There's kind of a limit to realism barring the use of neural interface and insanely powerful computers capable of simulating pretty much all of reality.
It's nice to have a few little things like ballistics or token "realistic" health systems to increase immersion, but the idea of a game being "totally realistic" is just silly.
If games were totally realistic, a lot of players would start a mission, then find out the enemy had moved out weeks ago and now they were stuck there until new orders came. Also, it would be mostly a uniform-folding sim.
OOOH SO HARDCORE!!!111!!ONEONE!1
It's nice to have a few little things like ballistics or token "realistic" health systems to increase immersion, but the idea of a game being "totally realistic" is just silly.
If games were totally realistic, a lot of players would start a mission, then find out the enemy had moved out weeks ago and now they were stuck there until new orders came. Also, it would be mostly a uniform-folding sim.
OOOH SO HARDCORE!!!111!!ONEONE!1