Nazulu said:
Honestly, I just don't find it to be a normal response. You gave me surprise with that slight detailed view with Wii defence.
Yes, the Wii isn't perfect. The wii motes being the main focus, it just wasn't for every one, and even then people had all types of problems with it. Besides buying battery's or charges, a lot of people didn't find it accurate at all (Nintendo making attachments for it), or that the motions you had to make became annoying for certain games.
A friend of mine who is a really big Zelda fan only had a couple of problems with Skyward Sword, and that is was difficult for him to adjust to the motion, and for some reason the controller actually dropped out some times on him. It hardly happened to me but for some reason his Wii just hated him. Now the anger towards the Wii had risen there since many people who followed Nintendo previously actually had no hardware problems before. Like you said, it should of had more controller options sooner.
Now some of the games really ticked fans off as well. Most of the shovelware being shallow as we know it and domminating the shelves, one of the games many people actually bought the Wii for was SSB Brawl. There were two responses to this game, either you loved it for all the new features, or you were really disappointed with the game play, the restraints and the random tripping. Then there are other no no's like Other M and Mario Kart Wii, which I shouldn't have to explain.
There are other things as well, but this was a while a go now and I just can't remember it all.
Sorry for assuming you spat the dummy. I'll be back after a 8 hour sleep if you want to continue.
My writing style is fairly heavy and assertive, so it can be easily misunderstood I guess.
I personally never experienced problems with the hardware of the wii, though my brothers wii remote often has problems connecting with the classic controller, though as I said, they really should have packed in the Classic Controller Pro from the very beginning so that developers could count on a full controller being available to the player.
And games like Twilight Princess or Resident Evil 4 should have had multiple options because they were ports with the gamecube controller support ripped out. The difference being RE4 benefitted and TP did not.
I always found the motion plus addon to be clunky and irritating, mostly because it came in a wii condom and was a pain the the ass to remove when you weren't using it, say for a sidescroller or the vitual console. For Skyward Sword I do own the limited edtition that came with a remote with motion plus built in, and I've had no issue with it aside from it gets lost in combat and has to be re-centered on the map screen, which is easy to manage as you just push the down button on the map rather than re-calibrate the entire thing.
I really enjoyed Brawl a lot and I've had a lot of fun with it, though I don't get why some characters like Mewtwo were cut at all, there was no reason to cut them, and Young Link just wasn't the same as Toon Link. There wasn't much issue I took with Brawl beyond Meta Knight was a cheap prick though. I love the story because it worked quite well, it was an 8 hour sidescrolling beat'em up platformer that you could play on the couch with a buddy, so I enjoyed it a lot.
I've yet to play Other M but I hear it's a touch mysogynistic but has good gameplay. Mario Kart Wii I kind of hate, it felt bland and slow compared to the DS rendition, with worse tracks and more obnoxious weapons. Pow blocks, lightning, blue shells, all of which are the bane of my existence in Mario Kart Wii, it's something I bore in mind constantly when I reviewed Sonic & All-Stars Transformed (which by my reckoning is now the gold standard for kart racers, it isn't a nostlagic blast, it's a classic in it's own damn right), I loathe and detest the sheer density of weapons like that in Mario Kart Wii. I had a blast last night on it with my brother and in the final quarter lap I was hit by 2 POW blocks, a Blue Shell and a lightning bolt, went from first to 8th in about 10 seconds. Ridiculous and it happened too frequently for my tastes. Whereas in Mario Kart DS we'd have 64-race super grand prix and they were a blast.
Nintendo did make some real mistakes with the Wii, but the Wii hosted some fantastic games with some great control, even thought it could sometimes take a bit of practice. People are unfortuneately dismissive of those great games and it does begin to frustrate me sometimes.
(So far as the batteries go, Microsoft was guilty of the exact same thing and I detest it. Microsoft did provide the play and charge kit but as I recall they cost as much as a controller anyway. I prefer the wired 360 controllers, no huge battery box on the back and the cord is huge (still don't like that d-pad or asymmetry).)
Thankfully Nintendo seems to have learned with the Wii U, it's got some good third party support already and some good first party titles lined up and in good time from the launch too. Not to mention the gamepad has a full suite of control inputs as well as the touch screen, so the Pro controller is much easier to integrate into games and much less of a waste of resources for developers to utilise.
Time will tell but for now it's shaping up like they've learned from their mistakes, and there's enough coming for me to put down my money, in 5 years we can have a discussion on whether the Wii U worked out well, but I think the new approach they're taking will pay off for Nintendo and gamers alike so long as they don't forget their lessons from the Wii and Game Cube.