Draech said:
CM156 said:
In order of the points
1) Nothing is preventing publishers from opening up their own second hand stores. I can find no law or regulation to prevent it. They could also buy back games themselves, and give you credit towards their own titles. But they won't, because that would require thinking.
2) I meant in terms of Publisher/Developer. They get more money, so the whole "Help the starving devs" argument doesn't really stand up
3) I don't doubt it's legal. It's stupid. I was saying you shouldn't feel sorry for the publishers
Allow me to quote a man over at Destructoid
Onered said
It comes down to one thing, regardless of argument: publishers have zero proof that used games cost them any money. None. Nada. It is all conjecture, and a fair amount of hubris. Again, publishers have zero proof used games cost them money, they are not even actively trying to prove it.
I can, however, prove that Gamestop alone buys $1 billion worth of murchandise from gamers a year, and according the their president, more than 75% of that is used on new product in the same visit, and more than 95% is used in the same visit on everything in general. In simple terms, Gamestop, the evil empire of games retail, adds $1billion to gamer's pockets anually, the vast majority of which is spent on new product before walking out of the store. Numbers.
Publishers cannot prove that used games cost the industry money, they don't want to try. I've said it before, when your weapon of choice is conjecture, you have to keep your image squeaky clean. If big publishers could prove anything, they would have. They know that the second they put the effort into doing just that, they lay waste to the image they've been perpetuating, as the actual numbers would be incapable of perpetuating it for them.
1: People really needs to understand that second hand purchase has an effect on the gaming industry. It makes them compete with themselves. They cannot setup a used games market because they will be fighting themselves for customers. Just stupid. If anything they would sell new stock as used taking huge losses because they are fighting the real used market where profit margins are a lot higher.
Now that Destro comment is really mind boggling.
They prove right there that used games sales hurts the value of a game by pumping in about a billions worth (using his word) dollars back into the system. The game itself gets devalued because a 3rd of the stock gets resold.
How the hell can you can you undermine your own argument and not see it a paragraph later?
2: Well true the Devs make money the second game launches. However they do lose their jobs if the game doesn't turn a profit for the publisher. Its a co dependant relationship. You cant say that you want to help the dev, but not the publisher the 2 need each other.
3: I dont feel sorry for publishers. I understand basic business. I understand that they dont ow me anything and they only like me because I pay them. I also understand they will do whatever it takes to ensure that they get as much money as possible for their investments, in the same way I want to get as much entertainment as possible for my money. No feeling involved.
1) The publishers do not lose ANYTHING from a used sale. Not a single dime. Nor does a car company lose ANYTHING from a used sale, or a movie production house lose ANYTHING from a used sale.
And if selling used versions of your product is bad, than why does it work so well for car companies? Why was Viacom able to sell used movies at Blockbusters for so long? If they're 'losing money' to something because they refuse to compete in that business, that's because they are refusing to compete in that business. Even TicketMaster is in the bought-ticket market.
And so what if they're competing with the secondary market? So what? That market has a fundamental
right to exist. You have the
fundamental right to sell crap that you own.
2) Yes, games need to be profitable in order to survive. This is no different than any other industry. The games industry is not some special snowflake that it requires a different distribution model in order to be profitable. It does not need to change or screw over basic consumer rights of porperty ownership in order to make a buck, because
NO INDUSTRY WORTH A FUCK DOES.
You've identified the culprit yourself. The
consumer is not screwing over the game company. it's the company that is using new-game advertisements to sell used games. That's the guy you go after as a publisher. You're coming out with the next big game? Instead of doing things that remove rights from the consumer,
remove rights from GameStop. Make it so that distributors that sell used copies of your game can receive a ten dollar discount on new copies, provided they pay ten dollar royalty fees on old copies. Don't do online passes, don't do any of that stuff. Make the right to sell a AAA Title with billion dollar sales carry that caveat at the retail level.
Watch GameStop start pushing new copies.
3) If you understand basic business than you understand this: Publishers will fuck you up the ass if you pull your pants down and bend over for them. The fact that 'they want to do business' is not an apology, and is not good enough to justify the surrendering of my basic rights to own something I paid perfectly good money for. I bought it, it is mine, not the publishers, so they have ZERO right to tell me what I can do with that.
And that is EXACTLY what they are trying to do: They are trying to make games into a non-product, where you pay money and buy nothing. This is a bad thing for everyone.