None of which is specifically relevant because as I myself pointed out exceptions do exist. Exceptions however do not make the rule. I also said a bit more about the movement than just that, but I get the impression it's just more of your own laziness.grassgremlin said:I'm not going to touch on your highly offensive response about ugly girls because . . . wow.Therumancer said:Le' snip
Guess you can't be attractive and a feminist?
Here's some reading material
http://exploringbelievability.blogspot.com/2012/04/how-to-write-empowering-female.html
http://exploringbelievability.blogspot.com/2012/01/character-design-style-of-substance.html
http://exploringbelievability.blogspot.com/2012/02/authorship-blame-and-neutrality.html
Read and Learn then we can debate some more.
The truth is the argument is mainly Laziness
Where did I say anything about fanservice material holding back the medium? I'm pretty sure I have said in the past that trying to silence criticism, or commentary by reviewers from a culture criticism standpoint is a disservice to the medium, or holding it back. If you're going to start off with strawmanning me, I don't see this going well for discussion value.Batou667 said:Well... do you also spend time on IMDB's forums talking about how porn is stopping film being taken seriously? Do you go to book forums and talk about how 50 Shades of Grey is holding back the medium?Jux said:Doesn't matter to who? It certainly matters to some of us.
If not, then that suggests that it doesn't matter, at least not as much as some people are claiming. And, why is sexualisation in games considered something that affects the entire medium by association, while sexual sub-genres are allowed their niche when we're talking films, books, or music?
To use a hypothetical example, if 90% of the market has iusses with this problematic material, and I want less of that and more of something else, then that is diversifying the medium.Perhaps I'm being phenomenally thick, but how will "calling out" and "shaming" developers for the inclusion of "problematic" material in games promote diversity? Seems to me that this will curtail diversity by promoting a single vision of what a morally-correct gaming industry ought to look like.
I can do both. As I am not calling for a ban on anything, having less of one thing and more of other stuff doesn't mean there is less diversity, so long as the thing there is less of still exists.This is a major issue I've had with the liberal progressive element in gaming from Sarkeesian onwards. You can lobby to have elements you don't like removed from games, *or* you can push for more diversity. You can't achieve both at once because they contradict each other.
It's going to keep being discussed until devs and publishers start listening. And how is critical analyses detracting from the games? If you see a reviewer that leans towards this kind of commentary, and you don't like it, find a reviewer that sticks to talking about game mechanics.Fine, and everybody's entitled to an opinion. But why is this such a pressing issue that *must* be discussed ad nauseum, rather than something we just accept as a matter of personal taste? Case in point, Jim Sterling's "stupid sexy Bayonetta" video is five and a half minutes long, and he doesn't mention gameplay until the 4:30 mark. We have a HUGE, and I'd say disproportionate, obsession with analysing the life out of a handful of hot issues in gaming, and it's starting to detract from the actual games.
If money is all they understand, then all the more reason to get louder about this until they start feeling it effect their bottom line.I'm being a realist. Perhaps some indies might be able to justify spending five evenings a week coding a text adventure with the goal of challenging the public perception of living with AIDS - and frikkin' fine, more power to them - but the big studios are there to make money. We should be neither surprised nor outraged when mainstream gaming caters to the mainstream and employs lowest-common-denominator tactics.
You don't want to go down that road with me dude, let's keep this on topic and off gg. And if you have a case to make about why this isn't worth arguing for, then make it. Don't just tell me 'there are better causes out there', because I am perfectly capable of arguing for that too, I have 24 hours in a day.Sure, but looking at the wider context should inform us of whether a certain cause is worth getting on our soapboxes about, and if we're committed to fighting, where the battles are better off being fought. GamerGate has been a perfect example of both sides setting their sights too low.
No strawman intended; I inferred your stance from this quote:Jux said:Where did I say anything about fanservice material holding back the medium? I'm pretty sure I have said in the past that trying to silence criticism, or commentary by reviewers from a culture criticism standpoint is a disservice to the medium, or holding it back. If you're going to start off with strawmanning me, I don't see this going well for discussion value.
A couple of other things. First, I am not above criticising porn. I'm pretty sure I've done it on this very website. Not because porn is what it is, but for the way it's often shot that I find dehumanizing to the actors and actresses in it. Also, you pretty much answer your own question as to why your two examples don't affect their entire medium by association. Porn and poorly written erotica are niches, porn being restricted to adults, and stuff like 50 shades (adult romance fiction) being about 13% of the market [http://www.rwa.org/p/cm/ld/fid=580].
As for the second point - are you saying that games with sexualised / sexist content aren't also a niche subset of games in general? If so, do you have anything to back that up?My views on 'fanservice' type stuff are conflicted. I don't buy that objectification and fetishization of characters is ok, even if it's done to both men and women, simply because when viewed with a broader lenses and put into cultural context, there is no parity. Games don't exist in a vaccuum, and while sexying up men with gratuitous crotch and ass shots (is that even what women want in fan service?) might be seen as breaking the mould, doing the same with women is just reinforcing cultural norms.
Now, while I don't see it as a particularly 'good' thing, I am certainly not calling for a ban on DoA, or the idea of fan service in general. I think that the medium would be better off with relatively less of it though.
If you're identifying certain games as "problematic" then you're de facto arguing from a standpoint that would favour them being removed and supplanted with something else. That's not increasing diversity, that's simply shifting the paradigm closer to your own preferences. An argument that promotes Y by making a case for the inferiority of X is NOT an argument for X and Y to coexist. Isn't that completely, utterly obvious?Jux said:To use a hypothetical example, if 90% of the market has iusses with this problematic material, and I want less of that and more of something else, then that is diversifying the medium.
...
I can do both. As I am not calling for a ban on anything, having less of one thing and more of other stuff doesn't mean there is less diversity, so long as the thing there is less of still exists.
I mis-spoke somewhat there, because I assumed Jim's video was a review, when actually it was a ed/op piece. But without wishing to be too snarky, couldn't the line about "if you don't like it, stick to the stuff you do like" apply to the people complaining about sexualised games?Jux said:It's going to keep being discussed until devs and publishers start listening. And how is critical analyses detracting from the games? If you see a reviewer that leans towards this kind of commentary, and you don't like it, find a reviewer that sticks to talking about game mechanics.
Why not simply support the franchises you feel "do it right" by buying their games, and decline to buy the games that you don't like? If enough people did that, the market would change to meet the demand.Jux said:If money is all they understand, then all the more reason to get louder about this until they start feeling it effect their bottom line.
I wasn't clear then. I don't think it's holding back the medium, but I do think that less relative to the whole is better, if only because I find most fanservice stuff to be pretty sexist.Batou667 said:No strawman intended; I inferred your stance from this quote:
Sexualised content is not the same as sexist content. A game can have sexualised content without it being sexist. Conversely, a game can be pretty sexist without being sexualised. Games meant to be sexist (though why someone would aim to do that is beyond me) might be a niche, but you can find plenty of sexist material in games pretty much everywhere. And while I don't have peer reviewed papers on hand to reference (would you even accept that, or just quibble over what they considered sexist?), we could just start going through games ad nauseam if you really want to argue that sexist material is limited to some small corner of gaming.As for the second point - are you saying that games with sexualised / sexist content aren't also a niche subset of games in general? If so, do you have anything to back that up?
Says who? I certainly think gaming would be better if there was less of it, but I'm certainly not calling for anything to be done away with completely. Little secret between me and you, but there are plenty of problematic games out there that I still enjoy. Not because of the problematic elements, but in spite of them. I'm perfectly capable of liking something and still admitting that it has some serious flaws.If you're identifying certain games as "problematic" then you're de facto arguing from a standpoint that would favour them being removed and supplanted with something else.
Sounds like a false dichotomy to me. See above.That's not increasing diversity, that's simply shifting the paradigm closer to your own preferences. An argument that promotes Y by making a case for the inferiority of X is NOT an argument for X and Y to coexist. Isn't that completely, utterly obvious?
I suppose if you think me saying that you should find reviewers whose styles of commentary you like is in any way analogous to you telling me to find games I like and stop complaining about the ones I take issue with, then sure. But in only one of these things is someone being limited in their enjoyment of playing games.I mis-spoke somewhat there, because I assumed Jim's video was a review, when actually it was a ed/op piece. But without wishing to be too snarky, couldn't the line about "if you don't like it, stick to the stuff you do like" apply to the people complaining about sexualised games?
Because part of being a consumer is giving feedback. If I don't buy something, but don't tell them why I didn't buy it, they're going to have no clue as to what they could do to actually get me to buy the next game. And if they choose to ignore my complaints? Oh well. So long as I don't start threatening illegal stuff on them, I'm well within my right to complain, boycott, whatever.Why not simply support the franchises you feel "do it right" by buying their games, and decline to buy the games that you don't like? If enough people did that, the market would change to meet the demand.
Yeah, I'm pretty sure that as for-profit businesses, publishers are well and truly speaking the language of money. Buying, or not buying, a game is the strongest message you could possibly send. Sure, they also listen to fan feedback (because future money) and try to avoid controversy or lawsuits (because lost money), but they'll overwhelmingly listen to the people who are handing over the cash. How seriously do you suppose Rockstar took the calls for its depictions of women to be changed, given it's sold in excess of 35 million copies and generated well in excess of $2bn? "Sorry, I can't hear you, due to all this MONEY in my ears!"
To paraphrase something Sleekit posted a while back before dropping off the face of R+P: for gaming to be inclusive, all we need is a diversity of games and the freedom to choose. That's it. Any demands we make of the industry on top of that are simply unrealistic and possibly unfair.
I'm pretty invested in the idea of the medium "growing up", and to allow that to happen we need to step back and stop treating it as a political football.
Sure, sexualisation and sexism aren't the same thing, but in practice there's often a large overlap (see: DoA - it's considered sexist largely because of the over-sexualisation).Jux said:Sexualised content is not the same as sexist content. A game can have sexualised content without it being sexist. Conversely, a game can be pretty sexist without being sexualised. Games meant to be sexist (though why someone would aim to do that is beyond me) might be a niche, but you can find plenty of sexist material in games pretty much everywhere. And while I don't have peer reviewed papers on hand to reference (would you even accept that, or just quibble over what they considered sexist?), we could just start going through games ad nauseam if you really want to argue that sexist material is limited to some small corner of gaming.
...and obviously it's a matter of opinion, since I had people replying straight away that X character is more active than I thought, or Y character is less attractive than Z, or whatever. So, to get a broader consensus, it would have to get put to a vote or survey of some kind. I'm also hoping to add more examples of female characters to get more "data points" for the grid, as I have a suspicion that the points theoretically ought to clump, representing established character tropes (villainess, sidekick, damsel, protagonist, etc). If you can think of any more female characters feel free to PM them to me, I'm aiming for about 100 before I create a survey.Batou667 said:In this thread I had a go at trying to separate female depiction into image and agency
you know what? good for themBathorysGraveland2 said:I'd say The Witcher is in this scenario. The female characters are sexualised externally, but internally they're also fleshed-out with back stories and character arcs. But even that isn't enough to please some people, who are willing to throw the game aside merely because externally they wear some revealing clothing, Makes you wonder if the accusations of sexism isn't sometimes just as heavy if not more so on the "anti" side of the situation.
while I wouldn't put it in such language [sub/]because I know better than to tempt my dwindling health bar[/sub] I think there is definitely a sliding scale of "maturity" in how sex/sexuality is shown...Wolfenstein The New order of all games seemed to actually aproach it like grown upsKid Dynomite said:The fact that juvenile fapwank is being described as "sexy" and treated as a genuine attempt to explore sexuality makes the accusation of large swaths of the gamer population being emotionally-stunted manchildren that much more palatable.
I suppose if anyone does take this as a direct attack, that they can be forgiven in doing so.erttheking said:....The heck is that title supposed to mean? That developers should be shammed for sexualized characters?
Can we please stop taking criticism so personally? The other day I found someone who said that a reviewer that pointed out sexism for twenty seconds in a nine minute review was "Insulting the medium" Criticism of sexualized characters is no different from criticizing lousy shooting mechanics. It's criticizing a part of the game that has been implemented poorly. You can feel free to disagree, but stop acting like every criticism of sexualized characters is a personal attack. If a reviewer outright attacks the developer then it's a different story. If that's not the case though, it isn't shaming. It's criticism. You have no problems saying a game is awful when sex isn't involved, why should it get special attention?
That line about porn being free killed me.grassgremlin said:Guys, I can't fix the poll. It won't allow me to edit it. I know it has spelling errors.
I'm referring directly to the fighting fuck toy concept.
For all criticism rallied at not only Dead or Alive, Bayonetta, Etc.
This issue has boiled over to the point, I want to make it it's own thread.
I want to speak to the masses directly on this particular subject.
The nature of sexy characters in video games.
I often get the argument that the concept is indeed offensive, especially relating women and very sexist.
I do know it could be due to body images, pandering and sex sales. But how much is too much? And how much weight does this have for creators who just genuinely want to design sexy characters?
Is there no room for that in gaming?
I really feel the need to discuss this referring not to the game themselves but to the creators.
Please refrain from defending characters. We will solely debate the makers themselves and there creative choices. This is a discussion to be had.
My Opinion
I advocate for equal oppurtunity fan service.
I honestly see no evil scenario to a sexy character in a video game. I have often been most
interested playing the most stylish, the most fabulous, the most sexy social butterfly.
I like characters who revel in being a ravishing piece of work while being fun and engaging. However, I who love sexy things am not immune to a feeling of gross, squickiness when it comes to some games.
I hate when gamers express how much they want to fuck a particular character, and how much they want games where they can have characters they want to fuck. The kinds who want tits and ass everywhere and nothing else. The lovers of dead or alive, playing for wank material and demanding devs increase breast size and bounce. The gross moe game that's borderline porn you would never play in public for anyone. Step back, think of your life. You may have just shown porn publically to everyone.
I also deeply despise the sex for award trope and see no reason to indulge in it if I have the choice. It's a whole new level of eww.
And yet, I also like writing and drawing porn and sexiness fan service. I excuse stuff like Kill la Kill and Bayonetta for many admittedly arbitrary reason.
To me, this issue is complicated. I criticize a famous artist who's injecting his wank bait into a product he has no business injecting it into. [https://twitter.com/KenPenders]
It involves 15 year old echidna girl featured prominantly in bikinis when such character had nothing to do with being sexy
**My Opinion Part 2
I understand the ditractors to sexualization in gaming. The main crutch of the argument is Laziness. Developers rely on specific visual indicators out of Laziness due to a lack of understanding when it comes to the fundamentals of writing vs the audience.
Author Appeal is often used liberally without much context and breaking immersion. If this thing in this fantasy world doesn't fit it can alienate the participant in the viewing. Straight men feel uncomfortable to see men spread out in compromising sexual positions in a particular homoerotic manner while women also feel the same sort of discomfort.
To better understand why feminists criticize this so heavily is to understand how you, a straight male, may view gay or overtly homoerotic media.
My answer
No I don't think Developers should feel shamed for sexualization and I am fully aware no one is trying to make them feel shame. However, I do agree when fans buy a game because of "tits" they should feel shame for using that as a indicator of their purchase. Porn exists and it's free.
Edit: I found some reading materials that has educated me further about the topic of male gaze.
http://exploringbelievability.blogspot.com/2012/02/authorship-blame-and-neutrality.html
http://exploringbelievability.blogspot.com/2012/04/how-to-write-empowering-female.html
You, I like your point.The Lunatic said:No, I think we've come a long way in the freedom of expression of sexuality and to shame people for it would only push more towards repression of such things.
grassgremlin said:
My answer
No I don't think Developers should feel shamed for sexualization and I am fully aware no one is trying to make them feel shame. However, I do agree when fans buy a game because of "tits" they should feel shame for using that as a indicator of their purchase. Porn exists and it's free.