Mazty said:
MGlBlaze said:
Challenge: Avoiding monsters, trying to escape without dying if she got engaged by a monster (If you're not already mounted - and you wouldn't be if in the middle of gathering - this is very hard if not impossible as you can't mount in combat. I suppose there's shadowmeld but that's on a two-minute cooldown) without fighting back. Avoiding enemy players if on a PvP server. The lack of quests and other such things - as well as the profile - shows a complete lack of gear as well, which would make surviving a lot harder.
And what the hell do you think 'factor in the player' means? Subjectivity, my dear boy. What one individual finds a boring chore another might find relaxing or even fun. Yes, this might surprise you, but people out there have a lot of different opinions, interests and beliefs. Some might even not be the same as yours! Amazing, isn't it?
Okay, enough of being needlessly condescending; seriously, exactly what do you have against the way this player has chosen to enjoy themselves? Okay, yes, you mentioned some things about 're-enforcing stereotypes' and that South Park episode, but South Park is mostly about humor and satire so should not be taken seriously anyway, and it's hard to reinforce stereotypes with one and precisely one person. Actually, wouldn't the stereotype be mindlessly killing anything that moves or devoting hours to a single Raid, not being a pacifist? Those arguments don't really hold water.
Actually I play WoW a little myself, and another stereotype could be people constantly whining about patch changes ruining one class, making another overpowered, making suggestions that would only result in their prefer ed class being overpowered, et cetera. Then again the constant whining seems to be what a lot of gamers do in general, which is a real shame [http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle643yzv8u]. I play a Paladin and the 20-second Word of Glory cooldown for protection and retribution is a shame, but I'm also seeing many other buffs and changes that seem to have some potential for being quite good for Paladins at first glance. But no, everyone focuses on the WoG nerf.
But I'm going off on a tangent now.
I fail to see how the way this player has gone about the game would have any negative impact on anyone other than the people who decide to get annoyed about it because they don't personally approve.
Avoiding monsters is hardly a challenge, especially as a healing class where you can quickly negate any damage taken. Also when we consider the complete lack of AI in WoW, avoiding monsters is hardly a challenge. If they engaged on sight, it would be extremely hard, but this is not the case.
Don't refer to me as 'boy' when I am your elder
Let's be honest, no one should find extreme repetition entertaining. Actually scratch that, indicators of autism are engaging in extreme repetitive behaviour.
What I have against it is that everytime gaming looks like it may be socially accepted, it takes on step backwards because of some peoples actions. South Park had a point - that is how people can perceive WoW players, and when someone buries so much time into a needless act, it goes to reinforce such sterotypes. The sterotype of WoW players are people who spend far too much time in front of their PC, sacrificing social life for a game. Spending so much time to level to 85 without questing goes to reinforce that sterotype. And yes you are right, one sterotype is that people do whine about patches etc, but this all falls under one umbrella: nerd. Whether it is true or not is subjective, but what was done here just gives more ammo for the "WoW is for nerds" crowd.
Upon what are you basing who is whom's elder? I don't care very much for an arbitrary number associated with how long someone has been alive anyway - I prefer how someone acts. Although if you did claim you were older it's just something as simple as putting a number down, and I have no reason to believe it. Likewise though my profile lists my age as 21, for all you know I could be 12. Or 30. Or 50. So the question of our respective ages is moot.
Also, I have a legitimate diagnosis for Aspergers Syndrome. I suggest you take greater care in what you're saying. I am likely to be one of the more tollerant types of person.
Moving on, you once again asert that 'no one should find extreme repetition entertaining' with no argument to back that up. For that matter you aren't saying why you consider gathering herbs to be extreme repetition over fighting monsters or attempting the same raid dungeons n number of times. Of for any other game for that matter**. You're just stating it and expecting people to accept it, and it is approaching the Argumentum ad Nauseum fallacy. The same goes for your near-constant citation of that episode of South Park.
Okay, I'll give you this, I suppose it could re-inforce that steriotype... if you tell it to someone who has a pre-concieved narrow view in the first place, in which case it is doubtful that anything would change their minds anyway. It also seems that you are making those same assumptions - where in the article says she poured far too much time into it? Can you prove that he/she accomplished this at the cost of a social life or work? The player more likely played for a bit every now and then to fill in free time or something. Alternatively if the player did pour in a significant amount of time a day into the endevoar, there is still no way to tell if this was at the cost of their own personal lives.
A steriotype that is perpetuated not by the actions of those who are targeted by the stereotype, but by people who jump to conclusions without considering any possible alternatives no matter how likely.
Yes, the player
could have wasted a lot of time and
could have lost friends, family, jobs et cetera, but 'could' isn't good enough for me and it shouldn't be good enough for anyone with a little 'common'* sense.
So, the only reason that gaming will be taking a step back because of this is if many other people arrive at the same baseless conclusions you seem to have done. I have no doubt that this will happen no matter what, but I'm still not convinced how this player specifically will have done anything to make the apparent situation worse than it apparently already is.
As for the issue of difficulty, I'm not familiar with how healing classes play, but I'd like you to explain a few things to me. Mobs often seem to be able to follow for a significant distance and most travel at a faster speed than the player can. There is also a monster daze affect that can happen if the player has their back turned to a mob, which was designed into the game to stop people from just rushing through dungeons. Taking into acount various delays and interupt effects, as well as the fact that he/she never killed a mob to get them off him/her, I would like to hear your explaination for why it would be just as simple as healing off the damage that was being done.
*Not very common at all, unfortunately.
**In FPSes you generally just shoot anyone deemed the opponent, in games like Rock Band you're just pressing buttons when the game tells you to, in RTSes you're moving your dudes around to blow up things that aren't your dudes, in platformers you're jumping to different bits of the level. If you boil things down, every game ever becomes 'extremely repetitive'; the differences is presentation or maybe some gimmicks that have been thrown in. Repetition can be overcome by good design hiding it or if the player sets themselves a goal to overcome it themselves. Yes, I suppose this means I'm admitting that gathering herbs all the time would be repetitive, but I don't see how questing or dungeons are that much different.
Also this individual made a good point, so I'm going to put this here;
Chiefwakka said:
When you don't enjoy the journey it's called a grind.
When you do enjoy the journey it's called fun.
On a mostly unrelated note, I'm going to put this here right now to rob a possible 'funny' person making a snarky comment about this argument to either of is of their satisfaction in the event it happens. [http://xkcd.com/386/]