Slowpool said:
HAH. This made me laugh a little.
I am incredibly into RPGs; it's just that I understand that RPGs are about ROLE PLAYING, and not STATISTICAL CUSTOMIZATION. If this removal of ONE armor slot is really important to you, then you do not love RPGs, you love mathematics. It's about putting you into the shoes of your character; when your character is aware of the numerical attack value of their sword or the chameleon value of their pants, it's a disconnect. I'm not saying that you should totally ignore stats, but its secondary to enjoying the experience of chasing down a pickpocket in a crowded market and braining him with your orcish hammer of braining.
TL;DR? Roleplaying is more important in an RPG than stats. It's right there in the title.
Well, I am going to be applying to Masters/PhD programs in Statistics this fall, so I suppose that accusation isn't baseless heh.
Anyways, I've always seen the stats part just as being synonymous with the roleplaying part. Being able to fine tune my character's stats and have more and more control over their armor and such lets me roleplay better. If I don't have enough control, then it ends up feeling like I am just controlling the character, instead of actually roleplaying. Anything that gets taken away just gives me less and less control, and that statistical control is imperative to my roleplaying.
I suppose it ends up being two different ways to view the same thing perhaps. Maybe I'm wrong and you're totally right. Who knows? All I can be sure about is that I think the deep customization (including the statistical part) is really needed to roleplay.