Poll: Metroid: Other M killed Samus

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Moromillas

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Wtf.... What the hell are 45% of escapists thinking...

Her responses are very human, and very normal. You would rather she had the emotional capacity of a rock? "Emotional mess"? what utter garbage. She is extraordinarily composed (not to mention speaks honestly and intelligently) considering she has never known her parents, watched her friends die, stares down certain death at every turn, and has the fate of galactic civilization squarely on her shoulders.
 

Aura Guardian

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Marble Dragon said:
...I disagree. Very, very much.

Part of the argument is that Samus acts like a girl now. Boo fucking hoo - Samus is a girl, in case those boobs didn't say anything.
Aura Guardian said:
Also...I'll add that it was written by a woman. But more importantly, a feminist. This sounded nearly identical to the same person that wrote the 2/5 review about Samus' character instead of the game. And reading the 1,000+ comments about that article, about 90% of the comment posters have countered her.
Feminism? Bullshit. Saying that women need to act like men to earn any sort of respect is pretty counterproductive, if you ask me. What I get from the article is "I liked Samus better when she was practically a man with boobs." I don't buy it for a second.

Disclaimer: I've never actually played Other M. I may be wrong, and Miss Drake might be entirely correct.
I only played that card is because of Morgan Webb's video review. That and someone said that..."This is the site that gave Bayonetta a 4/5 and they complain about the sexism in Other M"
 

Monk Ed

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LordNue said:
Yes! Hell, it probably wouldn't have hurt them to try and show in the cutscenes how she wasn't such a failure anymore. Because you know, whining about something that happened when you were a teenager or something doesn't exactly scream I AM A WELL ADJUSTED AND STRONG INDIVIDUAL NOW. They really needed to bridge the gap between cutscene samus and gameplay samus somehow, and of course get rid of those abysmal monologues that just exacerbate it all.
I agree with you so much, except that I don't think Samus needs to be well-adjusted to be interesting or watchable. As someone before me said, I like that Samus is sad over what happened to the hatchling. And having hangups over how she parted ways on bad terms with her father figure also seems reasonable -- and she gets over those anyway, as we see, and by the direction I take it we are meant to believe that that's truly in the past and she won't have these "daddy issues" in future games, so she did grow as a character, if in a manner poorly told.

Hm. I think in your most recent post you're going a bit far with the sexism angle. I didn't read into it at all that Samus feels like she "needs a man" for anything. The reason she subordinated herself to General Malkovitch in the first place was to earn back his trust, not because she felt like she needed a man's guidance.
 

Aiddon_v1legacy

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Moromillas said:
Wtf.... What the hell are 45% of escapists thinking...

Her responses are very human, and very normal. You would rather she had the emotional capacity of a rock? "Emotional mess"? what utter garbage. She is extraordinarily composed (not to mention speaks honestly and intelligently) considering she has never known her parents, watched her friends die, stares down certain death at every turn, and has the fate of galactic civilization squarely on her shoulders.
Pretty much what I thought; at most she had ONE emotional outburst with Adam and ONE freak out over Ridley. She beat Ridley so hard that it was a miracle that she didn't kill him. She shed tears over Adam's death and then she got right back up and finished the task he entrusted to her. She didn't ***** at Adam or the other members (nor should she have) about her problems, she didn't let her feelings jeopardize the mission, and she acted professionally with flying colors. And while I'm ranting, here's something I said elsewhere:

"The criticism's of Samus' characterization also brings up ANOTHER ugly habit of the games industry: the refusal to let a protagonist fail or show negative emotions and insecurities. It always seems that developers find some way to sidestep the protagonist legitimately failing in some context or showing negative emotions such as fear, sadness, or trauma.

It's almost become an unspoken rule for developers to make it so we never have to see more troubling emotional issues and whenever a game DOES do that it seems that we backpedal as fast as we can into a comfort zone just so we don't have to deal with the personal issues of a character. This goes manifold for Samus due to her iconic status since we've held her to an impossible standard and when it came time for her to get down and dirty about her flaws we chickened out and refused to accept it. This is the creative equivalent of backing out of a relationship the second it got serious so you don't have to risk heartbreak and probably having to learn some things you don't want to hear from the person."

Just when I thought this epic tantrum by the community was finished someone just HAS to fan the flames again
 

Wintermute_

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LordNue said:
Grounogeos said:
They didn't ruin Samus in Other M.

True, their characterization wasn't the best. But really, how can you characterize Samus well when she's become a badass on par with (or better than) Master-fucking-Chief without saying a single word throughout the entire series? And personally, I like the way they characterized her, especially her still being upset over the Metroid Hatchling getting killed by Mother Brain.
Baby...BABY...BABY-BABY... BABY BABYBABY BABY IT WAS CRYING JUST FOR ME!!!!

They could have characterized her in many ways. They just didn't have to take her from one extreme to another. Hell we see some glimpses in fusion and zero mission. Even in the Prime games, such as in Echoes when you beat Dark Samus for the second time she moves like she's going to try and stop Dark Samus from falling to her apparent death, and it Corruption when Gandreda or whatever her name is turns into Samus in her death throes, Samus gets a really freaked out look on her face. It gives an impression that though Samus does this, she's aware that she can die and seeing something that looks eerily like herself die troubles her and makes it seem too real, or perhaps I'm reading too much into it. But that's how subtle characterization works, small gestures and movements without shoving exposition that halts the plot and gameplay down the player's throat while they just sit there with their thumbs up their ass waiting for the stupid cutscene to end. Even if they wanted to give her a softer more feminine side they could have pulled it off without turning her into a weak, spineless failure who constantly whined how she couldn't ever do anything however long in the past it was and how the man was always right and who could never actually do anything without some man there to help or guide her along.
Right tho? The subtle characterization from prime and fusion/zero mission was great. I have nothing against giving samus a little bit o' character, but i mean, she becomes her polar opposite (at least what i imagine her polar opposite would be): a whiny, 50's style women who needs the big man to be there. and with all the amazing bad-assery she's committed (she's taken down entire civilization's people!) she is now a cowering wimpy little girl who's biggest regrets are not following orders? remember in zero mission, she doesn't like taking orders? I don't count this as canon
 

FinalHeart95

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The problem is that Samus is a character that wasn't given any personality at all. So people started filling in personality for the character. The personality given in Other M doesn't match the one they gave Samus, so you'll hear things like "Samus wouldn't do that!"... when there was barely any characterization given to her anyway.

It only ruined Samus for those who let that get to them.
 

Monk Ed

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Aiddon said:
Moromillas said:
Wtf.... What the hell are 45% of escapists thinking...

Her responses are very human, and very normal. You would rather she had the emotional capacity of a rock? "Emotional mess"? what utter garbage. She is extraordinarily composed (not to mention speaks honestly and intelligently) considering she has never known her parents, watched her friends die, stares down certain death at every turn, and has the fate of galactic civilization squarely on her shoulders.
Pretty much what I thought; at most she had ONE emotional outburst with Adam and ONE freak out over Ridley. She beat Ridley so hard that it was a miracle that she didn't kill him. She shed tears over Adam's death and then she got right back up and finished the task he entrusted to her. She didn't ***** at Adam or the other members (nor should she have) about her problems, she didn't let her feelings jeopardize the mission, and she acted professionally with flying colors. And while I'm ranting, here's something I said elsewhere:

"The criticism's of Samus' characterization also brings up ANOTHER ugly habit of the games industry: the refusal to let a protagonist fail or show negative emotions and insecurities. It always seems that developers find some way to sidestep the protagonist legitimately failing in some context or showing negative emotions such as fear, sadness, or trauma.

It's almost become an unspoken rule for developers to make it so we never have to see more troubling emotional issues and whenever a game DOES do that it seems that we backpedal as fast as we can into a comfort zone just so we don't have to deal with the personal issues of a character. This goes manifold for Samus due to her iconic status since we've held her to an impossible standard and when it came time for her to get down and dirty about her flaws we chickened out and refused to accept it. This is the creative equivalent of backing out of a relationship the second it got serious so you don't have to risk heartbreak and probably having to learn some things you don't want to hear from the person."

Just when I thought this epic tantrum by the community was finished someone just HAS to fan the flames again
I agree with just about everything in this quote, (except I don't think characterizing the opposition with the word 'tantrum' helps anything).

Funny thing is, I always figured that Samus had problems just by dint of her tragic backstory. For years as I've watched Samus go around hunting through the lonely ruins of an ancient civilization, blowing up obstacles, I wasn't thinking, "Wow what a badass I want her to be my mommy-girlfriend who can protect me and take care of me and I bet she screws like a tigress" (Okay I was partially thinking that on some primal amazon-worship level) but rather "I wonder what kind of pain she hides deep inside. These lonely adventures must be some kind of therapy for her. Oh Samus, won't you please tell me what hurts you so?"

...Of course I got more than I bargained for in the form of Other M's terrible execution of my wish, because let's face it, her soliloquies are really badly written.
 

Monk Ed

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Wintermute_ said:
Right tho? The subtle characterization from prime and fusion/zero mission was great. I have nothing against giving samus a little bit o' character, but i mean, she becomes her polar opposite (at least what i imagine her polar opposite would be): a whiny, 50's style women who needs the big man to be there. and with all the amazing bad-assery she's committed (she's taken down entire civilization's people!) she is now a cowering wimpy little girl who's biggest regrets are not following orders? remember in zero mission, she doesn't like taking orders? I don't count this as canon
A whiny, 50's style woman who needs the big man to be there? That's going way, way out there I must say. As I said before, nothing in the story indicates that Samus "needs a man". What she wanted was to earn back the good regard of the last surviving person who was some kind of parental figure to her -- she being a multiple-times orphan. Adam's gender was far below tertiary compared to that; compare, for example, how she treats Anthony almost like a child she has to protect. And the fact that Samus stated her hatred of taking orders in Zero Mission (which would have been reiterated to remind the audience if this were a better-told story) is not so much a contradiction as it is an indication of just how badly she wants back Adam's positive regard. There is nothing "whiny 50's woman" about that.
 

Flamma Man

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Monk Ed said:
Funny thing is, I always figured that Samus had problems just by dint of her tragic backstory. For years as I've watched Samus go around hunting through the lonely ruins of an ancient civilization, blowing up obstacles, I wasn't thinking, "Wow what a badass I want her to be my mommy-girlfriend who can protect me and take care of me and I bet she screws like a tigress" (Okay I was partially thinking that on some primal amazon-worship level) but rather "I wonder what kind of pain she hides deep inside. These lonely adventures must be some kind of therapy for her. Oh Samus, won't you please tell me what hurts you so?"

...Of course I got more than I bargained for in the form of Other M's terrible execution of my wish, because let's face it, her soliloquies are really badly written.
I'm on the same boat as you, which is why I loved the previous games because they were subtle and SHOWED not TOLD.

"Other M" pretty much throws this rule in the trash and just has her gob about how her life, blah, blah, to the point of it becoming overbearing and annoying.

Very poor execution.
 

Monk Ed

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Flamma Man said:
Monk Ed said:
Funny thing is, I always figured that Samus had problems just by dint of her tragic backstory. For years as I've watched Samus go around hunting through the lonely ruins of an ancient civilization, blowing up obstacles, I wasn't thinking, "Wow what a badass I want her to be my mommy-girlfriend who can protect me and take care of me and I bet she screws like a tigress" (Okay I was partially thinking that on some primal amazon-worship level) but rather "I wonder what kind of pain she hides deep inside. These lonely adventures must be some kind of therapy for her. Oh Samus, won't you please tell me what hurts you so?"

...Of course I got more than I bargained for in the form of Other M's terrible execution of my wish, because let's face it, her soliloquies are really badly written.
I'm on the same boat as you, which is why I loved the previous games because they were subtle and SHOWED not TOLD.

"Other M" pretty much throws this rule in the trash and just has her gob about how her life, blah, blah, to the point of it becoming overbearing and annoying.

Very poor execution.
The question is, did that cause you to think that Samus was "ruined" or what-have-you by that execution? At first I thought such, but ultimately I put the bad marks on the director rather than her character. I just can't bring myself to attribute the adjectives "overbearing" and "annoying" to Samus herself, because Samus herself isn't actually telling anyone any of these things. It's less like she's "whining" and more like we stole her journal and get what we deserve for immorally peeking into her innermost most private thoughts.
 

kotorfan04

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I am going to chip in for my two cents.

Anyways I think it was a good move to try to humanize the character and give her a voice in her head that wasn't just the players.

It is just a shame they chose a voice that was horrible for the CHARACTER.

Now obvious Samus hadn't received much official characterization but I doubt anyone who played any previous metroid game thought of Ms. Aran as some girl who would blindly follow the orders of her crush/co and who would choke up in the face of an enemy.

Yes this is their IP and canon never said she WASN'T a scared girl trying to make it in a man's world but the player did. We WERE her, we were the little voice in her mind who would do damned near anything to get the job done our way. We made samus the queen killer, an unstoppable force of reckoning, something that could singlehandedly plow through an enemy invasion in a few hours and consider it a days work. Then we saw her turned into the very antithesis of that idea and were powerless to help it. Hell the game encouraged us to play along and roll with it and I think that is a lot of the problem.
 

The Great JT

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Y'know, Moviebob made an interesting little video on this very subject.

In fact, here it is. [http://gameoverthinker.blogspot.com/2010/09/episode-40-heavens-to-metroid.html]

Do I think Other M ruined Samus? No. Up to this point we've really been using Samus as sort of an expy for the main character from Aliens. Really up to this point Samus has never had a personality. You'd find more personality in Master Chief, and he's a personality-deficient brick. In Other M, her dialogue shows that she has fears, doubts, respect and other emotions that I can't recall off the top of my head, in fact Samus also seems to be showing signs of post-traumatic stress disorder. In other words, people are getting their panties in a bunch BECAUSE SHE WAS GIVEN A THREE-DIMENSIONAL PERSONALITY. Now yes, I do think they could've done things a little differently, but give the Team Ninja writing crew some credit, they at least didn't make Samus strip down to a bikini and seductively feed another woman a strawberry like they've done with other franchises.
 

CheckD3

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Samus is an odd character, I feel like from what I know about the original Metroid, the suprise was the fact that she was a SHE. Nowadays they play on us knowing that it's a woman underneath and are using that to sell, who else has fantasized about Zero-suit Samus? Come on, sexy woman in skin tight suit, yes please!

At least you can call Metroid a "fresh" series with a serious face. When 2D got redundant, they didn't kill it off, adding some nice titles in Fusion and Zero Mission for GBA, but gave us a new perspective with the Prime trilogy, which even though I haven't finished the 3rd yet, is a great series, with some of the best graphics the GC can boast and a story line that's, well it's redundant but it's Metroid and Nintendo, what did you expect?

Now you have Other M, a game that take the Prime triology and the classic 2D style games and merges them, attempting to build on Prime 3's lead into voice acting the story and giving Samus a personality. It may not have been done right, but it's a step in the direction that leads to greatness.

I'd rather have them play around with Samus (or myself playing with Zero-suit, rwawr, lol) as a character while working with new gameplay mechanics then them doing what they did to Mario. Making the same kind of adventure that they've done since the begging of Mario. In a sense, Other M breathed life into the empty shell of a woman that was Samus, who's now a person that has an identity. Maybe an ill designed identity but an identity none the less
 

Monk Ed

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LordNue said:
The Great JT said:
Y'know, Moviebob made an interesting little video on this very subject.

In fact, here it is. [http://gameoverthinker.blogspot.com/2010/09/episode-40-heavens-to-metroid.html]

Do I think Other M ruined Samus? No. Up to this point we've really been using Samus as sort of an expy for the main character from Aliens. Really up to this point Samus has never had a personality. You'd find more personality in Master Chief, and he's a personality-deficient brick. In Other M, her dialogue shows that she has fears, doubts, respect and other emotions that I can't recall off the top of my head. In other words, people are getting their panties in a bunch BECAUSE SHE WAS GIVEN A THREE-DIMENSIONAL PERSONALITY. Now yes, I do think they could've done things a little differently, but give the Team Ninja writing crew some credit, they at least didn't make Samus strip down to a bikini and seductively feed another woman a strawberry like they've done with other franchises.
Someone hasn't read this topic at all.
To be fair, it's close to 200 posts now, so let me provide a summary of the issue for those jumping in just now.

1) Those with misgivings about Other M's characterization of Samus are not primarily complaining about the fact that she was given a personality, but the fact that the style of portraying her personality suddenly whiplashed from her saying almost nothing to her telling us absolutely every little detail about her feelings, thus creating the impression that she is "whiny" and "overbearing". Even on a non-relative level, the exposition is amateurishly overwritten.

2) Team Ninja did not write the story, Nintendo did. Specifically, Yoshio Sakamoto, who if I recall has been the main writer of the series since Super Metroid. (Correction: since the original.)

3) For all the repetitive exposition we get, Samus's apparent inconsistencies of behavior with past entries are not given sufficient context, if they are justified at all. The fact that so many people are having these reactions and questions -- why is she trembling at the sight of an enemy she's beaten four times? Why is she taking orders after stating in Zero Mission how she hates taking orders? -- is sufficient to prove that that context is lacking.

^ Did I hit the major points? I tried to present it as neutrally as possible.

Addenda:

4) Bob's video, "Heavens to Metroid", is not very helpful as it "misses the point by a mile".
 

Flamma Man

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Monk Ed said:
To be fair, it's close to 200 posts now, so let me provide a summary of the issue for those jumping in just now.

1) Those with misgivings about Other M's characterization of Samus are not primarily complaining about the fact that she was given a personality, but the fact that the style of portraying her personality suddenly whiplashed from her saying almost nothing to her telling us absolutely every little detail about her feelings, thus creating the impression that she is "whiny" and "overbearing". Even on a non-relative level, the exposition is amateurishly overwritten.

2) Team Ninja did not write the story, Nintendo did. Specifically, Yoshio Sakamoto, who if I recall has been the main writer of the series since Super Metroid.

3) For all the repetitive exposition we get, Samus's apparent inconsistencies of behavior with past entries are not given sufficient context, if they are justified at all. The fact that so many people are having these reactions and questions -- why is she trembling at the sight of an enemy she's beaten four times? Why is she taking orders after stating in Zero Mission how she hates taking orders? -- is sufficient to prove that that context is lacking.

^ Did I hit the major points? I tried to present it as neutrally as possible.
You forgot to mention that Bob's video wasn't very informative considering it missed the point by a mile.
 

Servantes

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In summary this Game didn't happen, It will be stricken from the accounts of anything to do with the character know as Samus, Devil May Cry 2 anyone?

the game at best is a bad story on her background taken to high levels of sappy over the top I'm helpless levels, I could see it as she went into a mental relapse and was sent reeling into the depths of her mind and brought into fruition in she really lost it, and then player/fan could stand back and say "she'll be alright shes a bit insane at the moment." but it wasn't taken that route instead you get a girl who is just lost in her head to the point of
"WTF O RELY? I didn't know that, now tell me 5 mins of I don't care, I can't do shit on my own."

Simply put when it comes off as poorly as it was received, then its just outright a failure on the story telling part, maybe next time we can get a story developer who doesn't think in the age know as The Twilight Saga.
 

AKmontalvo

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The character isnt "killed," and as far as gameplay is concerned the game is a step forward but Im one of those fellas that preferd samus' ambiguity (I even thought the zero suit was too much... fusion suit was cool tho) she was like a badass enigma, however if she had to be humanized i would have prefered that it had been done MUCH better
 

Monk Ed

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CheckD3 said:
Now you have Other M, a game that take the Prime triology and the classic 2D style games and merges them, attempting to build on Prime 3's lead into voice acting the story and giving Samus a personality. It may not have been done right, but it's a step in the direction that leads to greatness.

I'd rather have them play around with Samus (or myself playing with Zero-suit, rwawr, lol) as a character while working with new gameplay mechanics then them doing what they did to Mario. Making the same kind of adventure that they've done since the begging of Mario.
THIS! Dear god, THIS! Every word!

One thing I like to remind myself of when I get down about how badly Samus's story was told in Other M is that Nintendo, after Wind Waker, gave the fans what they had been clamoring for in Twilight Princess. I hope that Nintendo will learn from the backlash to this entry and push future portrayals of Samus towards the happy middle ground between her overdone exposition in Other M and her total or near-total lack of it in most previous entries.

What I'm afraid of is the possibility that they'll overreact and go too far back in the other direction to play it safe, though. One thing I fault the Prime games for is that they were much, much too conservative with characterizing Samus. Next to the original Metroid, the Prime games are the absolutely most conservative about Samus's personality -- they are the only ones since the original in which she doesn't even speak in text!

The sweet spot, I'd wager, is somewhere between Other M and Zero Mission. Less tell, more show -- as opposed to Prime, which is just less, period.
 

HellsingerAngel

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LordNue said:
Baby...BABY...BABY-BABY... BABY BABYBABY BABY IT WAS CRYING JUST FOR ME!!!!

They could have characterized her in many ways. They just didn't have to take her from one extreme to another. Hell we see some glimpses in fusion and zero mission. Even in the Prime games, such as in Echoes when you beat Dark Samus for the second time she moves like she's going to try and stop Dark Samus from falling to her apparent death, and it Corruption when Gandreda or whatever her name is turns into Samus in her death throes, Samus gets a really freaked out look on her face. It gives an impression that though Samus does this, she's aware that she can die and seeing something that looks eerily like herself die troubles her and makes it seem too real, or perhaps I'm reading too much into it. But that's how subtle characterization works, small gestures and movements without shoving exposition that halts the plot and gameplay down the player's throat while they just sit there with their thumbs up their ass waiting for the stupid cutscene to end. Even if they wanted to give her a softer more feminine side they could have pulled it off without turning her into a weak, spineless failure who constantly whined how she couldn't ever do anything however long in the past it was and how the man was always right and who could never actually do anything without some man there to help or guide her along.
While I agree it would've made for a more compelling story for intellectuals, the cutscenes in this game are made for those who haven't followed the serise, are not well versed in subtle analogy (I.E. the average person) or those too young to understand said subtle use of story. Whether or not that's the height of Sakamoto's writing (which I doubt it is, as I doubt he wrote it himself but rather proof-read it) is moot. The game is made to be enjoyed by everyone, so that does mean people who are well versed in the analysis of a story are going to have to excuse some thing.

You're also talking about a large cultural divide here. Japan is not known for their glorious poet loriates. Yes, yes, some great stories have come out of Japan with thought provoking stories, but for the most part (especially in gaming) I think we can agree that everything is very blunt, straight-forward and explained to nauseum to be very obvious as to what is going on and how the characters feel. More so than Western culture, Eastern culture uses stereotypes within characters and sotry-arcs because they're perfectly fine with the status-quo and security of those forms. Even so, there were moments where I appreciated the explinations, such as the thumbs-down "two-fold geature" that she had. I probably could've figured it out given enough playthroughs, but having that neat little tid-bit handed to me was a nice geasture. Overall, your complaints aren't with the game itself, but rather with the culture it comes from, which unfortunately for you, probably won't change for awhile. That includes its feelings that everyone should accept their art form for what it is and not complain about it being too straight-forward.

sunburst313 said:
Fine, let's ignore characterization through gameplay and assume we knew nothing about Samus the character before now so whatever personality they decided to go with is the real Samus. Samus Aran is officially an emotionally frail girl and not a badass bounty hunter who happens to be female. She is not and never should have been an icon of feminine strength in gaming. The badass we thought we knew was just a phantom created when we filled in the blanks with things that were never actually stated. She's simply another roadblock standing in the way of strong female characterization in the games industry. Is that what you want?

Seriously, are you listening to yourselves? What does it matter if the character we thought we knew was never beaten over our heads? How does that excuse taking an icon of strong, independent women and turning her into a submissive little girl? It's great if they want to turn Samus into a deeper character with more personality than a pistol, but they still made her into a shitty character. If they want to give Samus depth that doesn't suck, I will be behind them 100%. It's great that she's flawed and has emotions other than grim determination. It's not great that those flaws paralyze her and completely drown out any other characteristics she may have. There's really not much else I can say that hasn't already been said at least as eloquently. I will note that I know quite a few female gamers who were rabidly anticipating Other M. Every single one of them was royally pissed off when they finished it. No matter what your perspective on this is, that proves Nintendo did something wrong.
Now this leads to my second point which covers both quotees: Samus Aran as a strong female character.

So most of you are complaining that she's being a over-sensative, insecure person who cries and feels fear in the face of danger. Excuse me, but when did Duke Nukem with boobs become the only acceptable form of a strong female character? In fact, when did Duke Nukem become the pinicle of strong male characters? Don't get me wrong, always bet on the Duke, but I can't help but feel that what you're portraying is a sense that anyone with any sort of "weak" traits to them is a terrible person and shouldn't be represented as a strong character in media.

I don't know about you, but I believe this was one of the points that feminism was trying to abolish, that having feelings and emotions didn't nessesarily make you weak as a person. I understand no one wants Samus to be some snivling little girl that completely relies on everyone else to do everything for her, then bakes a cake when the men have solved her problems. However, is this really what happens? To me and many others, a strong character isn't defined by having absolutely no weakness at all, but rather the ability to overcome weakness in the face of adversity. This is true within both male and female role models. Your argument is that she never overcomes this adversity of scared, meek feelings within the context of the game, which I have to say isn't even close to the truth.

What is happening here is a classic divide between the narrative and the gameplay. Atypically, this thought process is caused by the control being taken and given to the players. Whenever the control is taken away, obviously it's Samus in control of her own actions and this is what will define her as a character. Conversely, when control is given, it is the player who is in control of the actions and that means characterization is over. Or is it? Because of how narrative is presented, is it not fair to say that the gameplay is part of the narrative and that every action you make is apart of the portrayal of Samus Aran? If you look at the story as a whole, gameplay and all, we see that Samus deftly deals with a bad situation -the spread of alien species aboard a United Space Alliance (or whatever they're called) space station- with little help from the marines that are also there. The majority of the game she's being ordered by someone who has legal juristiction over the space station within a military chain of command. By the definition that because she's obeying the proper authorities and abiding by the laws that have been put into place, any law abiding citizen, especially those service women within the armed forces branch of your country, are terribly weak minded individuals who are only a set back to the femenist culture and that anarchic activists are the true women of this day and age. Little silly when you think about it, isn't it? Realistically, Samus is acting every bit the professional business woman by accepting the facts of the situation at hand.

On that same level, we get the interactions with Adam that are nearing the climax of the game. Is it just me, or is this a little skewed as well? Consider this: after every cutscene where Samus acts out of the confines of what you would call a "strong female character", do me a favour and pause the game. Then, recite out loud this exact phrase:

"Alright. Things look tough, but I can do this. It's my job and everyone is counting on me. Get it together!" (optional "Samus" or "girl" can be added at the end for dramatic effect)

Does this not make everything seem a little better? On the same account, do you really need this spelled out for you everytime Samus goes into "dramatic moment" mode? I understand that this somewhat goes against my early comment of that "Japan is very straight-forward with narrative" but even some things remain the same between our two cultures. The divide between cinematics and gameplay should be a seemless narrative, which means that your actions dictate how Samus develops. If you really believe her to be a snivling coward of a woman in the face of adversity, by all means, run her into a corner and let whatever enemy your facing blast her into a pile of dust. However, I think we can agree that you won't be getting very far in the game that way and that the purpose is to fight your way through the space station to your ultimate goal. So why is this kept seperate from the characterization of who Samus is? Why do we assume she's a cry-baby who needs a man to do everything for her when, throughout the gameplay, you kick ass and take names, all under the presumption that she's sucking up her feelings of doubt and inadequacy to get her job done? Really, complaining about having a straight-forward narrative and then not seeing this is sort of hypocritical.

As for Ridley, I explained my thoughts in an earlier post, so I'm just going to do what I hate the most and quote myself:

HellsingerAngel said:
Why is she so scared of Ridley!? She's killed him, like, a bajillion times!!!

Alright, this is probably the easiest argument out of them all.

Remember when in Super Metroid, the game Other M directly follows, Samus "kills" Ridley? Of course you do, it's one of the times you counted in the "Samus vs. Ridley" tally of why she shouldn't be afraid of him. Now, do you also remember the part where the entire planet blew up and no one saw Ridley escape it!?!? By all accounts, Ridley was still on planet Zebes when it blew up. Now, I understand Samus is pretty cool under preasure, but if I had an arch-nemesis that just survived a brutal beat-down by me, which was followed by a planet exploding on him(!!!!!!!) I'd be seriously considering my life decisions and career goals at that moment, right before I crap out my intestines and cry to anyone near-by to make the bad space dragon monster go away! Yes, there's hyperbole in there, but that's just how rediculously scary that would be! This guy survived an explosion from something that killed Mother Brain, which would probably be that of many, many megatons of blast force, after getting the crap kicked out of him. Hope that puts some perspective on that.
Maybe I'm looking too deeply into things, or trying to find excuses without realising my brain is doing it, but for me, Other M has so far been a great experience. The gameplay is fluent, for the most part, and the story so far has been very good, if a bit more Japanese than I would like it to be. I think people just jumped the gun on crying about their "Ripley" becoming this very scared little girl, when in reality, this is what most people are like when confronted with severe problems all their life. The unfortunate part is that no one can see past the cutscenes of her being fairly emotionally broken and look to where she actually sucks it all up and does her job as she always has: the strong female.