Abedeus said:
Flanking doesn't mean two characters next to an enemy. It means that if two characters are flanking an enemy, one that is behind an enemy gets a bonus of some sort (like in real life). Distance - shots from 50 meters are just as effective as point-blank shots. No difference in accuracity or power. And armor-buffing... I wasn't refering to that.
Can a Standard jRPG Mage/Wizard use a Heavy Armor reserved for a Warrior? No. No matter what you do, a wizard can't go melee with Warrior's armor.
Oh, and let's not forget that usually in an jRPG you can't customize a character more than progress. It means that if the game starts with main character as a warrior, you can't play anything BUT warrior. Sure you get other characters, but you can't customize them. You can't start as a mage, then add a warrior ally.
In Western RPGs, however, you get to choose the protagonist. From Diablo 2 to Mass Effect, you can affect almost every aspect of the character, look (oh, right - jRPG characters look almost the same, same hair, clothes and have same slapstick personalities).
Sorry, I just can't "get into" the game if it's another Generic jRPG with Generic Unmemorable Characters and Generic Plot nr. 51521. Especially if it's just really hard to indentify with the main character.
Real life doesn't have attack bonuses for flanking. The "bonus" for flanking an opponent means he can't focus on one or the other without getting ganked. Your concept of distance seems entirely irrelevant. And if you weren't talking about armor buffing, then I'm sorry, I don't know of any JRPG that has Armor Proficiency (Heavy), Armored Mage, and Still Spell. If your tastes run specifically to "D&D in PC form," I suspect you'll be dreadfully limited.
Off the top of my head I can think of four JRPG mages that wear heavy armor. And several more that can fight in melee without it.
By now, we're completely off the original thing I responded to, which was
That's "turn-based" system. And it wasn't taken better by the jRPGs, because they usually don't allow tactics. Do you have flanking in jRPGs? Distance? Can their mages take Heavy Armor and use Still Spell to negate the armor penalties? Nope. Also, they never use dices, again.
Naturally JRPGs don't allow the same level of customization as western RPGs. They're entirely different genres that share some, but not all, of the same systems. Once you get into character customization, you're treading into the realm of personal preference, and I've got nothing against your personal preference. I, personally, don't care whether a character is my own or not when playing an RPG (outside of MMOs, at least).
Still, you're right. <url=http://images2.wikia.nocookie.net/kingdomhearts/images/thumb/8/8c/KH_Sora.jpg/250px-KH_Sora.jpg>JRPG <url=http://media.photobucket.com/image/jade%20tales%20of%20the%20abyss/SSG-Sunny/Tales%20of%20the%20Abyss/Jade5.jpg>characters <url=http://media.photobucket.com/image/regal%20tales%20of%20symphonia/lwelyk/R_gal_01.jpg>all <url=http://ui14.gamespot.com/1069/bk2wall800_2.jpg>look <url=http://www.rpgfan.com/pics/batenkaitos/art-002.jpg>and <url=http://www.ffcompendium.com/art/8-squall-c2.jpg>act <url=http://media.giantbomb.com/uploads/0/7464/936772-cyangaramonde_super.jpg>the <url=http://www.freewebs.com/ff7_lovva/ff7-barret.jpg>same. <url=http://media.photobucket.com/image/emil%20tales%20of%20symphonia%20dawn%20of%20the%20new%20world/ninelivesmoonlight2/tales-of-symphonia-dawn-of-the-n-3.jpg>It's <url=http://www.freewebs.com/divine_judgment/zelos_full-size.gif>uncanny, <url=http://www.ffcompendium.com/art/9-vivi-c.jpg>really.
I can concede similar designs (especially if I were to compare, say, Luke and Zelos from two different Tales games), but generic personalities I can't.