MrGFunk said:
I haven't heard of Aion Online so for me I think it needs to step up a bit to kill WoW.
I'll drink to that, never heard of this game (though admittedly I didn't know blizzard and its various game franchises even existed till 6 months after WoW came out)
My question is why people are so hard up to see a WoW killer come along? Why does every new MMO have to be the fabled hero of prophecy? Online games can exist despite WoW being around, the problem I always find with new games is that their interface is wonky, as in having like 90 different status screens for you character, chat systems that blow monkey chunks, rather clunky combat, their worlds seem very dead and static, and they don't have pre-established stories. Essentially companies try so hard to "fix what blizz fucked up" that they end up breaking their own games.
You want to see a WoW killer then bring me a game that's so far out of left field from a franchise that's already got a very well established story game wise (none of the Star Wars or star trek bullshit); doesn't try to look like its the gritty real world where everything is jagged, rusty, and smattered with a color palette of grey and brown.
If you want my personal opinion why WoW is so damn hard to topple its because of their art style, the color palette for WoW is a very soft painterly like palette that's not trying to mimic the real world. It's also going to be very hard to topple because in terms for this generation of MMO's WoW got to the market first with a fanbase that was already quite massive. A fanbase that has friends....lots...and lots of friends.
To finish beating the dead horse into a sticky red mess on the floor I'll give one last good whack with this.
It's been said before, it will be said again; the only thing that will kill WoW is the developers deciding they've milked it for all its worth.