Poll: "Realism" in shooters.

Recommended Videos
Jun 11, 2008
5,331
0
0
ElPatron said:
Blargh McBlargh said:
Short answer: no.

Long answer: hell fuckin' no.

Keep the realism to simulators, I prefer my shooters to be straight-up testosterone-fuelled murder fests.
Again, someone who didn't read the thread.

Would you prefer to play a shooter if there was a greater focus on realistic ballistics rather than a ton of hit scan?
What the hell does the system used for the ballistics has to do with the theme of a game?

ATTENTION EVERYONE!

REMEMBER SOLDIER OF FORTUNE? YEAH, IT HAD A PRETTY AWESOME DAMAGE SYSTEM.

This is what ballistics calculation does. It's a simple example, the way the bullets have an effect on the game have NOTHING to do with the theme.
He answered with hit scan what is the problem? If game sets itself up to like Bulletstorm in tone and we got a realistic combat system I wouldn't be surprised if anyone was confused.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
0
0
wgar said:
To be clear: the first game is just like this and just as awesome.

You can stealth-snipe as well, where you time it with the explosion of artillery nearby, and you get the slow-mo bullet-cam too.

Although it also has wind and gravity (which really come into play post-200m), whereas ArmA just has gravity and ricochets.
I played the first game, and yes it had all that stealthy like stuff. Unfortunately while playing the demo for this new one, I wasn't given much room for stealth. Practically nowhere to hide, most buildings were blocked off or straight inaccessible and there wasn't any discernible explosions for me to use to mask my shot. I hope that it's only because it's a demo and that the game has more depth in the full version. One can hope >.>
 

Torrasque

New member
Aug 6, 2010
3,441
0
0
ElPatron said:
Risingblade said:
Would I still need to use up an entire clip to kill an enemy? I don't want realistic ballistics unless it includes realistic damage
Magazine. Clips only hold ammo "temporarily".

Torrasque said:
Halo is still my favorite shooter of all time, with Time Splitters 2 following close behind.
I think that says enough about what I think of "realism".
Okay, this thread has now officially the highest "didn't read before posting" ratio of all time. Off all time!
Its game 6 for my Bruins, and it is tied going into overtime. Excuse me if I seem a little distracted.

*reads*

Ok, my position still stands. I play CoD cuz a friend of mine plays it, and whenever we play, it is fun (most of the time at least) but it can be pretty stupid sometimes with it's hit detection. I have played games with bullet drop, and realistic bullet mechanics (it was another game with sniper in the name I think), and it was lousy. I had to follow all the rules of physics when shooting enemies, and lining up shots was a hastle at times, especially for moving targets. When enemies shot at me, they had perfect accuracy... When I am sniping from 600 yards away and have to aim 2 inches up just to hit NEAR the target, an enemy should not be able to mow me down with an AK from the same distance.

Maybe if the sniping mechanics were simpler (1 target and 1 shot) or they applied to EVERYONE in the game, then I would like them more.
I am fine with hit-box games though. Games like CoD just need to L2 hit detection.

Better? I can reply in the form of a haiku if you prefer.
 
Jun 11, 2008
5,331
0
0
ElPatron said:
Glademaster said:
And now you know: most times the military develops ONE kind of round, which is the standard, or ball ammo. Then you have AP or Tracer ammo.

Hollow points are banned from conventional warfare by the Houge convention. Guess what? Due to the nature of Halo armor, the ball ammo may actually be armor piercing.

You're just introducing Red Herrings on this argument.

wintercoat said:
Even without drop off, there could be a ballistics calculator. Why? For example, realistic ricochets - it would fit with HL2's physics.
And you're still not even considering the plethora of other things that would have to be added to make Halo realistic. Do you really think in something like Halo hollow point rounds wouldn't be used? I think things like Hague and the Geneva convention were thrown out the window in Halo with experimentation on children. This isn't even considering how Energy shields would work and function to make the game realistic and not pseudo-realistic.

Just because you want some more realistic real life things thrown in to spice up certain games does not make them realistic.
 

ElPatron

New member
Jul 18, 2011
2,130
0
0
Unsilenced said:
Most movies that are "realistic" like that aren't action movies.
Tears of The Sun
Act of Valor

They were made to offer realism. They are still action movies.

The "hospital" argument is a Red Herring. Although it could be implemented well, in a multiplayer game incapacitation is incapacitation.

If you're wounded and can be revived, you wait. If you get killed, you wait. Nothing that doesn't involve the interaction from the protagonist should be implemented.

We could have a game that could be set entirely in a military base and had no combat. However, it wouldn't be a war game, it would be more like an adventure game.
 

ElPatron

New member
Jul 18, 2011
2,130
0
0
Glademaster said:
And you're still not even considering the plethora of other things that would have to be added to make Halo realistic. Do you really think in something like Halo hollow point rounds wouldn't be used? I think things like Hague and the Geneva convention were thrown out the window in Halo with experimentation on children. This isn't even considering how Energy shields would work and function to make the game realistic and not pseudo-realistic.
You're still clinging on a Red Herring, elements you introduced yourself that I am not going to discuss.

However, issuing hollow point ammo to defeat armor would be the most retarded thing the military would do.
 

ElPatron

New member
Jul 18, 2011
2,130
0
0
Glademaster said:
He answered with hit scan what is the problem? If game sets itself up to like Bulletstorm in tone and we got a realistic combat system I wouldn't be surprised if anyone was confused.
No, he answered by describing the theme of the game, not the system used.
 
Jun 11, 2008
5,331
0
0
ElPatron said:
Glademaster said:
And you're still not even considering the plethora of other things that would have to be added to make Halo realistic. Do you really think in something like Halo hollow point rounds wouldn't be used? I think things like Hague and the Geneva convention were thrown out the window in Halo with experimentation on children. This isn't even considering how Energy shields would work and function to make the game realistic and not pseudo-realistic.
You're still clinging on a Red Herring, elements you introduced yourself that I am not going to discuss.

However, issuing hollow point ammo to defeat armor would be the most retarded thing the military would do.
Are you serious? Really? Explain to me how bullet bounce, penetration and things like deformable bodies are something that shouldn't be in a game like Halo that relies heavily on vehicles and armoured enemies? If it were to be realistic. You keep using that phrase red herring but I don't think it means what you think it means. I am not distracting you from the issue I am putting forward things that would have to be implemented to make Halo realistic and you are just saying no I won't discuss them.

Then what do you want discuss?

We are on a thread about discussing realism in shooters and you won't discuss the things that would actually make the game realistic. That doesn't make sense! You are just replying to one line in my post and doing sweet nothing else. What argument are you even trying to make at this point? You have literally added nothing to this discussion for last few posts.
 

ElPatron

New member
Jul 18, 2011
2,130
0
0
Glademaster said:
Does Halo allow you to customize the kind of ammunition used? You're introducing something to argue against the use of a ballistic calculator that isn't supposed to be in the game. Red Herring.

I am not sure if you understand Halo. When I played it, to me Halo was the feeling that sometimes no other game could replicate the randomness of some kills.

Crazy ricochets would only further allow the game to throw you ludicrous deaths.
 
Jun 11, 2008
5,331
0
0
ElPatron said:
Glademaster said:
Does Halo allow you to customize the kind of ammunition used? You're introducing something to argue against the use of a ballistic calculator that isn't supposed to be in the game. Red Herring.

I am not sure if you understand Halo. When I played it, to me Halo was the feeling that sometimes no other game could replicate the randomness of some kills.

Crazy ricochets would only further allow the game to throw you ludicrous deaths.
No it isn't and you obviously don't know what a red herring is as you keep using it wrongly. You wanted an example of how to make something realistic and I gave it as different rounds are used for different purposes see World of Tanks.

Do you know the point I am making about how making Halo a realistic game would be ridiculous? Once again, touches of realism =/= realistic.
 

ElPatron

New member
Jul 18, 2011
2,130
0
0
Glademaster said:
A red herring is a clue or piece of information which is intended to be misleading, or distracting from the actual issue.
You're clinging on the types of ammo, which has nothing to do with ballistics calculation.

Read the OP again. Nobody has ever said that Halo should be a war simulator.

And now you know...
 

Unsilenced

New member
Oct 19, 2009
438
0
0
ElPatron said:
Unsilenced said:
Most movies that are "realistic" like that aren't action movies.
Tears of The Sun
Act of Valor

They were made to offer realism. They are still action movies.

The "hospital" argument is a Red Herring. Although it could be implemented well, in a multiplayer game incapacitation is incapacitation.

If you're wounded and can be revived, you wait. If you get killed, you wait. Nothing that doesn't involve the interaction from the protagonist should be implemented.

We could have a game that could be set entirely in a military base and had no combat. However, it wouldn't be a war game, it would be more like an adventure game.
You call the hospital thing a red herring, but it's entirely relevant. In real life, there are many situations which take control entirely out of your hands. People get struck by lightning, hit by cars, or shot by rounds through the hull of a blackhawk before their feet even touch the ground. The individual actually stands a fairly slim chance of being the deciding factor in a situation, and that's generally what the player wants to be. The player must be the difference between life and death, victory and defeat. Otherwise they will be hard pressed to give a fuck.

Let's take your "entirely on base" game. What would you be doing? For the sake of argument, let's say you're investigating an intel leak and have to talk to people to figure out what's going on. You've found a guy who you think might have info, but before you get to interview him, his convoy hits an I.E.D and he dies. Searching his belongings yields nothing, and the case goes cold. Alternatively, the guy responsible is caught by his squadmates 5 minutes before you arrive on base. Shit happens.

Even in a situation that doesn't directly involve combat, there are several leaps of probability that must be taken to ensure that the situation remains interesting for the full course of the game, and that the player remains the deciding factor in the outcome.

I have nothing against realistic elements, but the idea that realism is directly proportional to quality is absurd.
 
Jun 11, 2008
5,331
0
0
ElPatron said:
Glademaster said:
A red herring is a clue or piece of information which is intended to be misleading, or distracting from the actual issue.
You're clinging on the types of ammo, which has nothing to do with ballistics calculation.

Read the OP again. Nobody has ever said that Halo should be a war simulator.

And now you know...
I read the OP gave an example of a game that shouldn't be realistic and you quoted me to say other wise how is that a red herring. You were the one that asked what would be wrong with realism in it.

Also giving an example of 1 type of game that uses ammo types is hardly clinging onto it when I am asking about so much more.

Why? It would allow different weapons to fire different projectiles with different ballistic properties.

That way weapons can be balanced to never become too powerful.
Your exact words. I have stated why I wouldn't want realistic ballistics in Halo and since ammo is kind of an important part of how ballistics work along with penetration and many other variables yes they are important and certainly not red herrings.

So please do explain how what type of ammo or shell I am firing doesn't affect its ballistic properties on impact at least? Also care to explain how things like penetration, bullet speed and energy also not important when they are already taken into account in most games? Although, far from realistic.

I wouldn't mind if you could point out how I haven't read the OP since I seem to have a more or less mirror opinion on the subject as the OP.
 

MortisLegio

New member
Nov 5, 2008
1,258
0
0
Realistic ballistics: depends on the game. Modern shooters that pride themselves on a realistic depiction of war. Sure. Games that set up an unrealistic setting with unrealistic objectives. No. Does this mean it cant... no but it really depends on what the game is more than "shoot the bad guy."
 

loc978

New member
Sep 18, 2010
4,900
0
0
Realistic ballistics are all well and good... but I say if you're going for realism, go all the way. I'd like to see a modern remake of the original Rainbow Six, honestly.

That said, even in a physics-breaking sci-fi epic I'd like to be able to shoot through cardboard, or between fence rails. Realistic ballistics are a nice feature in any shooter.
 

Noswad

New member
Mar 21, 2011
214
0
0
I really don't care and don't see why anyone else should, I'm in this gaming lark to have fun. Blasting through space monkey ninja robot assassins with my 27 barrelled laser rainbow lightning musket or desperately scanning a ruined building through the scope of sniper rifle in the hope of glimpsing the enemy sniper. It doesn't matter as long as there both fun and both realistic ballistics and silliness can be, it's all shiny in my eye's.
 

efAston

New member
Sep 12, 2011
140
0
0
I do think there's way too much faux realism in video games. Sun Tzu said that the way to win battles was never to fight on an even playing field, which is exactly what Camperstrike and Tent Combat were all about, when Quake III was pretty much down to your actual ability to play. In single player, you end up with stuff like Medal of "Honor" (2010), where you spend the whole game shooting at specks in the distance, and really, how is respawning more realistic than regenerative health or pick-ups anyway?

You could have the Tour de France on open roads on the basis that "in the real world there will be traffic around", but it would be pointless, because then it's not a race, it's a roll of the dice. In fact, track cycling, and time trials, which are in the most artificial environment, are also the fairest and most dependent on athletic ability (as conditions and tactics are taken out of the equation).

Video games are supposed to be an artificial environment. Simulation can add to the experience, and I much prefer Race Driver to any arcade racer, but it only works to a point, and I think realism is a massive gimmick in FPSs.