Poll: "Realism" in shooters.

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CarlsonAndPeeters

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Pretty simple answer: if the designers commit to realism from the beginning, it can be good. If its tacked on or used as an excuse for bad design decisions, it probably won't be.

Basically, its not a question of realism, its a question of good or bad design.
 

flames09

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bbad89 said:
Arma 2. 'Nuff said. That game is amazing, and realistic. I wish I could find people to play with that don't do the whole military RP thingie. Just a bunch of laidback people to play with.
Some of those guys on there have real issues, I joined a server and said hello, no one responded. I tried talking to some of the guys the whole match, what their plan was, how I could help ect. The only time they ever talked was when I accidently strafed a friendly position, they yelled at me :/

captcha: army training, sir!
 

Valagetti

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Without going on a massive rant on ballistics... it can get pretty complicated. And from a dev's POV this will be pretty hard to pull off, to 99% realism.
Personally I do strive for realism, cause it immerses me in the game, probably cause I have no imagination.
 

BlumiereBleck

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Waaghpowa said:
BlumiereBleck said:
Check out Red Orchestra 2: Heroes of Stalingrad, the most realistic shooter I've played. It has ballistics, the screams of dying people, no hud. Seriously check it out.
I've seriously been considering getting it for some time now. My only problem is time. Between Tribes Ascend (which I've been playing since the beta opened in November), Battlefield 3, SWTOR, my class, work etc, I've hesitated getting it due to time constraints.
Well it is worth it, the only First Person shooter to have a German campaign as well as top notch multiplayer, as well an above average campaign overall!
 

spartan231490

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I don't want realistic ballistics unless you go all out. I want to see a really realistic game where one shot to center mass kills, and weapons have bullet drop and penetration and firing speed and recoil according to the actual ballistics of the guns. but this would only really work in either a stealthy delta ops or sniper type single player, and a massive team tactical in multiplayer. I would really love to see that actually.
 

spartan231490

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Anthraxus said:
spartan231490 said:
I don't want realistic ballistics unless you go all out. I want to see a really realistic game where one shot to center mass kills, and weapons have bullet drop and penetration and firing speed and recoil according to the actual ballistics of the guns. but this would only really work in either a stealthy delta ops or sniper type single player, and a massive team tactical in multiplayer. I would really love to see that actually.
Sounds like you never played a Bohemia game.
correct sir. but in what way do you mean that?
 

Phisi

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Realism doesn't affect my play of the game. It is just mechanics, if I like he mechanics then I'll keep playing.
 

Anthony Wells

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Phisi said:
Realism doesn't affect my play of the game. It is just mechanics, if I like he mechanics then I'll keep playing.


I agree with this guy. Realism isnt needed if i can enjoy the mechanics. be they realistic or outlandishly ridiculous. Its why i enjoy COD while also enjoying TF2. completely different gameplay mechanics. But both very enjoyable experiences as the mechanics fit the game.

I have been meaning to look into Sniper Elite. it sounds fun and this thread has gotten me interested in the games.
 

bear912

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Probably the most satisfying kill I have ever made in a shooter was a 176 meter headshot on a running target with the un-adjusted iron sights of a bolt action rifle in Red Orchestra 2...

That said, I think there's room for all types. I like my ballistics, but I don't think they need to be present in every game.
 

somonels

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ArmAs and some oldschool - for their importance in gaming in general - shooters are the only ones I don't scoff about.
I heard good things about the prequel, but don't have any desire to play through myself. It IS interesting to look at though, needs a multiplayer/spectator system that shows the bulletflights.
 

Tomeran

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I voted "yes" because in most cases I'd favor realistic ballistics. There are some games where it might not be a priority(Quake, Halo etc), but I am generally in favor of more realistic effects in shooters. That includes ballistics, explosions, enviroment, vechiles, sound and vurnability. I dont feel that way out of some "realism = more hardcore because I r hardcore, lulz"-sense, but because it adds a bit of flavor and makes the games less "plastic".

One of the few game series that captures that rather well would be the Arma series, Arma 2 in particular. Will be interesting to see how nr.3 turns out.
 

Grygor

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spartan231490 said:
I don't want realistic ballistics unless you go all out. I want to see a really realistic game where one shot to center mass kills,
Which is, in itself, unrealistic. Incapacitate, very likely - but kill? No guarantees there. The surest way to kill with a firearm is to shoot someone in the head twice (single headshot has only about 50% mortality rate) or riddle the torso with bullets (damage to five or more major organs practically guarantees death). The mortality rate for a single shot to the center of mass is about 9%.

The reason for aiming at center of mass is because it's significantly easier to hit the target, not because it is necessarily more lethal - a missed shot has no stopping power.

and weapons have bullet drop and penetration and firing speed and recoil according to the actual ballistics of the guns. but this would only really work in either a stealthy delta ops or sniper type single player, and a massive team tactical in multiplayer. I would really love to see that actually.
It would also require longer engagement distances than are typically seen in games.

For example, an M16 has a muzzle velocity of roughly 950 m/s. For the bullet to drop a mere 1 cm, it has to travel about 40 m. At the under-100m engagement range typical of modern shooters, a bullet from an M16 will drop less than 6 cm. The relevant numbers for 7.62mm rifle like an AK-47 - muzzle velocity 715 m/s - are roughly 1 cm @ about 30 m and 10 cm @ 100 m.

(Of course, modern rifles in real life have adjustable sights that take bullet drop into account as long as they're set for the right range.)
 

R0cklobster

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Ultimately it depends on what the devs are trying to achieve. Although I will say that i'd imagine the poll results would change a heck of a lot if most shooter games had realistic distances involved, e.g. in a game like COD, the maps are simply (WAAAAY) too small to give shooting/sniping a realistic kinda feel; heck, if COD was at all realistic hardly anybody would bother with sniper rifles, simply because they're pretty much overkill under 2-300 metres.[/rant]
 

spartan231490

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Grygor said:
spartan231490 said:
I don't want realistic ballistics unless you go all out. I want to see a really realistic game where one shot to center mass kills,
Which is, in itself, unrealistic. Incapacitate, very likely - but kill? No guarantees there. The surest way to kill with a firearm is to shoot someone in the head twice (single headshot has only about 50% mortality rate) or riddle the torso with bullets (damage to five or more major organs practically guarantees death). The mortality rate for a single shot to the center of mass is about 9%.

The reason for aiming at center of mass is because it's significantly easier to hit the target, not because it is necessarily more lethal - a missed shot has no stopping power.

and weapons have bullet drop and penetration and firing speed and recoil according to the actual ballistics of the guns. but this would only really work in either a stealthy delta ops or sniper type single player, and a massive team tactical in multiplayer. I would really love to see that actually.
It would also require longer engagement distances than are typically seen in games.

For example, an M16 has a muzzle velocity of roughly 950 m/s. For the bullet to drop a mere 1 cm, it has to travel about 40 m. At the under-100m engagement range typical of modern shooters, a bullet from an M16 will drop less than 6 cm. The relevant numbers for 7.62mm rifle like an AK-47 - muzzle velocity 715 m/s - are roughly 1 cm @ about 30 m and 10 cm @ 100 m.

(Of course, modern rifles in real life have adjustable sights that take bullet drop into account as long as they're set for the right range.)
You are talking to a fanatic gun nut, I'm aware what the numbers are. However, the noticed drop amount depends on type of sight, what range the sight is set for, length of barrel, humidity, altitude, barometric pressure, ect. And some of those, like altitude, length of barrel, and bullet weight can change the drop significantly even at just 100 yards. there are several problems with using accurate ballistics. I would suggest that any such attempt use the ballistics for a rifle set at 100 yards, and assume air temp/pres/humidity/ect. are all at constant values throughout the game, and use only the most common bullet weights.

Also, you are correct, it would require average engagement distances between 100 and 300 meters to make use of accurate ballistics, I just forgot to say so. Although, the 7.62X39(the AK) has significant drop at even 100 meters. Also, there are at around a dozen different rounds that fire a bullet with a 7.62 diameter, and all have very different ballistics. The 7.62X39 has, like you said, has about 4 inches of total drop at 100 yards, but the 7.62X72(AKA the .300 remington ultra mag) has virtually none.
(the problem is that they are only set for one range and the enemy is not often at that preset range)
 

spartan231490

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Anthraxus said:
spartan231490 said:
Anthraxus said:
spartan231490 said:
I don't want realistic ballistics unless you go all out. I want to see a really realistic game where one shot to center mass kills, and weapons have bullet drop and penetration and firing speed and recoil according to the actual ballistics of the guns. but this would only really work in either a stealthy delta ops or sniper type single player, and a massive team tactical in multiplayer. I would really love to see that actually.
Sounds like you never played a Bohemia game.
correct sir. but in what way do you mean that?
I mean, you should try one out. They are the most realistic shooters out there and have some of the elements that you were talking about. You should try them out. Operation Flashpoint: Cold War Crisis and the expansion Resistance for single player and Arma 2 for MP. Playing on the hardest difficulty just removes the hud and on screen helpers. (the only way to play)
I don't want some of those features. I said I didn't want realism unless it was taken all the way. Also, my gaming budget has shrank to about one game a year, maybe. However, I'll keep it in mind if I see one for cheap, I certainly have no qualms about trying out a new game.
 

devotedsniper

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Personally for me? Yes but thats because i get sick and tired of everyone running in on every shooter thinking it's COD, in fact the last tactical shooter i played which didn't have everyone running about was Rainbow Six Vegas and G.R.A.W.

If it's something like Borderlands then no i don't want it (so long as it's not drasticly stupid), but other than that yes i want realism especially if it's set on earth.
 

ElPatron

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Glademaster said:
Why? It would allow different weapons to fire different projectiles with different ballistic properties.

That way weapons can be balanced to never become too powerful.
http://en.wikipedia.org/wiki/Ballistic_coefficient
http://en.wikipedia.org/wiki/Sectional_density

Different ballistic properties. Not TERMINAL BALLISTICS - that's the science behind what happens to a projectile when it hits.

Unsilenced said:
But you are focusing your argument on the "boring" parts of real life, not the quality of the game itself.
 

ElPatron

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efAston said:
I think realism is a massive gimmick in FPSs.
Then you must rethink what you mean by "gimmick".

Is it a selling point? Yes. But so is "being a JRPG" or "being set on the Middle Age". Selling points do not make gimmicks.

When you take a feature that is pretty much redundant and not that original, but try to make it a selling point, it's a gimmick. See PS Move, Syndicate.

Syndicate is a good example. It has that "hacking thing". Instead of pointing at the enemy and firing, you point at the enemy and press a button. Every ability accomplishes almost the same thing. Gimmick.

TestECull said:
If I want a realistic shooting experience I hear the US Military has plenty of positions open.
That argument is so old and pointless it grew a white beard.

If I want an unrealistic experience I can pick up some scrap metal and plastic to make armor and modify paintball markers.

spartan231490 said:
Anthraxus said:
spartan231490 said:
I don't want realistic ballistics unless you go all out. I want to see a really realistic game where one shot to center mass kills, and weapons have bullet drop and penetration and firing speed and recoil according to the actual ballistics of the guns. but this would only really work in either a stealthy delta ops or sniper type single player, and a massive team tactical in multiplayer. I would really love to see that actually.
Sounds like you never played a Bohemia game.
correct sir. but in what way do you mean that?
It means that the game you want exists.
 
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ElPatron said:
Glademaster said:
Why? It would allow different weapons to fire different projectiles with different ballistic properties.

That way weapons can be balanced to never become too powerful.
http://en.wikipedia.org/wiki/Ballistic_coefficient
http://en.wikipedia.org/wiki/Sectional_density

Different ballistic properties. Not TERMINAL BALLISTICS - that's the science behind what happens to a projectile when it hits.

Unsilenced said:
But you are focusing your argument on the "boring" parts of real life, not the quality of the game itself.
I've never said this to anyone on this site and I really haven't but you are genuinely not worth my time. You really aren't and I hope you are just doing this to "poke the bear" as such. I am just going to this once. Ballistics [http://en.wikipedia.org/wiki/Ballistics] is everything from the make of the gun(rifling) to when it hits the target for penetration in terms of guns. You aren't even saying anything or making any sort of point any more you're just saying the same thing over again.
 

ElPatron

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Glademaster said:
Ballistics include internal, external and terminal ballistics.

We never touched the subject of terminal ballistics in terms of bullet design, only damage calculation.

I can't say if you are worth my time or not, because I am giving you the benefit of the doubt. But if you seriously consider clinging on an aspect of ballistics that is completely irreverent to the military to argue against the implementation of calculations on Halo I can't say you're being that insightful.