.>Yer man o said:Hey Thar, it looks as if your about to shoot whoever is in that screenshot.Tharwen said:What? Wheatley sounds nothing like Yahtzee! Silly people...
<.<
He didn't even see it coming.
.>Yer man o said:Hey Thar, it looks as if your about to shoot whoever is in that screenshot.Tharwen said:What? Wheatley sounds nothing like Yahtzee! Silly people...
I'd counter point that even though the shortest way to swing a sword at someone might be a button-press, it would be infinitely more immersive to swing your arm whilst holding a sword-shaped peripheral, and have your avatar mimic your movements exactly. No amount of experience wiggling a joystick and mashing a couple of buttons is going to make it more realistic or immersive, that's just a barrier between the control interface and your desires.Yahtzee Croshaw said:What this is is the shortest possible connection between intention and in-game action. "Shoot that guy," think you, and lo is that guy shot. Thought → action. That's what technology should be working towards. Standard controllers have a far shorter brain-action delay than motion controls. The movement of our actual, physical bodies is minimized to the tiny finger-jerks it takes to press a button. Thought → tiny movement → action. You can't yet put your mind wholly into the game, but you can channel it through your thumbs while the rest of your body lies as dead and motionless as it would in our hypothetical future Matrix containment tubes. It takes a little while to get used to it, and figure out what buttons apply to what actions, but hey, it took a while for you to learn how to read, too.
Shit, I didn't realise it was for Mmorpg players. I must have missed about thirty game references in that. Thanks for the link. At least I know it's not worth getting now.wooty said:Its not out yet, I think Amazon said it was going to be released early september, but incase you missed it, heres a snippet from the book itselfJaymesFogarty said:I whole-heartedly agree with you Yahtzee! (That will probably be the only time I will say that.) Motion controls and 3D are rather annoying gimmicks, which detract more than they bring in to the experience. Sorry if this is off-topic, but has anyone bought Yahtzee's book yet? Is it any good?
http://www.escapistmagazine.com/articles/view/editorials/op-ed/7715-Yahtzee-Wrote-a-Book
Speaking of space games, if I'm not mistaken the 360 port of Darkstar One coming out soon? The PC version was fairly entertaining in my book. I'd be interested to see what the port is like as I played the game using a 360 controller anyhow.AkJay said:Sorry if this is off-topic, but when will we start getting updates from your space-game again?
This is a misconception I accidentally had as well (due to the name), but the 3DS is not just a new DS. It is a completely new generation of handhelds, sort of like how the Gameboy Advance was a whole new level from the Gameboy/Gameboy Colour.JaceValm said:The big thing I don't like about the 3DS (or in fact the DSI) is that I already have a DS. The more people who buy the current edition of a DS the less who will buy the new one because they already have one. Ok the DS and DS lite (which I have) are not too different, it's like a PS2 slimline (because the current gen consoles slim do newer things), did the same thing, had the same insides (to the extent of my knowledge) but was smaller. Then the DSI came along and I thought they were advertising some sort of detective game. Nintendo said: Look, it's got a camera! I said: Why would I need a camera on my DS? I have a camera, I have a DS, if I lost the DSI I would lose both functions but if I lost my DS I'd just have nothing to do on long journeys when my Ipod hasn't got any battery.
the 3DS is a gimmick, nothing more. All my friends who own a DS won't get the 3DS because they don't care about 3D qualities because £100 on sometihng you already have half of is too expensive. Nintendo does things before everyone else it seems, I think that is a weakness as well as a strength. They start the bandwagon and everyone jumps on it but they might not do it right allowing others to step in and improve the gimmick. But by then everyone has the Nintendo and doesn't want the new thing (see earlier points).
Sorry for the long rant.
Wow. I was going to make a post with all these exact points, but Uber Waddles said it better than I ever could. Also, I completely agree about these articles. If you want to deface everything to be funny, go ahead. But if you want to convince us that you actually believe half of the self-contradicting crap you post in Extra Puntuation, at least be fucking realistic. For example, if we do invent the matrix, things like motion controls will definitely be early prototypes. As for 3D, are you saying we should design a way to control photons into specific shapes, when fooling our own brains is perfectly satisfactory (for normal people)? Sure "gimmicks" are just that right now, but what if they become commonplace? Technicolor may have been a "gimmick" once upon a time, but now we consider media without it positively primitive. Besides, what is complaining going to do about it? You think that what anyone says really matters? What is the point of continually defying something that you could work alongside? So, please, drop the act.Uber Waddles said:Ya know, I really like when Yahtzee stays to his humor instead of trying to act like a genius; these articles almost always irk me.
To Yahtzee: Immersion is in the eyes of the beholder. You might not find motion controls immersive, thats fine. But, simply put, other people do.
Just because you don't like the Wii doesn't make it utter garbage. Just because Nintendo didnt do the technology right doesnt mean Sony or Microsoft wont. The way I see it, your controller arguement is flawed. Controllers and motion controls are neither more or less immersive; the only difference is your arms are slightly more active with one option then with another. Let me give you an example; Rock Band. Now, according to your reviews, you suck at it, but people who actually can play the game successfully have no problem letting it draw them in on their perfered instrument. Naturally, moving your hands up and down the neck of the guitar, strumming and hammer-on sections are a larger movement then twitching my thumb and forefinger. Further more; if you knew how to drum, try getting your hands to do two completely different things at the exact same time. Then add your foot into the mix.
My point being, immersion is what you make of it. I honestly think you lack immersion for Wii games simply because you're telling yourself "this sucks"; or your giving a bad review to make your audience go "hahaha its funny cuz teh wii iz 4 kidz". I have no problem with immersion when playing most Wii games; and when it comes down to it, the "deal breakers" are always in tandum with other games that fail to keep me immersed: bad controls, glitches, annoying gameplay elements. The whole "Wii hardware not working properly" arguement seems to me like someone didnt configure their Wii right, I almost never get issues with mine (and I would like to further add that my 360 controller will randomly disconnect whenever it feels tempermental; more so then the mistake of my Wiimote flails.)
As for the rant you did on 3D movies... Some 3D movies arent bad, as long as they use the technology right. Its a nifty little gimmick, but definetly not something I would look forward to in a TV. As for the Nintendo 3DS, that has potential. Its quite a powerful machine, and it does 3D the way it should be done: WITHOUT GLASSES. You claim the advertising shot itself in the foot; but where I come from, any place that sells games usually has a demo console on Display. 3D is viable, as long as the TV's come with a standard mode and could manipulate the screen to make the screen work without glasses (possible, but extremely hard in large scales).
As for my opinions: I think that if the Move and Kinect can pull off what they're going for, they will be successful. $150 for Kinect is a little steep, and there is literally one game that interests me. The Move has some potential as well, although its release games look generic. Either way, Ill wait to judge them until after they come out, like a reviewer should...
Wicky_42 said:I'd counter point that even though the shortest way to swing a sword at someone might be a button-press, it would be infinitely more immersive to swing your arm whilst holding a sword-shaped peripheral, and have your avatar mimic your movements exactly. No amount of experience wiggling a joystick and mashing a couple of buttons is going to make it more realistic or immersive, that's just a barrier between the control interface and your desires.Yahtzee Croshaw said:What this is is the shortest possible connection between intention and in-game action. "Shoot that guy," think you, and lo is that guy shot. Thought → action. That's what technology should be working towards. Standard controllers have a far shorter brain-action delay than motion controls. The movement of our actual, physical bodies is minimized to the tiny finger-jerks it takes to press a button. Thought → tiny movement → action. You can't yet put your mind wholly into the game, but you can channel it through your thumbs while the rest of your body lies as dead and motionless as it would in our hypothetical future Matrix containment tubes. It takes a little while to get used to it, and figure out what buttons apply to what actions, but hey, it took a while for you to learn how to read, too.
Take, say, Legend of Zelda: any of the 3D ones. Press A and Link swings his sword horizontally, press it three times and his combo finishes with an upward slash. Lock-on and attack and he'll do a downward jumping attack. Lock-on, press forwards and attack and he'll do a jab. But what if I want to swipe at an enemy's legs? Block with my sword? Back-swing into an enemy's head? There isn't a button for that, just as there's no button for 'spin around to the side of the target and slice him in half' - at least, not without some QTE, and not in Zelda.
The point is, whilst buttons allow you to do things in the game quickly and easily through an abstract control interface, the potential of motion controlling, especially controller-less motion controlling is that you can do things the developers didn't have to explicitly program, perform animations that they didn't create, and interact with the world in a more natural manner than simply pressing a button and watching things happen on the screen.
After all, isn't the disparity between the button-press and the onscreen action what really rankles about quicktime events?
You're thinking of "Child of Eden" [http://www.youtube.com/watch?v=UyTirhT5fak], and it's exactly the same thing I I had in mind as the one type of game that would definitely work well on something like the Kinect (although you'd need a huge honking TV to get the same effect as in the trailer there). Games where you make natural, fluid, tracking movements- there's where a motion controller (at least one worth a damn) would shine.Phanto said:Thing is, I can't think of many other examples. I'm also interested by the kinect game by the creator of Rez, because it looks like something that "gets" the device it's working on, and makes you "swim" instead of "slash". The long movement is justified here. But I didn't play it, so maybe I'm wrong.
Well, there was that one time [http://www.escapistmagazine.com/videos/view/zero-punctuation/1472-Dantes-Inferno] where Yahtzee didn't sound like Yahtzee, so... who knows? Maybe we'll find him hanging around the sick ward in hopes of picking up his ticket to voice-acting stardom.Tharwen said:What? Wheatley sounds nothing like Yahtzee! Silly people...
Because that model wouldn't be useful to military training. When a soldier gets out on the battlefield he uses his own body, so that's what he needs to be trained with.hawk533 said:Has anyone else read the article in the latest Popular Science on this new game system in Las Vegas that was previously a Military and Police training tool.
It's essentially a giant hamster ball on a track with a virtual reality headset, you move and the ball turns and moves your avatar. It sounds much more immersive than motion controls or 3D, but it isn't any closer to the Thought -> In Game Action than a regular controller.