Again, someone who didn't read the thread.Blargh McBlargh said:Short answer: no.
Long answer: hell fuckin' no.
Keep the realism to simulators, I prefer my shooters to be straight-up testosterone-fuelled murder fests.
What the hell does the system used for the ballistics has to do with the theme of a game?Would you prefer to play a shooter if there was a greater focus on realistic ballistics rather than a ton of hit scan?
ATTENTION EVERYONE!
REMEMBER SOLDIER OF FORTUNE? YEAH, IT HAD A PRETTY AWESOME DAMAGE SYSTEM.
This is what ballistics calculation does. It's a simple example, the way the bullets have an effect on the game have NOTHING to do with the theme.