Piracy Numbers

Undead_David

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Nov 27, 2009
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Piracy is a grey zone, i mean playing a game and not paying for it? Is borrow or playing a game at a friends house also a form of piracy? Because of all the secure rom you cant just borrow a game from your friend on PC anymore, which you used to. The problem is you have to stop atacking pirates because your not making us like you more and your certainly not going to guilt us into buying anything because we are already "thieves".

So how about you reward people who buy the games with free DLC. Rewards the good citizens, and entices us thieves to go out and buy the game or at the very least buy the DLC so they can still make their money. You can lose or lessen all that harsh DRM and use that money for either putting into the quality of the game or into advertising or something, hell even buy your staff some cake.
 

Mistwraithe

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Mar 23, 2008
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Rutawitz said:
but what if i want to keep my hard earned money and not buy something overpriced?
You call it overpriced. Yet this is a game that is so good you are willing to break the law and steal it. And it costs maybe $60, more likely $30-40 if you are willing to wait a few weeks. This is the sort of money it takes to fill your car with gas a couple of times or buy a dozen coffee's. And make no mistake, we are talking about a game, not a loaf of bread that is all that stands between you and starvation.

If the game is that good that you must play it, and will steal to do so, and it only costs $30-60 then it is NOT overpriced. You are merely trying to justify your willingness to steal.

Not to say that publishers shouldn't burn in hell for foisting endlessly increasing cycles of intrusive DRM on those who actually DO buy their games!
 

Mistwraithe

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Mar 23, 2008
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Rutawitz said:
not all thieves are jerks. try and tell me robin hood is a jerk? cmon? you cant.
Imagine Robin Hood stole dice, packs of playing cards, and whatever other games they had back then (!) by the millions to give away to people too poor to buy multiple games themselves. Do you think that would make him a hero?

The story of Robin Hood is an interesting case (tho it is worth pointing out he is obviously an exceptional case rather than the rule) but don't confuse the morally intriguing idea of stealing from the rich to save the LIVES of the poor, with stealing games so everyone can have a new game to replace their last game!
 

jtesauro

Freelance Detective
Nov 8, 2009
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Rutawitz said:
jtesauro said:
Rutawitz said:
John Funk said:
llafnwod said:
How many pirates are jerks?

100%
How big of you to make that claim.
Not paying for something that it cost money and peoples' hard work to make is pretty jerk-y to me.
but what if i want to keep my hard earned money and not buy something overpriced?
The term 'overpriced' is absolutely meaningless.

Please, bear with me. It's a standard at this point that new games for consoles for example are released at 59 dollars. So that's a given. It's up to you to decide if that's worth it. It's not as if EA says, "Hey, we spent 8 million dollars marketing Dante's Infero, and twelve dollars marketing the Saboteur, so let's make this game cost 59 and this 20." They cost what they cost.

Bioshock 2. Aliens Vs Predator. Dark Void. Dante's Inferno.

These are ALL games that have been released recently. I'd like to play all of them, but I don't consider any of them worth paying 60 bucks for right now. I'm content to wait until they're either bargin bin, used, greatest hits whatever. That's what they're worth to me.

If I decided I wanted to play it and not pay for it, I'm a thief and a pirate. And a jerk.

If this applies to you and you don't like being called a jerk, well then don't act like one. When I walk to work and see a guy run a red light, nearly run someone over, and then stop so they can yell at that person, I tell them "Don't be a cock."

That's all Samus is doing, he's calling people out on unjustifiable theft.

That said, can we move on? Please?
not all thieves are jerks. try and tell me robin hood is a jerk? cmon? you cant.
You're really going to compare yourself to Robin Hood? Really?

The guy who steals food to feed his starving child? That's understandable, if still a crime.

The Robin Hood myth, a romanticized story of a man stealing from the rich to provide and help for the needy? Similarly understandable, but still a crime.

People who pirate games don't do it to save a loved one from dying, and they don't do it to strike back against an oppressive upper class; they ( MOST ) do it because some people DON'T LIKE TO PAY FOR THINGS.

This isn't a new concept, this isn't some scourge brought about solely by companies creating DRM software, we've been stealing shit from each other since the first caveman walked out of his hole, brandishing the not inconsiderable wooden instrument he'd used to kill his last dinner, and the guy next to him looked at him and said, "ME WANT CLUB".

If you're seriously going to compare a video game pirate to Robin Hood, then we've officially left the realm of rational debate and descended into pants on head retarded lunacy.
 

benoitowns

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Oct 18, 2009
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Akalabeth said:
benoitowns said:
I am full of shit, but that has nothing to do with this. I never said I didnt want to pirate. I pirate for the sake of not paying for games I wouldnt have bought.
Who's arguing?
You said you 'didn't have enough money to buy games every month'.
You were lying.

First it's a "reason" not a "justification". And now it's "not a reason" at all, you just like to pirate.

The question I have is why would your first post be a blameless one? Why not just say "I like to pirate because I can".
You were definitely arguing that my pirating is bad and I shouldnt be doing it, so dont assert that you werent arguing. I was not lying, I would buy more games if I had more money to spend. I did say it is a reason, you are now taking me out of context. And afterwards in response to one of your quotes: Akalabeth:

benoitowns:

Not using it to justify, using it to explain why I do pirate. Im not saying it is good for the world for me to pirate or anything, if I had the money I would buy it, but since renting sucks
I think Im gonna keep the PC games that you aren't able to rent.

Or just buy something off of Steam or GoG.com There are lots of games for like 5 dollars. Multiplayer will be non-existent of course, but the SP is still fun. I've bought lots of cheap games off of both of those services.

I said I never tried to justify it. Although there is nothing to justify. And I wouldnt say I like to pirate because I can. Pirating is annoying, because first you have to make sure the torrent is legit, get a torrent downloader, download the torrent which is a *****, convert files and move them around so the game works, and play. I only pirate when I want to play a game I never plan on buying, or the game disk I have doesnt work or whatever. I dont think about wanting to hurt the developer, download a torrent and seed as much as possible out of spite. That would be stupid and illogical. What is logical about pirating is getting something you dont want to spend money on. No (major) downsides. So once again, straw man.
 

TarkXT

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Sep 7, 2009
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Hurray! Shamus has broken the circle of hell! Re-join your fellow man and step into the light once more!

I'm so proud. ;-;
 

Therumancer

Citation Needed
Nov 28, 2007
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StriderShinryu said:
Therumancer said:
Okay Shamus,

Let me ask you something: getting past the whole issue of the numbers of pirates and so on out there, how much is this actually hurting the game industry at all?
I don't agree with piracy one bit, but this is actually something I would like to know as well. I have a sneaking suspicion that were we able to be shown the real impact of software piracy it might change some peoples opinions.

I don't have any facts, but I would imagine what piracy is really costing is the jobs of the little guy. The sideline coder or the texture artist that, when the numbers are added up, is deemed expendable. The extra $100,000 that was going to be spent on a risky property will no longer be there to invest because the CEO sure as hell isn't going to be taking a paycut because Game X didn't make as much money as expected. Etc. I'd imagine the same thing happens in the music business. Of course the big name artists are still going to be getting funding and making records, but it's the little guys that are really suffering due to just how rampant piracy is. As I said though, I have no facts so the above quoted question is one I would love answered as well.

So would I, but I meant it as being sort of rhetorical since there is enough supporting evidence (as I gave) to show that the game industry is still making massive profits. When companies go out of business it's from bad investments they still would have made, and they would have just stuck more money into the same stupid things if they had it. Laying off employees is just corperate business as usual and few companies are going to say "oh yeah, we just laid off these people to save a few extra bucks", rather they will act like it was nessicary whether it was or not. Unless your going over their books there is no way to tell.

Something to also consider is that while there are exceptions most developers are not producers. Meaning that the people who are gambling money on these projects are effectively hiring the developers to produce/run the product and make money for them. Really piracy doesn't hurt your average developer at all, since they are getting paid by the producers and investors, who are also the people who see the meat of the profits and also endure the losses from piracy. Thus, while there are ALWAYS exceptions, a colorist, line coder, or other employee is unlikely to be laid off specifically because of piracy.

Any way it goes, the producers and such still come up with these massive piles of cash to invest in developing these games, no matter what is claimed about piracy and how much it MIGHT cut into the potential profits. This is because even if only 10% are buying legitimatly your STILL seeing incredible returns on these investments which is why people feed money into video games.

Where I mostly blame developers (and understand all of this is very general, going by various articles on how the industry tends to work) is in the amount of money they are demanding to produce these games. Which continues to go up, as guys like those line coders, colorists, and graphic artists continue to demand more and more money. The returns of course being sufficient that producers provide that money, but in turn try and find ways to have the developers scrape more money out of the consumers to cover what the developers are demanding, and just to increase profits in general.

Again, you look at situations where you have the "big wigs" in game development doing things like taking space tourism vacations, or fighting over paydays worth tens of millions. One guy claiming to be in the industry (in response to other messages I wrote) talked about coders starting at like 75k a year and doubling that money in a few years when they gain seniority... this was refuted by someone else saying it was a bit high, but at the same time it seems quite low to me when I look at some of the budgets like the infamous half billion dollar budget for "Modern Warfare 2" given that when dealing with cash piles that big, renting office space and buying computers as part of the project is trivial, given that everything else goes into paying human resources, it means that the better part of half a billion dollars got split between like a thousand people. How much each person got is more or less irrelevent, that's an insane payroll (and any coders who really got paid a pittence should take a careful look at their bosses, the bottom line is some ridiculous paydays are getting passed on to us consumers).

At any rate, I digress. None of this makes piracy right, but it does mean that piracy no matter how big it is, is not really doing any damage here. At the most what your looking at is some producers and shareholders looking at this giant pile of cash, and then going "gee, that pile of cash could potentially be bigger". Irregardless of when he did it, just the fact that Richard Garriot was able to blast himself into space for fun, renders the game industry saying "woe is us" a complete lulz fest. Yes, some game companies and producers have taken a bath and gone under, but that's how it is in ANY business as well.

Also for the record one of the reasons why I say the 90% piracy rate has to be a lie is because even looking at the lowest human denominator present in the mainstreamers coming into gaming, it's still a basic truth that computers are expensive and people realize this. It's also a basic truth that people tend to be very concerns about things like viruses, spyware, malware, worms, and whatever else. People take care of their big investments. Few people who can afford a coupler worth a couple of grand are going to risk that investment to steal a $50 or $60 game (either on the PC, or burned for a console). To say that 90% of software users are pirates is complete BS propaganda. People aren't that stupid when it comes to the protection of their own possesions, and honestly anyone realizes that your rolling the dice when it comes to piracy, you might succeed a few times without a problem, but inevitably your going to get something from a jokester who wants to mess up your system for fun.

Those massive piracy numbers (which might be accurate in specific, very rare instances in dealing with specific games at specific times) are lulzworthy. Only maintained because (as I explained) there is a loose conspiricy of shared interest throughout the industry, which also goes with their cartel behavior. Everyone in the industry believes they could make more money (rightfully or not) by cracking down on piracy, thus they feel it's in their interests to form a common front to try and convince consumers to tolerate their cash crusades.
 

GodKlown

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Dec 16, 2009
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It's like this: it is a lot easier to steal a car than it is to go through the hassle of going to a dealership, picking out a car, filing the paperwork and paying off a loan. Either way, you still end up with what you want (regardless of how long you manage to hold on to it in either case). Does that mean it is morally correct to steal what you want than to go through the hassle of legit ownership? Absolutely not.
Stealing, whether it be physical or digital, plain sucks. For those who seek to do the morally right thing and pay for everything, we end up on the brunt of the argument because while not all of us pirate games/crack DRMs, everyone who pays for a game also continues the process of keeping DRMs alive. As it was stated before, all it takes is one person to crack a DRM to open the floodgates to stealing. It takes all the effort out of anyone else to do the same thing and thus makes the effort of pirating software unquestionably easier. I certainly don't pirate games on torrent sites or P2P networks (mostly because of the amount of malware associated with the activity of obtaining software through such means), but regardless of how many of us stand against the practice, it does nothing to stop it. People want things they either can't afford or don't want to pay for... short of a lack of having an economy, that desire will never stop.

DRM, will it does suck, is an admirable attempt to combat piracy, but the history of it has been anything but fool-proof. That isn't to say the practice should stop, but certainly more serious effort should be put forth into the development of the software instead of some of the less effective attempts we've witnessed. But considering every new idea requires a learning curve, eventually they will either figure out a more effective measure, or just create a more severe form of protection.
Even Apple has had much similar problems with stolen or pirated IPods, and they do nearly nothing to stop this practice, even though people are stupid enough to put their real identification down on ITunes for a stolen device. These pirates and thieves couldn't make it any easier for themselves to get caught, but how often do you hear of it happening? Requiring people to register all products in the attempt to stop these negative activities is entirely too overwhelming for the police to tackle. So everyone is stuck in the middle ground where legit buyers want it to stop, but are really powerless to do anything about it. So while we struggle with the issues of DRMs and pirates, at least publishers are making an attempt to combat things as well as they can. I guess the real question is: what is the perfect DRM solution?
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Rutawitz said:
John Funk said:
llafnwod said:
How many pirates are jerks?

100%
How big of you to make that claim.
Not paying for something that it cost money and peoples' hard work to make is pretty jerk-y to me.
but what if i want to keep my hard earned money and not buy something overpriced?
Then... by all means, go ahead and do that.

You just don't get to play the games. Why should you have your cake and eat it?
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
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Hallow said:
Fuck morals
Fuck ethics
Fuck the industry
Fuck YOU
Take what you can, give nothing back [http://www.youtube.com/watch?v=SeNDzbFv2f8&feature=related]

And if it leads to the downfall of civilization (which it won't), then I'd at least rather ride the bomb than ***** on the ground.
Have a wonderful evening.

Well my comment in response to this would be self preservation of course.

Keeping that confined to the conversation, even if you were to omit all ethical and moral concerns from the equasion, in the end some pirate who follows that same moral code is going to put a viruses into pirated games for lulz, and eventually your going to download one of his "warez". Then you've basically lost a multi-thousand dollar system (or at least are looking at some expensive software replacement if he did the job right and you need to totally reformat your HD and replace the operating system).

This is the biggest reason why I call "BS" on the claims of the percentages of pirates. Simple self preservation doesn't allow for the accuracy of those numbers.
 

Slycne

Tank Ninja
Feb 19, 2006
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Rutawitz said:
hey man. we're in a recession. chill
Here's a thought, we all are! You don't think Joe Smith the texture animator isn't feeling the squeeze as well? What's your entitlement for enjoying his work without paying for it?
 

polygon

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Jan 28, 2009
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Akalabeth said:
Unique ideas? Like what? Psychonauts? Beyond Good and Evil?
Feel free to add any other "unique" games that no one bought.
Are you trying to prove my point with this or what? Indeed those were two examples of good ideas squandered by a flawed industry that would've flourished if we had something better.

Akalabeth said:
You don't spend 80 hours a week at your job, and not WANT to be there.
Spoken like a man who's never had a job in his life.

Akalabeth said:
How many mods fail?
How many mods are postponed because of feature creep?

It happens to commercially produced games too (Daikatana). But the one thing that drives the industry is deadlines. Mods have no deadlines so they have no reason to finish their work.
What does this have to do with anything? Yes, shitty developers who do work for free and don't have the drive to finish anything will still be shitty developers who do work for free and don't have the drive to finish anything. Good work.

Akalabeth said:
The thing is, people are never satisfied (see George Lucas). They'll keep fiddling and fiddling and fiddling until they lose site of the original vision. People need deadlines, it has to be done by X date or not done at all. This helps people prioritize what to do, and actually deliver it. With no monetary involvement there's no real deadline and people will fart around and never get it finished.

Also the problem is with no clear chain of authority, teamwork will break down. There's no one making more money than everyone else, no one directing everyone else.
Everything you said in this quote is debunked by the fact that good games have been developed and released for free, by teams who worked with eachother properly. There will be teams that fail, but we do not need those teams when other teams will succeed.

Akalabeth said:
Another thing is that without companies there will be no collaboration, no one learning from one another. Learning art direction, etcetera, learning C++ or whatever the language is.
Have you ever worked on a team for anything, ever? It seems like you haven't. People who are getting together to do something they want to do will learn from eachother by basis of human interaction.

Akalabeth said:
All games take a team of people.
Wrong.

Akalabeth said:
You need programmers, artists, voice actors, level designers, etcetera and so on. How do you collaborate a team that big?
With proper structure and people who are sensible. This really isn't hard, man.

Akalabeth said:
Or if you do it on your own, how do you even do everything? One guy has to learn like 7 different unique skillsets. It'll take forever and in the end not be as good as someone who knows one skillset better.
Cave Story was made entirely by one man and was far better in every aspect than that produced by teams filled with people "who know one skillset better."

Akalabeth said:
No one is going to push the boundaries in terms of engines and graphics for free. You will never get a AAA rated game by a group of volunteers. Yeah, back in the birth of gaming people did just that, made games by themselves. But they're nothing compared to games today. Text based adventures, etcetera, hell even I could do that.
You don't really know anything about humans, do you? People will push the boundaries because the boundaries exist. The boundaries do not exist in today's industry because any random company can make a big title with flashy graphics and tons of production value just by throwing cash around, and that's why most people skip the needless flash and get right to the parts that actually matter when creating their own games. If this dynamic didn't exist, you can bet your ass that there would be people trying to push it harder and harder.

Akalabeth said:
People always ***** about the industry or the government, etcetera, but its just protesting. When people take to the streets, hold up signs, does that really effect change in government policy? No of course not. To the government you're just a mob. The most effective way to create change in the government's policy is typically lobby groups. People working WITHIN the system, directly talking to the government.

Basically as I understand it you just want better games. And that's fine. But is pirating the answer? You're just a statistic, the industry doesn't care what your opinion is any more than they care what mine is. If people really want new and innovative games then go out and BUY the games that actually break the mold. Or just publish your own game, start a company, do something for yourself. Start small and work your way up, lead by example. Protesting doesn't do anything except raise public awareness.

Bottom line, If all the industry cares about is money then speak in terms of money. If every unique game they support has extremely poor sales then why would they support more of those games? Why not support Halo, and other deritive works. It's what people pay for.
I don't really care about the piracy argument; it's tiresomely repetitive and utterly barren at this point, the equivalent in stupidity and pointlessness to religious debates. I only addressed you because you said games wouldn't exist without the industry, while I believe that they would be infinitely superior. I already stated that piracy ain't gonna accomplish jack shit to this end; it simply does not have a large enough effect, regardless of what the megacorps would have you believe.
 

JusticarPhaeton

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Jul 29, 2009
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The_root_of_all_evil said:
You know, I find these numbers very hard to take seriously.

For one, I know a number of people who have gone from pirated to proper copy. And a number who played pirated to get past the DRM (especially the constant disc/net checks).

But let's take the bookies favourite, Mewtwo.

Now, given our 90% piracy rate, (And in Mewtwo - it's almost likely to be higher) that means that of the figures they have

wiki said:
4.7 million sales - and allegedly pirated 4.1 million times(PC) and nearly a million times (Xbox)
Hold on....that looks suspiciously like 50/50.

Never mind, let's look at the comeback. RRP was £55, but we know damn well that almost no-one bought it at that...best figure I can come up with was an average price of around £40.

So Infinity Ward should have made £220 million, made £170 odd million, and claim they should have made (90% piracy) £2.2 billion.

Now, figures don't really add up here, because it's fair to assume that 90% of the people who bought/pirated MewTwo (And remember it has a wonderful anti-piracy DRM that was cracked within days) were able to get online.

That means (90% Piracy) 40 million different players joined in. Which is basically the population of England, Ireland and Scotland. (UK is 62 mil)

Now if all of these games have roughly 90% piracy at all times...that means that for every new person who wants to play it, 9 pirates will also want to play it.

This seems less like hard data, and more like mass exaggeration.
I think what a lot of people fail to address is that pirates often pirate a single game multiple times, case in point Mewtwo. Few play it just for the singleplayer, and i know of at least half a dozen people who each re-downloaded it about as many times each in the first few months of its launch, to get the latest server-authentication bypasses. The inconveniences of pirated copies entails re-downloading them after the developer patches it up, after the pirates found a new way to break the DRM, etc etc.

As for indie games and small titles, well, i'd hazard a guess as to say that their piracy numbers are higher, since many people feel they can't be arsed to pay $20 for 'just a shinier version of a flash game' or whatever. That includes things like Zombie Driver, World of Goo, Trine, Osmos, etc.
 

TransMando

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Jul 15, 2009
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I wonder if things were free if people would still pirate them or if that would even be possible?

Stupid thought I realize, but I thought it.