Jux said:
Where did I say anything about fanservice material holding back the medium? I'm pretty sure I have said in the past that trying to silence criticism, or commentary by reviewers from a culture criticism standpoint is a disservice to the medium, or holding it back. If you're going to start off with strawmanning me, I don't see this going well for discussion value.
A couple of other things. First, I am not above criticising porn. I'm pretty sure I've done it on this very website. Not because porn is what it is, but for the way it's often shot that I find dehumanizing to the actors and actresses in it. Also, you pretty much answer your own question as to why your two examples don't affect their entire medium by association. Porn and poorly written erotica are niches, porn being restricted to adults, and stuff like 50 shades (adult romance fiction) being about 13% of the market [http://www.rwa.org/p/cm/ld/fid=580].
No strawman intended; I inferred your stance from this quote:
My views on 'fanservice' type stuff are conflicted. I don't buy that objectification and fetishization of characters is ok, even if it's done to both men and women, simply because when viewed with a broader lenses and put into cultural context, there is no parity. Games don't exist in a vaccuum, and while sexying up men with gratuitous crotch and ass shots (is that even what women want in fan service?) might be seen as breaking the mould, doing the same with women is just reinforcing cultural norms.
Now, while I don't see it as a particularly 'good' thing, I am certainly not calling for a ban on DoA, or the idea of fan service in general. I think that the medium would be better off with relatively less of it though.
As for the second point - are you saying that games with sexualised / sexist content aren't also a niche subset of games in general? If so, do you have anything to back that up?
Jux said:
To use a hypothetical example, if 90% of the market has iusses with this problematic material, and I want less of that and more of something else, then that is diversifying the medium.
...
I can do both. As I am not calling for a ban on anything, having less of one thing and more of other stuff doesn't mean there is less diversity, so long as the thing there is less of still exists.
If you're identifying certain games as "problematic" then you're de facto arguing from a standpoint that would favour them being removed and supplanted with something else. That's not increasing diversity, that's simply shifting the paradigm closer to your own preferences. An argument that promotes Y by making a case for the inferiority of X is NOT an argument for X and Y to coexist. Isn't that completely, utterly obvious?
Jux said:
It's going to keep being discussed until devs and publishers start listening. And how is critical analyses detracting from the games? If you see a reviewer that leans towards this kind of commentary, and you don't like it, find a reviewer that sticks to talking about game mechanics.
I mis-spoke somewhat there, because I assumed Jim's video was a review, when actually it was a ed/op piece. But without wishing to be too snarky, couldn't the line about "if you don't like it, stick to the stuff you do like" apply to the people complaining about sexualised games?
Jux said:
If money is all they understand, then all the more reason to get louder about this until they start feeling it effect their bottom line.
Why not simply support the franchises you feel "do it right" by buying their games, and decline to buy the games that you don't like? If enough people did that, the market would change to meet the demand.
Yeah, I'm pretty sure that as for-profit businesses, publishers are well and truly speaking the language of money. Buying, or not buying, a game is the strongest message you could possibly send. Sure, they also listen to fan feedback (because future money) and try to avoid controversy or lawsuits (because lost money), but they'll overwhelmingly listen to the people who are handing over the cash. How seriously do you suppose Rockstar took the calls for its depictions of women to be changed, given it's sold in excess of 35 million copies and generated well in excess of $2bn? "Sorry, I can't hear you, due to all this MONEY in my ears!"
To paraphrase something Sleekit posted a while back before dropping off the face of R+P: for gaming to be inclusive, all we need is a diversity of games and the freedom to choose.
That's it. Any demands we make of the industry on top of that are simply unrealistic and possibly unfair.
I'm pretty invested in the idea of the medium "growing up", and to allow that to happen we need to step back and stop treating it as a political football.