Didn't like it that much, couldn't get around to finishing it, but I'll try and help by listing things I liked, and things I didn't:
Yay
- The 1911 looks and feels like something I could use all day, everyday, all game, in every game. It's just sex on a stick.
- Ummm...that's about it
Nay
- The humor just felt embarrassing. Maybe because I played Duke3D when I was just a kid (shit I even played Commander Keen), and now I'm almost 30, but it just didn't work. Alot felt forced, and just too much ass-kissing that it wore off less than 5 minutes in.
- Ego bar and regenerating "health". Didn't fit in the concept of Duke at all, and calling it Ego, which recharges by hiding behind something is just...no.
- 2-weapon limit - for the Duke?? Dafuq is dis?
- Stupid objectives (that mission where you have to run around like some dumbass to get a lapdance, while they spend every minute up to that point talking about how Duke is the "King" and everything, I mean, what?)
It just felt awkward from the onset. It just felt like a stupid game, that was trying to make it OK by admitting that it took too long to build, or poking fun at itself. You are only allowed to do that if you are a true masterpiece of a game, an actual budget crappy game, or parody of AAA games. You don't get to do that when it's Duke Nukem Forever, I'm afraid.