Nifty said:
Kilo24 said:
I had hoped that with a working engine already out that Obsidian could focus solely on the gameplay and story content, leaving only the frequent crashes that always creep into Bethesda games. But that apparently wasn't the case.
I would hardly call Bethesda's version of Gambryo 'working'.
It hasn't worked since Morrowind, I don't know how we've let them get away with it.
To split hairs, Morrowind used the NetImmerse engine, which was just the predecessor to the GameBryo engine.
I would call both Morrowind and Oblivion "working", but prone to random crashes. Speaking as someone who played the hell out of Morrowind, there's a wide gap between "working and playable" and "free from major technical issues." Console commands can do a good bit to remedy bugs, but it's never something a player should be expected to do to just play the game.
But, hey, it's in keeping with the grand Fallout tradition to have buggy unfinished games. Fallout 2 was a notable contender there.
At least all these games manage to avoid Pool of Radiance's example of wiping your hard drive upon uninstallation.