I agree on motion control, it's a step backwards on the whole brain-game interface.
Stereoscopic 3d though...
Was standard definition TV just a crude imitation of a hypothetical future technology? Was Black and White TV just a crude imitation of a hypothetical future technology? No, it was a stepping stone on the way to a future technology. I'm not as optimistic as him about the prospect of holographic televisions BTW. I greatly doubt that such things will be possible in the next 40 years, so stereoscopic is about the best we're going to get for a long time.
Cinematographers will figure out the techniques that they relied on to give the impression of 3d on a 2d plane and stop using them for 3d, and that should improve the whole thing drastically as well. (They need to switch to more pinhole type cameras and eliminate the out-of-focus foreground and background when you're dealing with 3d. They need to quit trying to use lighting to force a 3d effect as well.) As the whole 3d technique matures, the whole thing will mature and the gimmicks of things flying at you will decrease, the gimmicks of the 2d past will disappear, and new gimmicks and parlor tricks will show up to make the best of 3d technologies in a less obtrusive manner.
In a way, using focus blur and shadows to give the impression of 3d on 2d is a parlor trick and was a stand-in for a hypothetical future technology that has finally materialized...
I've heard that the effect is good, and that it ends up just becoming a part of the experience and you stop really noticing that it's in 3d once you get into the game. It's not in the way, it's improving the experience. I imagine that when the children these days grow up having 3d stereoscopic movies and games, they're not going to have any of the eyestrain problems that we adults have now.