with Doom and Doom2 it wasn't the mouselook I was referring to, it was the Y-axis look commands.Owyn_Merrilin said:The DOS version; I was unaware that there even was a Windows version, let alone that the Mac version had mouselook. And what version of Doom and Doom 2 were you playing that had mouselook? Some of the source ports may have had it, but the original versions of the game definitely did not.loc978 said:That's... actually the game I best remember remapping the controls on... did you have the DOS-native version or the Windows 95 version? I had the Windows one. My roommate just chimed in that he had the mac version... and it had mouse support...Owyn_Merrilin said:Just wondering, what shooters were you playing? The only FPS I played that was post look up/look down but pre-mouselook was Dark Forces, which if I remember correctly, didn't allow for the controls to be remapped. Either way, the default was page up to look down, and page down to look up.loc978 said:I'm 30.
I don't invert, because in the early days of shooters before mouse support, I played exclusively on the keyboard, and the y-axis was configurable. I usually had home for up, end for down (with delete and pgdwn for strafing)... such awkward controls, back then.
Quake with its full mouse support was a revelation, and any form of joystick is quite simply inferior for the purpose of first-person perspective gameplay.
That said, of course I keep a joystick inverted for sim games. There is one shooter series I play with a joystick/keyboard combo, and that is Descent.
Also, I mapped the same up/down look commands in Doom and Doom2, though they didn't affect aiming at all.
Either way, the original games didn't have it. They were strictly 2d games with a 3d illusion.loc978 said:with Doom and Doom2 it wasn't the mouselook I was referring to, it was the Y-axis look commands.Owyn_Merrilin said:The DOS version; I was unaware that there even was a Windows version, let alone that the Mac version had mouselook. And what version of Doom and Doom 2 were you playing that had mouselook? Some of the source ports may have had it, but the original versions of the game definitely did not.loc978 said:That's... actually the game I best remember remapping the controls on... did you have the DOS-native version or the Windows 95 version? I had the Windows one. My roommate just chimed in that he had the mac version... and it had mouse support...Owyn_Merrilin said:Just wondering, what shooters were you playing? The only FPS I played that was post look up/look down but pre-mouselook was Dark Forces, which if I remember correctly, didn't allow for the controls to be remapped. Either way, the default was page up to look down, and page down to look up.loc978 said:I'm 30.
I don't invert, because in the early days of shooters before mouse support, I played exclusively on the keyboard, and the y-axis was configurable. I usually had home for up, end for down (with delete and pgdwn for strafing)... such awkward controls, back then.
Quake with its full mouse support was a revelation, and any form of joystick is quite simply inferior for the purpose of first-person perspective gameplay.
That said, of course I keep a joystick inverted for sim games. There is one shooter series I play with a joystick/keyboard combo, and that is Descent.
Also, I mapped the same up/down look commands in Doom and Doom2, though they didn't affect aiming at all.
I made a typo in the poll, and it's too late to fix it. I guess you should click on the one that starts at 16, although it doesn't really matter at this point. You're well in the majority for that age group either way.Cheesus333 said:I'm 16, and play with normal Y-axis controls.
Which one do I click, anyway?
Same here. I used to play a lot of flight sims but I don't see how that applies to shooters or any other games.DYin01 said:I only invert when I'm playing a game where I have to fly a plane. It doesn't make sense to me in any other game.