Poll: Do instant-kill knives/melee need to go?

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s0m3th1ng

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Even slicing an artery or two takes several minutes to die....your argument is invalid OP.
Here's what I think...if you catch your enemy unawares...it should kill in one hit. Knife or heavy blow to the brain stem = quick painless death. If you run at the enemy while he unloads his 7.62 automatic weapon into your face and you still manage to shank him in the testicles....something is wrong.
 

JourneyThroughHell

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Ephraim J. Witchwood said:
JourneyThroughHell said:
Ephraim J. Witchwood said:
This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations. :p).
How often do people both drop dead at an instant after meleeing each other?

According to Reach, all the time.
So they sacrifice "realism" for balance? Sounds fine to me, man.
Well, that's not really balance. It's just pandering, in my opinion, an attempt to minimise the frustration from getting meleed to death by awarding you a kill you probably didn't deserve.
 

Triple G

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Sep 12, 2008
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Insta-kill knives in FPS are absolutely imperative, because if you need to stab an enemy 4 times too kill him it's a) pointless and b) unrealistic. People who want to have knives or snipers removed are just close-minded pussies who can't cope with combat methods other from vanilla assault rifles. If you want dull idiot-combat then go play some free-to-play MMOFPS.
 

JUMBO PALACE

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I really dislike one hit kill knives. In a real combat situation, a soldier isn't going to reach for a knife and slice lightning fast, he/she is going to either pull the trigger or melee with his/her rifle.

Either take out the melee option or have the melee cause some damage or a stumble.
 

JourneyThroughHell

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Ephraim J. Witchwood said:
Point. Though I'm quite a bit biased as I deem Halo as my "Most Balanced Game I've Ever Played". >.>
Well, I guess I can't argue there. Halo is extremely balanced.

In my case, it's just not enough to make it as fun as other, less-balanced multiplayer First Person Shooters *cough*.
 

Double A

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If knives were this good, do you think Europe would have conquered Africa? And their guns were less advanced then.

2 hits (1 from behind) makes much more sense. And no lunging, I haven't played CoD after 4, but from what it sounds, lunging is a gamebreaker.
 

Eclectic Dreck

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If they are well designed, then there is no problem.

In a Call of Duty game for example, death comes quickly with any weapon. The Knife essentially acts as a combat reset button for when people fail at the primary skills of the game. The melee attack is also suitably well balanced in Halo, being highly damaging but not outright lethal in a single attack (unless from the rear) and offers a good compromise between the relative safety of ranged combat and the possibility of increased offensive potential at close range.

MAG is an example where it is done poorly. While a player might absorb more than a dozen bullets from an assault rifle, a single attack from the knife is sufficient to score a kill. This lead to countless silly scenarios where a player would be shooting at another and would land many hits on the approach only to die instantly to a knife. But, honestly, the knife was just one of many questionable design choices that kept me from playing that game for any length of time.
 

Kiju

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Knives are mainly used as a last resort in combat...or to perform a kill without alerting guards, of course. They should stay within that capacity, and not be used for "insta-killing" unless it's from behind. Even then, it should lock the user into a somewhat lengthy animation that would leave him vulnerable for anyone to shoot before he performs the kill during the animation. i.e. you can save someone who is about to be killed.

I think this should hold true for the Spy in TF2, but...that's just me.
 

mornal

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Aug 19, 2009
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Keep the one-hit kill, just nix the homing lunge. Sort of like Bad Company 2 (I'd prefer it without a "hit" and "miss" animation though).
 

hutchy27

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I also think that it should maybe only be a instant kill if from behide them and otherwise maybe give them a chance to struggle ( by pressing A)because if a guy came at me with a knife I would struggle to stop him stabbing me in the face. -___-
 

Snotnarok

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Right because a knife to the back of your neck of the head wouldn't kill you...

It belongs sure but not with a range that even shotguns don't have. That was dumb as hell.
 

RuralGamer

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Although I didn't play it much, I preferred CoD 2's rifle-butt melee attacks; I feel it would be better if instakill melee required you to draw a weapon (i.e BF2-style) like the ballistic knives in Black Ops. Considering most modern soldiers in national armies wear body armour designed to stop bullets, the fact knives are instakill in CoD seems weird; even the police here in the UK wear stab vests which work pretty well; maybe instakill if you get them from behind, like assassination in Halo 3, but its gotta go IMO.
Alternatively, an anti-stab vest perk, which blunts the damage recieved from melee and thrown weapons.
 
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I really think CoD 2 wins here. I don't anyone can say the 1 hit kill melee in that game was anything but skilled. You had a ridiculously short range that got smaller depending on weapon and pistols took 2 hits(or 1 headshot). In fact I have said this same thing in several threads like this before and I still think CoD 2 has the best system.
 

thingymuwatsit

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Not in Tactical Shooters.
In games where your character is a hulking mass of indestructible bullet fodder an insta-kill function just doesn't make sense.
In a Tactical Shooter (like the Flashpoint games) it makes perfect sense to have a melee/ instant kill function that is as difficult to use as it is to walk through 30 metres of cement.
 

blankedboy

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Only from behind, and be in a different slot. read: counter-strike source

TF2 also did melee well, but it's too surreal to contribute to this thread xD
 

thingymuwatsit

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JourneyThroughHell said:
Ephraim J. Witchwood said:
This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations. :p).
How often do people both drop dead at an istant after meleeing each other?

According to Reach, all the time.

OT: No, I don't have a problem with it. I just thing there should be no lunge.
it makes sense when your enemies don't typically follow standard human anatomy.
 

Lunar Shadow

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Dec 9, 2008
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I don't mind it, as Itend to play games where it is harder to pull off relying soley on the knife (BF:BC2) and it's more of a *bang bang click* "Ogh fuck" *stab* thing
 

Penguinness

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Instant melee I don't really agree with. When I played Cod I realised that everyone-and-their-mothers can run about like knife-king gods. You can run with your gun out, ready to shoot whenever and then bam you have your knife in someone..

I used to love counterstrike, a game similar to Cod where you can die in an instant, but it takes 2 melees to kill (occasionally one, I think it had to be the back of the head).. AND you had to switch to your knife to do it, if you are going for a knife kill then you have your knife out, makes sense.

Cod needs to grow a pair really ;) make it a challenge to knife someone, with the right perks (and that care package glitch that went on for quite a while before they fixed it), knifing seemed easier than shooting.

Halo has the 2 melee thing going, but 1 from behind.. as well as right shoulder is it? or is it left? It's only 1 shoulder which is weird. To be honest if you're hitting someone from behind, you have the advantage anyway and can get a second one in easily.. so yeah it can live without instant kill melee.
 

JourneyThroughHell

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thingymuwatsit said:
JourneyThroughHell said:
Ephraim J. Witchwood said:
This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations. :p).
How often do people both drop dead at an istant after meleeing each other?

According to Reach, all the time.

OT: No, I don't have a problem with it. I just thing there should be no lunge.
it makes sense when your enemies don't typically follow standard human anatomy.
Does it?

Do they grapple or something?

Because if they don't, that either means that the impact is severely delayed by the costume or the punch is so difficult that any resistance brings the attacker down as well.

Don't see how it could really make sense.