I think I would rather have them have one armour piece and do something meaningful with the stats on the armour if you see what I mean. It's the substance which needs to be improved upon to make armour more significant to the player.evilneko said:Well, there's your problem. /JamieHynemanxXxJessicaxXx said:Playing through Oblivion my armour was never a big issue. Most of the time I just wore the Dark Brotherhood stuff. I think I changed my armour drastically about 3 times in the entire game.
Or rather, where you differ from... pretty much everyone who dislikes the change.
There are (quite obviously) a lot players to whom this matters a great deal. When I was actually playing Oblivion, I changed my armor constantly, just for looks. In Fallout 3 I changed it quite often too. Not so much in New Vegas, but mainly because I've finally found a favorite look and story-wise, my character no longer has a lot of her old stuff.
Now I don't think it "ruins" the game--hell I vastly prefer Fallout 3/NV to Oblivion despite the lesser number of slots--but it just seems like a step backward. Rather than combine the two slots into one, they could've just had the armors occupy both slots. Or maybe they couldn't. It's possible to do that with Gamebryo, though, but Skyrim of course isn't going to run on that dated and somewhat crappy engine.
That summed up my thoughts exactly.Stall said:Why doesn't Bethesda just drop the act and make Skyrim an action game? It's clear they don't give a shit about RPGs anymore. Can they just drop the pretense already and say they just want to make action games?
Hm, I've always started off knowing my guy is going to be an axe-wielder who summons imps to help him, but I typically start off figuring out what I have to do to make him successful at that, then proceeding to build his personality and such once I've started to play him for a little big. For some reason, I have a hard time imagining personalities and such until I've sent some time playing the character, and after seeing how I react to certain events in the world, I can imagine the character in a more whole way. I still get a sense of development, since I know my character, and can start to roleplay. I suppose both approach are just different roads to the same destination.Hal10k said:I actually have the opposite feeling. I like to start the game with a vague notion of who my character is, and let the actions I actually take in the game define me from there. It makes me feel more like my character is actually progressing, developing. If I say to myself "I am going to play an axe-wielder who summons imps to help him", and I start playing as an axe-wielder who summons imps to help him, and I end the game as a slightly more powerful axe-wielder who uses imps to help him, then what was the point of playing in the first place?
That is interesting. Generally, as the stats get better, so does the appearance, but is the appearance enough alone?Legendairy314 said:I find that kind of interesting. Do all RPG's have to be stat based in some way that the player can see or is it possible to use visuals without telling the player: You do x damage out of y hit points. It can be pretty obvious if an item is better simply by value and the way it looks. If I remember correctly Oblivion was fairly simple as far as statistics and didn't go too far in depth into the damage you were doing other than with a health bar that enemies had. Statistical tuning can be important but I don't think it's essential. Engrossing the player in the world with their actions, decisions, and interactions is far more important in my eyes.
It's not the removal of one slot, It's the constant removal of depth that has been happening since... Daggerfall. Although Morrowind was still complex, and had the system most perfect.I think I would rather have them have one armour piece and do something meaningful with the stats on the armour if you see what I mean. It's the substance which needs to be improved upon to make armour more significant to the player.
I have said before that I played a theif character most of the time in Oblivion, and one time as a caster so at best I had the robe, shoes, hat, pants.
I just don't understand how the removal of one armour slot can drastically effect gameplay in any way.
Could be worse. Their first TES game could've been vanilla morrowind, which then ends up poisoning them against TES games through overall bad combat & gameplay making them hate TES until a rather nice & patient friend convinces them to play Oblivion because it has all of the awfulness of Morrowind removed ande making them regret the two years that they adamently refused to play Oblivion because of the absolutely bad taste that morrowind left in their mouth and I forgot to talk about walking like you're crippled, starting with absolutely nothing and no idea how to play. /deep breath, dives into a swimming pool to avoid the flameskidd25 said:hmmm don't whether to slap you, or welcome you.
I have no idea what you just said. Morrowind was an amazing game, and the only reason I bought Oblivion. The only reason I play Oblivion anymore are the mods.Chibz said:Could be worse. Their first TES game could've been vanilla morrowind, which then ends up poisoning them against TES games through overall bad combat & gameplay making them hate TES until a rather nice & patient friend convinces them to play Oblivion because it has all of the awfulness of Morrowind removed ande making them regret the two years that they adamently refused to play Oblivion because of the absolutely bad taste that morrowind left in their mouth and I forgot to talk about walking like you're crippled, starting with absolutely nothing and no idea how to play. /deep breath, dives into a swimming pool to avoid the flameskidd25 said:hmmm don't whether to slap you, or welcome you.
My first TES game was vanilla Morrowind. I had a lot of fun. Unfortunately, most gamers are actually terrible at playing video games and can't figure out how to play anything without a tutorial that lasts eighteen hours.Chibz said:Could be worse. Their first TES game could've been vanilla morrowind, which then ends up poisoning them against TES games through overall bad combat & gameplay making them hate TES until a rather nice & patient friend convinces them to play Oblivion because it has all of the awfulness of Morrowind removed ande making them regret the two years that they adamently refused to play Oblivion because of the absolutely bad taste that morrowind left in their mouth and I forgot to talk about walking like you're crippled, starting with absolutely nothing and no idea how to play. /deep breath, dives into a swimming pool to avoid the flameskidd25 said:hmmm don't whether to slap you, or welcome you.
Have you ever gotten a piece of Unique Armor? That looks amazing most of the time. Also, If you like aesthetics, then more options is better, isn't it?Tharwen said:Why is it bad? When would you ever choose to have two pieces from different sets anyway? It's not like the game will be exactly one set of trousers harder now that they've been removed either.
Even if it does make a difference to the stats, I usually choose my gear for aesthetics anyway.
Other way around for me haha. Morrowind convinced me to buy Oblivion, and Oblivion made me seriously question whether I actually want to get Skyrim.Chibz said:Could be worse. Their first TES game could've been vanilla morrowind, which then ends up poisoning them against TES games through overall bad combat & gameplay making them hate TES until a rather nice & patient friend convinces them to play Oblivion because it has all of the awfulness of Morrowind removed ande making them regret the two years that they adamently refused to play Oblivion because of the absolutely bad taste that morrowind left in their mouth and I forgot to talk about walking like you're crippled, starting with absolutely nothing and no idea how to play. /deep breath, dives into a swimming pool to avoid the flames
Arkyance said:I have no idea what you just said. Morrowind was an amazing game, and the only reason I bought Oblivion. The only reason I play Oblivion anymore are the mods.
I actually made a complete thread outlining why Morrowind was awful and see no reason why I should go into depth here.Ruiner87 said:My first TES game was vanilla Morrowind. I had a lot of fun. Unfortunately, most gamers are actually terrible at playing video games and can't figure out how to play anything without a tutorial that lasts eighteen hours.
Asmetric arms where fun for reasons over than minmaxing. It let you have the haphazard adventure look. Or the wareing the best stuff I own with no regaurds to style look. (not min maxing persay just makign the most of the low level crap you had).Slowpool said:The subtraction is such a minor difference that only min/maxers would get angry over the issue. Anything that pisses them off makes me even happier.Stall said:What do you mean? Are you quoting me just for a chance to use that bad joke? It's pretty clear what my comment has to do with this thread.Slowpool said:What does this have to do with pants?
Its less customization. Oblivion decreased the armor slots from 11 to 6 (I think it was 11), and now it is down to 5. Skills and stats are being constantly mutilated and stripped. There's a huge difference "action game with RPG elements" and "action RPG"... Bethesda is intent on pushing that difference as far as they can. I sincerely doubt they give a shit about making their game an RPG anymore. They just want to make a shallow and pointless action game under the pretense of an RPG to sell to the masses. Fucking sell-outs.
Morrowind was the last TES game that let you have asymmetrical arms, IIRC (talking about vanilla versions of the game, of course).Hal10k said:Five seperate pieces of armor could actually be considered an improvement, seeing as Fallout 3 had a grand total of three armor slots (counting glasses as a type of armor). As long as I can have asymmetrical arms, I'm happy.
The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.