28, and I do not invert my FPS controls and think it's bloody weird when people do. It makes sense to invert the Y-axis if what you are playing is actually a flight simulator, because that's how a flight-yoke really works... but generally those are played with joysticks.
As a PC gamer who owns no consoles and sees this modern day predominance of FPS games on consoles as bizarre and unnatural given they have precisely the wrong style of controls for those games, I naturally enough play FPS titles with a mouse.
Fact: Nobody turns on an inverted Y-axis to use their mouse for normal, every day computing, because that is weird.
When you use a mouse, you move the device around and the cursor directly reflects the direction of that movement, only translated to the horizontal axis rather than a vertical, since screens typically directly face the user. So pushing the mouse away makes the cursor go up, pulling it back towards you makes it go down, and left and right are left and right, nothing out of the ordinary there.
So why then, after firing up an FPS title, would you suddenly want your mouse controls to do the exact opposite of what they do all the other times you use a mouse? Flight-sim mouse controls are unintuitive and far less precise than mouse-look, where you point and shoot in the same manner that you point and click in ordinary mouse operation.
Now if you're playing FPS games on a console, then the mechanism you're using to aim is a joystick, and I could see inverting the controls making more sense then if you cut your teeth with joysticks playing flight sims, so I can sort of understand why people want to do that. Inverting a mouse though is just bizarre.
As a PC gamer who owns no consoles and sees this modern day predominance of FPS games on consoles as bizarre and unnatural given they have precisely the wrong style of controls for those games, I naturally enough play FPS titles with a mouse.
Fact: Nobody turns on an inverted Y-axis to use their mouse for normal, every day computing, because that is weird.
When you use a mouse, you move the device around and the cursor directly reflects the direction of that movement, only translated to the horizontal axis rather than a vertical, since screens typically directly face the user. So pushing the mouse away makes the cursor go up, pulling it back towards you makes it go down, and left and right are left and right, nothing out of the ordinary there.
So why then, after firing up an FPS title, would you suddenly want your mouse controls to do the exact opposite of what they do all the other times you use a mouse? Flight-sim mouse controls are unintuitive and far less precise than mouse-look, where you point and shoot in the same manner that you point and click in ordinary mouse operation.
Now if you're playing FPS games on a console, then the mechanism you're using to aim is a joystick, and I could see inverting the controls making more sense then if you cut your teeth with joysticks playing flight sims, so I can sort of understand why people want to do that. Inverting a mouse though is just bizarre.