Well im 16 and I use normal aiming, but in flying games like Ace Combat I always invert because that is more similar to how one would use the stick in an actual aircraft.
That's... actually the game I best remember remapping the controls on... did you have the DOS-native version or the Windows 95 version? I had the Windows one. My roommate just chimed in that he had the mac version... and it had mouse support...Owyn_Merrilin said:Just wondering, what shooters were you playing? The only FPS I played that was post look up/look down but pre-mouselook was Dark Forces, which if I remember correctly, didn't allow for the controls to be remapped. Either way, the default was page up to look down, and page down to look up.loc978 said:I'm 30.
I don't invert, because in the early days of shooters before mouse support, I played exclusively on the keyboard, and the y-axis was configurable. I usually had home for up, end for down (with delete and pgdwn for strafing)... such awkward controls, back then.
Quake with its full mouse support was a revelation, and any form of joystick is quite simply inferior for the purpose of first-person perspective gameplay.
That said, of course I keep a joystick inverted for sim games. There is one shooter series I play with a joystick/keyboard combo, and that is Descent.
Axe-ease?Phlakes said:I used to play inverted when I was younger because I grew up with Goldeneye and the aiming in Banjo-Kazooie and Donkey Kong 64, but I took a pretty long break from gaming and when I came back with CoD 2 and Halo, I naturally started using regular controls.
Axes, with a long E, like thesis -> theses.Irridium said:19, not inverted. Though I do play quite a few flying games with an inverted axis(whats the plural of axis? Axii. Axises, Axis'?).
The DOS version; I was unaware that there even was a Windows version, let alone that the Mac version had mouselook. And what version of Doom and Doom 2 were you playing that had mouselook? Some of the source ports may have had it, but the original versions of the game definitely did not.loc978 said:That's... actually the game I best remember remapping the controls on... did you have the DOS-native version or the Windows 95 version? I had the Windows one. My roommate just chimed in that he had the mac version... and it had mouse support...Owyn_Merrilin said:Just wondering, what shooters were you playing? The only FPS I played that was post look up/look down but pre-mouselook was Dark Forces, which if I remember correctly, didn't allow for the controls to be remapped. Either way, the default was page up to look down, and page down to look up.loc978 said:I'm 30.
I don't invert, because in the early days of shooters before mouse support, I played exclusively on the keyboard, and the y-axis was configurable. I usually had home for up, end for down (with delete and pgdwn for strafing)... such awkward controls, back then.
Quake with its full mouse support was a revelation, and any form of joystick is quite simply inferior for the purpose of first-person perspective gameplay.
That said, of course I keep a joystick inverted for sim games. There is one shooter series I play with a joystick/keyboard combo, and that is Descent.
Also, I mapped the same up/down look commands in Doom and Doom2, though they didn't affect aiming at all.
with Doom and Doom2 it wasn't the mouselook I was referring to, it was the Y-axis look commands.Owyn_Merrilin said:The DOS version; I was unaware that there even was a Windows version, let alone that the Mac version had mouselook. And what version of Doom and Doom 2 were you playing that had mouselook? Some of the source ports may have had it, but the original versions of the game definitely did not.loc978 said:That's... actually the game I best remember remapping the controls on... did you have the DOS-native version or the Windows 95 version? I had the Windows one. My roommate just chimed in that he had the mac version... and it had mouse support...Owyn_Merrilin said:Just wondering, what shooters were you playing? The only FPS I played that was post look up/look down but pre-mouselook was Dark Forces, which if I remember correctly, didn't allow for the controls to be remapped. Either way, the default was page up to look down, and page down to look up.loc978 said:I'm 30.
I don't invert, because in the early days of shooters before mouse support, I played exclusively on the keyboard, and the y-axis was configurable. I usually had home for up, end for down (with delete and pgdwn for strafing)... such awkward controls, back then.
Quake with its full mouse support was a revelation, and any form of joystick is quite simply inferior for the purpose of first-person perspective gameplay.
That said, of course I keep a joystick inverted for sim games. There is one shooter series I play with a joystick/keyboard combo, and that is Descent.
Also, I mapped the same up/down look commands in Doom and Doom2, though they didn't affect aiming at all.