One single game is not going to kill off Samus.
I keep hearing on other sites that they tried to base Samus' personality off of where she was in the time-line of the Metroid universe in this game.
I looked over some of the stuff (mostly manga) people had posted, and I, for one, don't believe that at this point in time, Samus would have been as bad-off emotionally as they try to portray her.
One of the major problems people have is when she meets Ridley. While I won't say that she should have just run up guns a-blazin', she shouldn't have locked up as bad as she did, either. Sure, he's the reason she became an orphan, but she's faced him down and kicked his ass by this time. Sure, she might be surprised that he's alive, but locking up that badly? No.
And that's about the extent to which I know about this game. I rented it yesterday, and haven't gotten around to trying it out yet. Once I decided I wanted to try it, I attempted to stay away from too many more spoilers than what I had already seen/heard.
I don't mind Nintendo trying to give her a voice and a story. I really don't. But if they're going to give her character more, well, character, they need to realize that by now, people assume Samus is a very tough person, both mentally and physically.
EDIT:
Larmo said:
To my knowledge Team Ninja cant or haven't do characterization/story for women, especially leading ones.
They took a independent strong woman, with little in the way of 'breast physics' and adolescent pandering who is almost never seen without armor, into a codependent girl who hangs off a previously unmentioned (to my knowledge) Male character's every word and is totally submissive to him, they missed the point of what we DO know about her character entirely.
Actually, I was under the impression that Team Ninja didn't do the characterization of Samus in this, and that it was either Makoto (creator of Samus) or Hiroji (designer of Samus) that ok'd the characterization.