Eeeh. I'm not interested simply because I don't really see anything novel about the game. It probably plays fine, but I don't see anything particularly unique about it and that is basically the only reason I buy indie games.
I will say that it took me quite a while to figure out why the art/graphics bugged me so much, but I did finally make up my mind. It isn't that the art style is bad (it reminds me a bit of crash bandicoot to be honest), its that the character art and graphics are mediocre-to-good range, but the enemy models and environment art are shithouse.
If you take a look at some of the screenshots, you can see this huge visible decline in quality between the player character and the environments, and I found it really jarring - similarly the enemies are just bluh. Reasonably well textured, but having a different and far less exaggerated artstyle than the player character.
I get that you want to spend most of your time and energy on the player characters because they are what you will spend the most time staring at, but there shouldn't be this visible of a difference. The art style at least should be consistent - with all the smooth lines and polished curves on the player characters and the blocky roughness and two-tone textures of the environments its like watching "Who Framed Roger Rabbit?"
I will say that it took me quite a while to figure out why the art/graphics bugged me so much, but I did finally make up my mind. It isn't that the art style is bad (it reminds me a bit of crash bandicoot to be honest), its that the character art and graphics are mediocre-to-good range, but the enemy models and environment art are shithouse.
If you take a look at some of the screenshots, you can see this huge visible decline in quality between the player character and the environments, and I found it really jarring - similarly the enemies are just bluh. Reasonably well textured, but having a different and far less exaggerated artstyle than the player character.
I get that you want to spend most of your time and energy on the player characters because they are what you will spend the most time staring at, but there shouldn't be this visible of a difference. The art style at least should be consistent - with all the smooth lines and polished curves on the player characters and the blocky roughness and two-tone textures of the environments its like watching "Who Framed Roger Rabbit?"