Modding in general and why I never seem to care for it after trying so many times on different games and then putting them aside forever and learning to enjoy the vanilla games for what they are not what they should be.
Some modding is fun on it's own - Garry's Mod, or Minecraft for that matter - but yeah, as a supplementary option it's not very enthralling. Build-your-own-level is specially aggravating. How is it going to be challenging to play through it if you built it yourself? At least that's my experience with that.Shadow-Phoenix said:Modding in general and why I never seem to care for it after trying so many times on different games and then putting them aside forever and learning to enjoy the vanilla games for what they are not what they should be.
Shadow-Phoenix said:Modding in general and why I never seem to care for it after trying so many times on different games and then putting them aside forever and learning to enjoy the vanilla games for what they are not what they should be.
I should've included a edit-your-own-map poll option, I've always blatantly ignored them in every game I encountered.aguspal said:Shadow-Phoenix said:Modding in general and why I never seem to care for it after trying so many times on different games and then putting them aside forever and learning to enjoy the vanilla games for what they are not what they should be.
Oh, how I could forgot about this one.
Althougt modding comes from the fanbase... so not really a game feature but whatever.
Yeah, I love co-op up to the point where your friend won't make it over this week... or the next... so you wind up cheating on him or starting over another file.hermes200 said:Co-op. Particularly forced co-op (looking at you RE 5).
I have friends that can drop by and play some game with me for a couple hours, but if the game requires that I play the entire campaign with them or be forced to deal with a retarded AI, that is a game I can say now I won't complete.
Funnily enough this is how the final colossus from Shadow of the Colossus felt to me - a linear obstacle coursed, followed by a linear climbing course, during which you're in no particular danger of anything as Malus can't attack you. He's not even moving. It looks impressive the first time around but once you realize how you're supposed to take him down it's a little underwhelming (he just haves the one sigil, too).Jolly Co-operator said:Gargantuan bosses that look impressive in scope, but are beaten through very easy means, often times through a quick-time event.
I agree. I preferred the Colossi that were in more wide-open areas, with more freedom of movement. Not only did it make figuring out how to kill them more of a challenge, seeing them compared to plains and mountain ranges just made them seem more . . . well, colossal.Johnny Novgorod said:Funnily enough this is how the final colossus from Shadow of the Colossus felt to me - a linear obstacle coursed, followed by a linear climbing course, during which you're in no particular danger of anything as Malus can't attack you. He's not even moving. It looks impressive the first time around but once you realize how you're supposed to take him down it's a little underwhelming (he just haves the one sigil, too).Jolly Co-operator said:Gargantuan bosses that look impressive in scope, but are beaten through very easy means, often times through a quick-time event.
Actually the 9th colosssus (Basaran?) always felt a little tricky. Maybe I wasted too much time trying to pull it off while riding Agro before I realized I didn't have to.Jolly Co-operator said:I agree. I preferred the Colossi that were in more wide-open areas, with more freedom of movement. Not only did it make figuring out how to kill them more of a challenge, seeing them compared to plains and mountain ranges just made them seem more . . . well, colossal.Johnny Novgorod said:Funnily enough this is how the final colossus from Shadow of the Colossus felt to me - a linear obstacle coursed, followed by a linear climbing course, during which you're in no particular danger of anything as Malus can't attack you. He's not even moving. It looks impressive the first time around but once you realize how you're supposed to take him down it's a little underwhelming (he just haves the one sigil, too).Jolly Co-operator said:Gargantuan bosses that look impressive in scope, but are beaten through very easy means, often times through a quick-time event.
Despite the annoyances with the final colossus, I didn't mind it too much. The colossus I just can't stand is the tortoise-like one (the 9th). Maybe it was just a problem with the PS3 re-release, but getting the geysers to actually knock him over was such a finicky and unreliable process. It failed to work so many times that I thought I had the wrong method entirely, and had to check an FAQ just to be certain. It was enjoyable enough once I actually got to the climbing part, but getting to that point is such a pain, and for all the wrong reasons.