Irony said:
Humans who are dicks? Check.
They're not dicks. What do they do that's particularly dickish?
They're medieval-inspired humans. What do you expect of them? As it is, most of them seem pretty damn nice.
Irony said:
Elves who like nature? Check.
DA elves don't really seem to have much concept of nature. Some of them live in woods, if that's what you mean, but that's really because they're heathen nomads, not because they feel any great connection with nature.
Their magic is quite nature oriented, but really.. that's about it, and that only came in in Awakenings.
Irony said:
Dwarves who live underground? Check.
In most settings dwarves don't exclusively live underground. Even in Tolkien they didn't. Their culture is also radically different from any idea of dwarven culture presented in fantasy literature.
They're also epic bastards. Seriously, who the hell played through DA:O and somehow got the idea that the humans were the dicks? Dwarves are like enormous horse-sized dicks compared to the humans.
Irony said:
Evil wizards who abuse magic? Check.
They're not evil. Except maybe a few abominations like Uldred, but they can't really be called wizards any more. Most blood mages in Dragon Age come off as either desperate or naive, not evil.
Irony said:
Horde of monstrous beings deciding upon the civilized world that the hero and his/her band of united misfits must defeat by killing their evil leader? Super check.
You got that one. Which is why I'm going to make a very radical point.
In terms of story structure, Dragon Age 2 was the better game.
There's a lot you can criticise it for. It was rushed, it had copy pasted dungeons, the combat system wasn't nearly as much fun, the story meandered a bit and ultimately ended disappointingly and it didn't account for the choices you made in origins as much as it should, the character creation was kind of stripped down. But as a story and as a roleplaying game, it was extremely bold, extremely daring and extremely well executed in many ways. It can be remembered as flawed, but it can not be remembered as formulaic. Even a failure made in the name of progress is better than just rehashing the same shit.
As a story and as a roleplaying game, Origins was deliberately generic. It was basically a remake of the standard roleplaying formula, albeit done to a very high standard. Dragon Age 2 ventured right into the heart of the some of the complex politics, moral choices and dilemmas of the dragon age universe. It felt like its own game, rather than just being 'Joseph Campbell rides again' all over again. It's the first game I've played in a very long which gave the sense of stepping into someone's life, rather than just piloting an author insertion fantasy persona through a series of cutscenes and fights. Despite being flawed, it gave me a unique experience which I've never had before in a game, and that's worth celebrating.
So no, I thought Dragon Age 2 was alright. Flawed, yes, but making a flawed game which pushes the boundaries is better than making an okay game which pushes nothing and has no reason to exist beyond killing your time for 30 hours. If you punish bioware for it, you're sending out the message that all you want is endless remakes of plot formulas copied from Lord of the Rings and Star Wars. For one, that's not what I want.