DaBozz said:
oh come on really? voice acting finally being used in a nintendo game and someone moans its ruined it well excuse me princess!
that aside I think its good that nintendo are finally catching up with the times, now we just need to see some other famous characters get a proper voice
Riiiiiigh. So IMMEDIATELY after Nintendo monumentally fucks up giving a voice to one of their star silent protagonists, you expect them to repeat the mistake? Also, you are using a fallacious straw man argument that people are disappointed JUST BECAUSE they speak.
No. Fuck no.
People are pissed for WHAT she says! Beyond mere fan expectation, looking at her objectively what she now says and does makes her an incredibly unlike-able and un-endearing character.
I don't get people's obsession with having a chatty protagonist for VIDEO GAMES! You are controlling the action, the more they do in cutscene that YOU can't do in gameplay just reduces immersion. Most games (except RTS games) are told from 2nd person perspective and a quiet or silent protagonist aids that greatly. Chatty protagonist can lead to huge handbreak turns from 2nd to third person perspective and with monologuing in there can swerve it back to first person perspective (I'm not talking camera position, I'm talking narrative structure).
Games are NOT supposed to be just TV series with sections of gameplay replacing the commercial breaks. Cutscenes are supposed to supplement the gameplay, not the other way around.
Ideally the story should not be told in mini-movies but by the game itself.
Video Games continued resorting to Cutscenes reminds me of the early days of Film where they'd literally cut to a title card spelling out what is happening in prose; falling back on an older form of expression as expression in this form is so unfamiliar.
I'm not saying developers shouldn't use it, just that it shouldn't be depended upon. Star Wars' opening crawl is a great way to start a movie but if every 20 minutes there was a new text crawl to explain the plot that would be too much. Games should have an opening cinematic and very few after that and usually only to bookend gameplay rather than punctuate it.