We honestly aren't THAT big a demographic... relatively speaking. 28,000 for a dating sim isn't exactly a breath taking AAA title and is also probably receiving money just because its the only one filling a current void. Point being there are a lot of reasons for this aside from the market being large, which is demonstrably not true. We are roughly... 5% of the general population... give or take... probably more because you have to account for those who are out vs in the closet, and on top of that not all of us are gamers so you have to reduce the population even more there.Darken12 said:That's exactly the misconception we want to eradicate. Regardless of its debatable benefits on a sociocultural level, the con is immensely beneficial on an economical level. We are a financially tempting demographic, and it's time we show the gaming industry that.Abomination said:But you're not worth it. And I mean that in the literal sense of the word "worth", or "value" or perhaps "profit".
The best you can hope for is to establish yourselves as a niche market to be exploited. Gaming is an industry that produces art. The fact is it will not be profitable for a many companies to attempt the risky, untried venture of homosexual... focused (?) games given the size of the potential demographic.
It has already happened [http://www.kickstarter.com/projects/obscurasoft/coming-out-on-top-a-gay-dating-sim-video-game]. The artist taught herself to code and it's a very simplistic dating sim/visual novel (it's got even less gameplay than The Walking Dead), but she has made about 28,000 dollars (thus far, she still has 12 more days to go). This is how big of a market there are for LGBT-centric games.Abomination said:I would like to see a homosexual protagonist (as in a 100% homosexual, not an optional like Shepard or Hawke, though good on Bioware for really making grounds in AAA titles by including openly homosexual characters who are people are not just their sexuality), I just don't know if any company is willing to risk the launch of such a title.
I guess the convention will prove that an indie developer could start up homosexual focused games or games with homosexual protagonists and there's a market ripe, demanding and willing to be exploited.
I want to stress that she's an artist, not a game developer, and her game is being sold despite its gameplay simplicity. If an actual, proper game were to be made, it would rake in a lot more. This woman, with minimal advertising, got almost 6 times the funding she needed to make a game on her own.
The LGBT demographic is commercially viable, but people are never going to realise that without tangible proof.
All and all that just isn't a large market and you can't expect someone to specialize their content so drastically for very little gain.
Does that mean there wont ever be a gay protagonist? Of course not, because that's something that can be enjoyed by everyone, just like I can enjoy every straight protagonist that I've played as. However it does mean gay focused games are never going to be all that commercially viable.