This looks like a reason why the face buttons are kept context only in Heavy Rain, you get to move around as you usually would while having a conversation and select topics with the face buttons.
First off there are British accents (a narrow minded term since there are multiple British accents) in DA:O and secondly since most fantasy stories are spins on Medieval Europe, an American accent (again, what kind) would make the least sense.Chipperz said:Also, noone would be voiced by "a British guy". Everyone in Feralden has an American accent, which I'm surprisingly happy at - I'd ratherwe get American accents than awful British ones.
My point is that I'd have a better time if the player's dialogue was voiced. I have no idea why you'd think they'd have american accents (95% of medieval characters speak with british accents), but who cares.Chipperz said:It's really not that hard to retain information about the plot. Are you really going to tell me that you can't remember that the Chantry worships the Maker, Dwarves worship the Ancestors and the Paragons and the Dalish worship the "Gods"? If someone asks you who you worship, it's going to either be The Maker, noone, or a racial choice, and none of them would penalise you.ark123 said:Realism in in-game dialog would fuck up ANY game beyond repair. It would mean having to stay glued to the screen trying to remember really hard whether Grey Wardens are supposed to pray for Andraste or Thor in the five seconds it takes for the NPC to ask you who you worship. Thor? Quick Load. Odin? Quick load. It would mean you'd have to remember all those 9 novels worth of content off the top of your head and know it so well you'd be able to come up with answers in real time, or your F9 (quick load, for you non DA players) key would need to be exchanged after every couple hours of gameplay.
What does piss me off is that they can't get their heads out of their asses on the Generic Character Means You Identify With Protagonist principle. We know you guys can get decent actors to perform the dialog, why the fuck can't I get a british guy saying the dialog option I just chose? I would be ten times more likely to choose the often available "How about I kill you instead?" option.
I know that you were just using an example, but I can't think of any dialogue option I had to think about for more than five seconds. Enforcing it would add to immersion, especially if there was another line of dialogue from you saying nothing at all, even if it's just them getting more and more pissed off that you aren't saying anything.
Also, noone would be voiced by "a British guy". Everyone in Feralden has an American accent, which I'm surprisingly happy at - I'd ratherwe get American accents than awful British ones.
but even that can be annoying. I like hearing the story and don't really want to have to worry about pressing a button during a story sequence. Maybe story related stuff should just stick to being a cut scene.geldonyetich said:Of course, you realize what we're talking about here is conversation quick time events, but hey, you did want it to seem natural.
FoolKiller said:In my opinion, what Yahtzee said couldn't work (even he said that it would never happen), but the idea of having some evolution in a dialogue tree is great. I really liked geldonyetich's idea
Well yes, if your character is a mindless berserker you don't need to pay any attention to dialogue at all, and you can even continuously hit "Esc" while they talk so you don't even have to know the story, but that defeats the point of playing a RPG in my opinion. You're left with a mediocre strategy game.geldonyetich said:As for comments about Dragon Age. I don't remember all that much talking to people other than my few party members. Although that may have something to do with me picking the [Kill him.] option in nearly every case.
As an afterthought, does anyone find it weird that dialogue is flagged for spelling on this forum?
Wouldn't it be rather difficult for the multitude of (gosh, I can't think of a witty jibe to put here) gamers who are lacking an extra two thumbs (or the coordination to use all ten digits at once)?Yahtzee Croshaw said:...keeping the various buttons free allows players to dip in and out of conversation while doing other things, like inspecting the NPCs DVD collection or climbing over the furniture, thus avoiding those stationary-wooden-puppet conversations I hate so much.
Then again, in the systemo of Leisure Suit Larry: magna cum laude (yay! I remembered the name I forgot on another topic yesterday!) if larry had a few beers the game would get much harder, with a harder to control sperm... Quite realistic, I suppose... Actually, I like this system a lot more than the new idea of yahtze, wich seems a little boring for the player and much more for the developer.swaki said:sounds like an...idea, real life conversations arent really interesting until you've had a few beers,
DeathWyrmNexus said:That remind me of a Simpsons episode, when they show Martin (the nerd)in the arcade playing a boring conversation game, and the classicla arcade lever would be use to choose between 4 pre-detemined lines, one of those was "Tell me more about that". Too bad I can't remember the others...Tears of Blood said:I don't think this system would work well in a game like Dragon Age, I do think it needs to be done in a game that is more conversation based. It is probably why it was in LSL, you don't do much beyond babble and try to get laid with odd mini games.
Maybe this was an inspiration to yahtzee?