Treblaine said:
ph0b0s123 said:
Mcoffey said:
ph0b0s123 said:
The dumb thing is the PC does not have 'exclusives'. Just games other platforms of the time could not handle. So now consoles are in the same ball park as PC's as far a processing, exclusives were always going to decrease. Piracy or not PC games sales are always generally going to be less than consoles sales, so people go to the bigger market. You can see this when you notice that most games now are designed for consoles and then ported to the PC after the fact.
A good pc is actually many times more powerful than a console. That power wont get you much since we haven't had a game that chews up rigs and spits them out like Crysis since then though. Since most games are made for consoles, all that extra power goes mostly unused.
But the gap is not as big as it was in the PS2 days, when completely different versions of the same game were made for the console market verses the PC market. That's when games unique to the PC were more prevalent.
I have to interject here, the gap is BIGGER THAN EVER. John Carmack has gone on the record that PC gaming is capable of 10x processing load of any of the consoles (even PS3).
PS3 has 256MB of system memory. A typical PC today has 4 GIGAbytes of System memory that is much faster, that is 16x the capacity. And it's pretty common to find PCs with 8GB of system memory. 360's PowerPC based CPU is small potatoes compared to Intels beasts and AMD's crazy octo-core processors.
Completely different games ARE made, Battlefield 3 is a whole different beast on PC than on console. PC gets extra physics, DX11 graphics and physics plus extra model detail. I remember back in the day, Turok 2 and Quake 3 were the same games on Console and PC but just with differing levels of detail.
GTA Vice City and San Andreas had the exact same content between PS2 and PC.
Unless you have something that says what the power difference was back in the PS2 days, quoting Carmack does not help much. You can read specs out to your hearts content. Syaing it is x10 now, is great but it may well have been x100 back then.
Your example of BF is rubbish as all that difference has no effect on the gameplay. It is the same game, same campaign, just with the PC having better graphics. The only mechanic difference between the two versions is the number of players in multiplayer between the two platforms.
The fact is back when the PS2 etc were around, you had a PC version and a console versions of the game things like Far Cry vs Far Cry Instincts, Battlefield 2 vs Battlefield 2 Modern Combat. The way the game played, the campaign, the mechanics, etc were different, rather than the game being the same but with the PC just having better graphics. Actually the Medal of Honour Series release history [http://en.wikipedia.org/wiki/Medal_of_Honor_%28series%29#Games_in_the_series] demonstrates this perfectly, until the 360 / PS3, the PC and consoles never shared a game version release. Different versions were made of the two markets.
There were muti-format games back then, like GTA, etc, but they were the exception rather than the rule. The main thing this console generation has brought for better or worse, is convergence between console and PC gaming experiences, fact. Hence the decrease in unique to PC games.