Oh for the...Natal is going to be about as earth shattering as the old virtual reality sims of the late 80's, not sure what molyneux is after by brown nosing, but it's getting annoying.
Maybe that's why we hear about him all the time... maybe it's because of his charisma... lolpaketep said:Only Peter Molyneux can spew stupidities of that caliber. He never disappoints.
I'm also trying to figure out why Molyneux lately seems to be coming up every single day. Molyneux! Quit saying dumb crap and make Fable 3 worth a damn!Orcus_35 said:Maybe that's why we hear about him all the time... maybe it's because of his charisma... lol
True, Time Crisis FTW. Fond memories of the 90's playing Time Crisis on the good old PSX, and later Time Crisis 2 & 3 on PS2.NamesAreHardToPick said:Yeah, good game controls > poor simulation. While the Wii is horrible as a light-gun, a an arcade cabinet with a nice big screen and a gun that's got a proper wieght and grip and a motor for recoil will have me shooting all day. I totally love Time Crisis, and even the cheesy Point Blank shooting gallery games.Treblaine said:snip
That's the hard bit with handling the tilt-controls on the sixaxis, I can never tell if I'm "all the way over" and wasting time with further input. With an analog stick or digital pad I at least know when I'm giving 'er all she's got.snip
Metal Gear Solid 3 used analog controls like that as well, making it one of my favorite shooters of all time. Press square lightly to bring your gun to hip-firing position, press it fully to fire. Managing your own nerves under pressure was extremely important, busting off a few rounds when you just meant to aim the gun would almost always spoil your stealth and get you killed. I was really disappointed when some variation of the scheme wasn't used in MGS4.talking about using analogue triggers more
I think that would be brilliant. I'd love to see feedback applied to analog sticks. If you're sneaking along with a wall to your right, you can push the stick right only as far as the wall... it would let you feel an obstacle to make up for the general lack of physical awareness. I don't see why the same thing couldn't be applied to mice, honestly it would even have value for business apps, being able to tell by touch as you crossed boundaries on the screen or reached the dragging limit of an object in a UI.talking about hatic feedback in analogue triggers
You don't smoke crack.SnootyEnglishman said:Either he's just smoking tons and tons of Crack or microsoft is paying him millions of monies. Or is he just trying to make himself look good so more people will by Fable 3
What if it's replaced by full VR?BigFurry said:I have the same opinion about Natal that I do with the Wii. I don't like to stand and wave my arms like a tard to play video games. The day the controller dies is the day I lose faith in video gaming.
Still no. I have never and will never feel the urge to mimic in-game movements with some sort of motion/gesture detecting apparatus. I play video games so I can sit in one place for hours and do something I can loosely justify as 'productive,' not so I can "realistically" play the game.RabidusUnus said:What if it's replaced by full VR?BigFurry said:I have the same opinion about Natal that I do with the Wii. I don't like to stand and wave my arms like a tard to play video games. The day the controller dies is the day I lose faith in video gaming.
OT: Motion controllers are nothing I want any part of. If I wanted to do all the motions of a sport to play it, I would go outside to play it. If I wanted to experience realistic fighting, I would be a boxer, etc.
[TLDR=Statements of personal opinion about the usage of the term 'hardcore' and the general overtone I got from the entire discussion]BigFurry said:Still no. I have never and will never feel the urge to mimic in-game movements with some sort of motion/gesture detecting apparatus. I play video games so I can sit in one place for hours and do something I can loosely justify as 'productive,' not so I can "realistically" play the game.RabidusUnus said:What if it's replaced by full VR?BigFurry said:I have the same opinion about Natal that I do with the Wii. I don't like to stand and wave my arms like a tard to play video games. The day the controller dies is the day I lose faith in video gaming.
OT: Motion controllers are nothing I want any part of. If I wanted to do all the motions of a sport to play it, I would go outside to play it. If I wanted to experience realistic fighting, I would be a boxer, etc.
Besides Microsoft is going to go the way of Nintendo and end up sucking the fat casual cock while the hardcore crowd is going to get left high and dry if Natal is successful.
You provide a very good argument and I take no offense to your post. While a debate seems a little harsh I am open to friendly discussion. Now call me old fashioned if you will, although my age alone seems a little young for this label (6 days from 18). I cannot see how this can turn into any practical form of gaming that could provide long term enjoyment to the market. When I label 'casual' gamers I speak more of the type who prefer short term gratification like party games or games that promote more "real world" interaction like playing with a group of friends at one's house. To me Natal is doomed to go this route, if I remember correctly the Wii was seen to have great potential for the FPS genre but it ultimately failed. Don't get me wrong I don't wish failure upon the Natal but in certain areas I don't see it being a big success. I'm trying not to be to skeptical about it before it hits store shelves I don't want to spend more money on something that will end up taking more space like my Wii.T3chn0s1s said:[TLDR=Statements of personal opinion about the usage of the term 'hardcore' and the general overtone I got from the entire discussion]BigFurry said:Still no. I have never and will never feel the urge to mimic in-game movements with some sort of motion/gesture detecting apparatus. I play video games so I can sit in one place for hours and do something I can loosely justify as 'productive,' not so I can "realistically" play the game.RabidusUnus said:What if it's replaced by full VR?BigFurry said:I have the same opinion about Natal that I do with the Wii. I don't like to stand and wave my arms like a tard to play video games. The day the controller dies is the day I lose faith in video gaming.
OT: Motion controllers are nothing I want any part of. If I wanted to do all the motions of a sport to play it, I would go outside to play it. If I wanted to experience realistic fighting, I would be a boxer, etc.
Besides Microsoft is going to go the way of Nintendo and end up sucking the fat casual cock while the hardcore crowd is going to get left high and dry if Natal is successful.
If you're too "Hardcore" to adjust to changing trends in your favorite hobby, I have to submit that you've lost something along the way. I do agree, there should always at least be a controller option. However, if this continues to be the trend in the market - a move toward more interaction with an environment versus input through a pad - it will be gaming. Those of us who are still joystick jockeys, or analog angels, even those who get their thrills with a mouse and keyboard... We'll just be relics of a lost genre as though we were saying fully text based games are the only true games. The 'casuals' will be the new 'hardcore' and the next breed of 'casuals' will probably be obsessed with prolonged gratification instead of instant gratification. There's still many angry little groups that think those who play games in their favorite genre that came after certain milestones are all the perpetuation of the most vile stereotypes. For instance, people who played marathon and think anyone who has touched halo are beer chugging mouth breathers who shouldn't be allowed to breathe their oxygen. Likewise, those who think the new school of 'adventure' gaming can't be labeled adventure gaming because the genre originally entailed 'point and click adventure' gaming (to their dismay, I'd say the text based adventure games predated those a little bit, and before then story-telling around the campfire with a leader of some sort, and the entire debate could be nixed by just mentioning these are different genres within a sub genre in the first place) and that those who sully themselves with games like the escape the room series are worse than caterpillars on their shoes because it's not day of the tentacle. There's all sorts.
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Also, as an addendum... It's come to my attention that I come off as an ornery and trollish person on these forums, and I do truly apologize. I just have the sort of mind that makes me latch onto things that make me think. If I respond to your post, odds are good it made me think in a way that I just couldn't process without writing down my thoughts in a structured way. I then pass it on in response to the post that triggered the thoughts, mostly out of courtesy and curiosity. Unless I flat out tell you I think you're stupid or something, (Which this post shouldn't be doing) please do not become offended! ^_^ I am simply trying to converse openly about my thoughts versus your thoughts. Debate, if you will. It's not easy to do, and you should consider this an open invitation to flat out ignore what I've said if you found it offensive, because I didn't mean it to be... Just a minor discussion piece, about the evolution of gaming as a recreation.