I thought he gave up that idea when he got the wrong parts?300lb. Samoan said:Peter Molyneux, on the other hand, should focus his efforts on his true passion and develop the Molyneux Everlasting Hyperbole Machine: based on a design by Willy Wonka, this green machine runs on the dreams of fanboys and outputs a constant stream of heightened expectations followed by harrowing disappointment.
Peter Molyneux said:"The green dream machine is going to delayed, it's hard to say this but there is the chance that it will never be finished, I will never order my parts from Wonka plastic spare parts again to prevent further incidents"
You sir, win three Internets.Stilt-Man said:And, of course, Peter Molyneux is always spot-on with his hype.
...I see what you do there. You gain 100000000 respect pointsStilt-Man said:And, of course, Peter Molyneux is always spot-on with his hype.
translation: we don't really know what it'll be good forGreg Tito said:Molyneux doesn't just blow sunshine regarding Natal. He cautions that designers may not be ready for its greatness at first, and that it may take time to shift to the new paradigm.
You know what I'm shocked about, is that Peter Moulinex is the "Creative Director of Microsoft Game Studios", which is odd considering he presents his wares with "Apple" style hand waving.The mouse was the real revolution of the PC - not the Intel processor. And who's to say Natal couldn't end up creating something you and I can't even imagine now.
The "covering your arse" school of PR.He cautions that designers may not be ready for its greatness at first, and that it may take time to shift to the new paradigm.
"The first wave of titles that come out will be really good and really polished and great, but they'll be kind of the obvious stuff," he said. "Even when a new console comes out it takes us a while to get used to it and get our heads around it. I think when something like Natal comes out it really takes a while."
How exactly was the Eye-Toy a bad implementation? The Eye-toy was never more than a gimmick to sideline the PS2 games and it did just that. It wasn't terribly succesful but sold around 10 million peripherals or so, and it actually was the first motion sensoring technology, atleast in the realm of innovation of the big 3 which did gave it some wow effects. By the way, MS stole the idea all the way back in 2006 when they released a similar motion camera that had similar capabilities but was never really supported.Baby Tea said:Yes, we all remember the 'Eye Toy'. But one bad implementation of technology doesn't mean it will absolutely happen again. It certainly has that possibility, no doubt, but I find it hard to believe that Microsoft would spend this much time, energy, and money on something only to make the same mistakes that their competitors made less then 10 years ago.
Again: I'm pretty excited to see how it turns out.
But I will agree that Peter loves to talk, and should probably keep his head down and work.
...Fable 3, however, will be utterly amazing, and will use Natal's possibilities to the fullest.Greg Tito said:Molyneux doesn't just blow sunshine regarding Natal. He cautions that designers may not be ready for its greatness at first, and that it may take time to shift to the new paradigm.
Well, he's not going to do that any time soon. I'm sure that as Microsoft's creative lead it's one of his largest responsibilities right now to get developers and fans sold on this idea. He's not gonna shut his gob anytime soon (he dismantled the Gobstopper machine to make his Hyperbole machine.)Baby Tea said:This is what I came in to say, since I just knew there would be much anti-Petey talk.300lb. Samoan said:Come on now, everybody, he's got a point. It's true that the mouse changed the way we use computers. You spoiled bastards have never been forced to work in a command line environment exclusively so you don't know what a pain in the ass computers used to be, let alone how limited the games were. The Natal does have lots of potential, although there's an equal chance of it succeeding as there is of it failing. And whether or not the Natal will eventually offer us anything of worth will ultimately be up to the creative minds of developers.
Natal could end up being really very awesome.
It could end up being very bad.
It could also end up filling a niche-want in the market, and see limited success.
The creative door is wide open, and the uses of Natal could range from complete controller replacement (Which I, personally, don't think anyone is ready for), to helpful addition to an already solid formula (Using your body to lean your character in an FPS or something). It's all in the implementation, and I, for one, am excited to see how Natal will turn out.
Yes, we all remember the 'Eye Toy'. But one bad implementation of technology doesn't mean it will absolutely happen again. It certainly has that possibility, no doubt, but I find it hard to believe that Microsoft would spend this much time, energy, and money on something only to make the same mistakes that their competitors made less then 10 years ago.
Again: I'm pretty excited to see how it turns out.
But I will agree that Peter loves to talk, and should probably keep his head down and work.