Nazulu said:
Alright, chill. I wasn't even expecting to explain any thing.
You have to except accept that not every one will agree it had the best games and that the Wii mote wasn't any thing more than a gimmick. Some of the main titles did force you to use the Wii mote and it's not a desired choice for all since it's not the type of controller you could just relax with (if you know what I mean).
If you can't do that for me then just forget it. I've had enough yelling wars on this site and I am sick of it.
I was perfectly calm, what in my post told you otherwise?.
I'm aware that not everyone will agree with that, and I can concede that some titles did force you to use a wii remote and nunchuk, but I've never encountered a game that required more than a flick of the wrist. It didn't have all the best games of the generation, it lacked things like Resistance 3 and the Arkham games, for example, but it did have some brilliant software put out in a variety of genres.
My main point was that there were plenty of good games and that the motion control is not necessarily a gimmick at all, it just has to be applied well. If everything is done via motion then you can bet your ass I won't enjoy playing the game, just like I won't enjoy a game of any depth that only uses a touch screen (for example, Phantom Hourglass).
I wasn't trying to say that the Wii was perfect, it did have shovelware in spades but it also had some brilliant games that people all too often ignore and overlook when discussing the console.
In hindsight it definately would have been for the best if the machine had shipped with a classic controller, and more of the great games had allowed for the use of different controllers. Twilight Princess in particularly should have allowed for a gamecube controller or classic controller to be used, it's the epitomy of senseless waggle, as opposed to Skyward Sword, where the motion controls were precise and intelligent.
I think Jim Sterling put it well when he said that alternative control inputs such as motion and touch surfaces are only a better option when they improve something over the traditional button or analog input. I.e. Swiping the screen to melee in Resistance Burning Skies is a pain, because it'd be faster and easier to use a button. Using motion for flying is something I dislike greatly, because I'd rather use a stick for it. Using the wii remote as a pointer in a game like Resident Evil 4 however, was beneficial, it made it easier to control and made your attacks more precise with minimal extra effort. Shaking the wii remote for a melee attack in an fps is a pain, because my hands are on the button, and it's reflexive to push the button for melee.
Red Steel 2 always frustrates me because the sword controls collide with the camera controls and for me they spoiled the experience.
(Playstation Move, now there's a gimmick.)
I'm not trying to have a yelling war with you, just an open discussion, I too despise having yelling wars on this site, it's why I've recently come to ignore any thread with "DMC" or "Devil May Cry" in the title.
I didn't intend to come over fanboyish or shouty, I apologise if I did, I just wanted to make clear that people shouldn't be totally ignorant of the entire system on preconceptions alone, they need to actually use it and seek out quality titles for it before judging it.
I also apologise for the walls of text, I'm quite good at them at the moment...
Edit: Basically, it's fine to have a prefered input, but new methods do take adjustment and people should give them a chance before writing them off entirely. Nintendo made mistakes with the Wii, they're trying not to with the Wii U, particularly in the online connectivity and control aspects.