magicmonkeybars said:
I call bullshit Mr. Pitts.
If you're looking for someone to blame look no further than yourself.
Don't blame the people trying to make a dollar when they take advantage of an all to eager and spoiled fan base.
Minecraft is a perfect example of this, people are more than willing to buy a game that's still in the alpha phase of it's development.
The only difference between say Civilization 5 and minecraft is that 2K isn't willing to admit that they're selling a barely beta version of their game.
Who to blame is the consumer who pays for games and supports the diseased industry letting it continue on as it has.
Every copy of Madden 2011 people buy is a nail in the coffin of gaming industies creativity and honesty towards its customers.
I dare say it's your job as a gaming journalist to help the consumer make a educated purchase.
The industry is dying because everyone is interdependant on each other consumers on reviewers, reviewers on advertizing that publishers use to sell games to consumers.
The industry will only fix itself when people STOP BUYING THE GODDAMN CRAP THAT IS BEING PUBLISHED!
We have a winner.
Back in the long ago, while PC Gamer was still readable, reviewers went through the games and looked at the tech behind the game, the way it played, what the developers went for - and the review then evaluated just how well the developers met their goals. The rating could reflect a lot of different things - if the game was fun but unpolished, that would be explained. And only games that really did have both high production value and succeeded at doing something well would get high ratings.
Developers and reviewers (who were gamers) would be invested in those reviews, because everyone wanted the games to be the best they could be. So if a game was a good piece of work, but went unfinished for various reasons - that was highlighted in the review, and scores were adjusted. And even if the review was harsh, the developers would appreciate it to some degree, because it would make sure that publishers saw the value of a complete quality production.
What we have now, though, is different. Reviews don't talk tech any more, they certainly don't go for story and narrative build-up, they don't explain game-mechanics, etc. Instead, they are the reviewer's opinions and instant feelings as they pick up the title. So the initial buzz on the game is typically just put down in writing and pushed.
Take Alpha Protocol, for example. The only ones who really took an interesting look at that game was 1up - and they had their review as a discussion between two guys: one who liked the game a lot, in spite of the faults, and another who focused on the allegedly broken mechanics. That review actually explained both of those views. The first focused on the story-telling and how it was strung together. The other narrowly looked at the few ways the fighting mechanics didn't always look stellar.
In the rest of the reviews, you would read something about how much the reviewer adored or hated the way the game played. And then ending up in rating the game in degrees of failure for unknown reasons.
Other titles, titles that are more profiled, get the similar treatment. And you never really know why the games are any good when you read the reviews.
That is the problem. Those reviews, and the "initial reactions" like that is something publishers use as a tool to market the game. And we all know that - no need to pretend otherwise.
Of course, some do. My favourite example of that was one of the reviewers at shacknews, honestly suggesting that since he wasn't selling anything important (like war, etc.) then it didn't matter if he was misled at some expo, and led into writing an unnaturally fawning review - because even if it was, the fawning praise reflected his opinion at the time. That really was his argument.
Now - how difficult is it really to avoid that? That's the question reviewers should ask themselves.
I mean, seriously, be honest: why is it so hard to criticise a game coming from a major production? We're talking about two things: lack of knowledge about the tech and the process of making the game. And on the other, pressure from advertisers. We would like to have favourable reviews, because they are likely to generate hits and positive feedback.
But earlier, in the long, long ago, reviewers solved that by either not giving a damn - or else at least noting the bad together with the good. Then focusing on the good parts, if nothing else. It's not that hard.