Poll: SPOILERS Dead Space 2 has gone too far.

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Pyode

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Vidi Kitty said:
The lurkers (babies that crawl around on the walls/ceiling) were in the first game. They actually had a pretty gruesome scripted intro for the creature involving a man running for his life. I don't remember why they had babies on a mining ship however.
They where actually clones used for limb replacement. If you look around the area you first encounter them you see a bunch of signs that indicate this.
 

theguitarhero6

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Nov 21, 2009
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Hmm, quick advice...
DON"T BUY DANTE"S INFERNO!
OT: I guess that depends on why you were killing the babies.
 

CombiBlood

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Nov 18, 2009
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Linkassassin360 said:
Are you joking me? Dead babies were in the first game, AND Dante's Inferno. Seems to be a reoccurring theme with EA games.
Well they were made by the same developer. Sounds like nobody's agreeing with you Hotfezz. Sorry for that but it really doesn't matter because in the end you're not mutilating real children because they are just coding and stuff like that. Would you be more offended if they said in the game through dialog that you are "cleansing" the souls of the children that have been infected. I wouldn't really like that personally because that is not the way Issac's character is establish and that wouldn't be his Modus Operandi(for non Latin users that means method of operations or M.O.)
Davidmcawesome said:
Pyode said:
Mr. Omega said:
"cross my heart, hope to die..."

Those who played it will know what I'm talking about (It's practically the endgame), and know that THAT scene is way worse than the exploding babies.
That part was AWESOME!

Anyway, yea, like most people are saying it's not that big of a deal. I think it worked perfectly for the game and wasn't over the line at all.
Somebodies going to need to fill me in here please.
Please keep this spoiler free man don't fill in the blank.
 

Vidi Kitty

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Feb 20, 2010
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Pyode said:
They where actually clones used for limb replacement. If you look around the area you first encounter them you see a bunch of signs that indicate this.
I remembered all the limb vats but wasn't 100% sure that the babies were grown for that. tyvm
 

Nieroshai

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Aug 20, 2009
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So where were you when they did this in Dante's Inferno? Besides, there are also woman zombies and black zombies, are you offended? There were baby zombies in the last one too, those tentacled dart-shooting Lurkers. You are too late to jump on this bandwagon. Also, zombies are zombies. Zombies are reanimated dead tissue. They are no longer babies. They are no longer people. Also, did you know that the series' church of Unitology is a dark parody of the Mormon church? Praising a man who found a relic as a saint, elaborate marble and gold art in the temples, education centers and guided tours through the entry commons. If you want to talk controversy, you should look at Visceral as portraying a very Mormon-like religion as the bad guys.
Also, my mom laughed at the trailer.
 

pulse2

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May 10, 2008
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I don't see why they would ingnore children in the game, children that are mutants are creepy, its an industry fact, baby demons are even more creepy, but exploding baby demons is funny :D

I don't see what you're moaning about.
 

Klopy

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Nov 30, 2009
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It is only 'too far' for those who want it to be.

As far as I'm concerned, it lets us know that nothing is safe in the world of Dead space 2.
 

icame

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Aug 4, 2010
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So your disturbed by something? In a horror game? Guess what? THE DEVELOPER DID THEIR JOB
 
Aug 1, 2010
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That part is a perfect example of why the inability to kill kids in RPGs like Fallout 3/New Vegas, Oblivion and Fable 1/2/3 is completely idiotic. So exploding babies is fine, (and fun) but killing a 10 year old kid is off limits?

Anyway, to the OP: Apparently it wasn't THAT bad as you could have just turned off the game when the first baby appeared, but to each in his own I guess.
 

Nieroshai

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Generic Gamer said:
UmbrellaAssassin said:
We'll the thing is you are suppose to get drawn into the game. But what it all comes down to, is it is just that: a game.
While yes you may get scared and squeamish when playing the game, just cause they made it that way, but you come down to it is just pixels and lines of code.

Paintings are art, but they are just cloth and color paint on them.
I understand that games are fictional, but to welcome feelings of wonder and immersion and call it the 'unique power of gaming', but to write off feelings of disgust and horror as it being 'just a game' strikes me as a double standard. If gaming is an art form then it can evoke all emotions without us having to try and downplay it. Horror and visceral disgust are equally valid emotions and to deny that this guy has a right to feel them is to deny gaming full status as an art form.

It's basically ham-fisted collective spin; make sure gaming is only seen to be capable of conveying positive emotions.

I don't think of games as art purely because they are incapable of rousing my base emotions often enough for me to consider the medium as art. If they can do this to people I will change my mind. Let me feel primal joy, let me feel terror like ice water down my back, light my brain with anger, bring forth tears of awe and raise my gorge in revulsion...then it's art. To say that it's this guy's fault for feeling he way he does when the designers made him feel that way on purpose invalidates all their work and the medium as a whole.

It's his right to feel horror and equally it's his right as a thinking human to run from horror. they wanted you to feel disgust, they worked hard to draw you in and to make you feel what they wanted. I ruined Schindler's List for myself when I was 16 by concentrating on the quality of the filming and the camera errors, when if I was seeing it as art rather than product I would have been aghast. I often wonder if I did that on purpose to numb the impact, but I assure you that once the OP thinks it over he'll take something of value from it.

On another note:

WanderFreak said:
You know what's REALLY disturbing about it?

Every one of the necromorph children looks exactly the same.

That means every child on the Sprawl was the same.

Which means they were clones.

Which means every adult is probably a clone.

Which means Isaac and Nicole... were clone siblings... who had sex.

Your mind. It weeps.
...God damn you! God DAMN you sir!

Well played.
Never an indication Nicole or Isaac have ever even seen the Sprawl before. But think about it. With the level of graphics, take any kid at all. Now remove clothing (and genitals) and hair. Now make the skin grey. Now give claws. What we have is graphical laziness. But I enjoy the joke.
Also, I have never played a game that did not invoke some kind of emotion in me. Therefore by your criteria, games are art.
 

coldshadow

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I prefer that the game makes sense than the developers worry about hurt people feelings...I'm sure you saw the commercial with the mothers reactions to the game. this game is great because it does what it needs to, not whats its told to :p
 

Krion_Vark

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HotFezz8 said:

You play Dante's Inferno? Yeah you kill babies in that too. You play Postal you kill EVERYTHING in that. Its not the first time and it certainly as hell won't be the last. If you want to ***** about a HORROR game that is said to go OVER THE TOP with its horror then don't play it. Seriously it makes you sick good for you. It would probably make me uncomfortable but I would probably shrug it off because I can tell the difference between fiction and reality.
 

dalek sec

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Jul 20, 2008
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tellmeimaninja said:
And what? You think the Necromorphs ignore children? These creatures are meant to be horrific manifestations of death and destruction. If they spared children, they wouldn't have quite they impact that they do.
Bang! Exactly the point I was coming up with, they're vile manifestations of death and twisted life, you really think the young ones would be spared somehow?

Jabberwock xeno said:
IT'S SUPPOSED TO BE DISTURBING.

If this were a movie, it'd be praised for it's emotional depth and shit.
This too, if it was a movie it would be praised and not declared something evil just because it's a video game. It's high time we get rid of the idea that video games are just toys and a new way to tell a bloody story or interact with our friends. /rant
 

The Code

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Mar 9, 2010
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I don't see it as going too far, but more of a realistic portrayal of what could happen if that sort of cataclysmic event occurred. The Marker has no mercy, no remorse, and doesn't care if you're a man, woman, or child. You will die, no matter who or what you are. Besides, this is Dead Space we're talking about. It's SUPPOSED to be fucked up like that.

Personally, I thought the part with the needle was the most fucked up part. You know what I mean if you're gotten far enough.
 

Snotnarok

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Nov 17, 2008
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It's not going too far, it's called children are just as vulnerable as adults. This isn't a fantasy where everything is lovey-dovey. This is how it should be, it's very distracting when walking through towns in games and there's NO KIDS. It's actually quite immersion breaking since there's people 18-70 in games but there's no kids running around playing.

It's not like killing kids in games will lead to killing them in reality, it just might make for some good baby punting laughs from Deadspace 1.
 

dibblywibbles

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Mar 20, 2009
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wait a second you kill mutated babies? I knew I should've played this game! Maybe it's just me but i don't really believe in the imaginary line of good taste. it is what it is. kill babies, don't kill babies, the choice is yours. personally I'm kinda glad to see child killing back in games, because fallout 3 wouldn't let me murder the residents of little lamplight. haha too far?
 

bassdrum

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Oct 6, 2009
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Did you notice on the box, where it said 'horror'? Well, the enemies in the game are supposed to be horrific--in this case, not only for being mutated freaks, but also for being children. The fact that it disturbs you means that the developers did their job right. It's my opinion that the game doesn't go too far in this regard.

However, this is all subjective, and I can understand why you might not be comfortable with it. To each their own, I suppose.
 

Yoshemo

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Jun 23, 2009
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Vidi Kitty said:
Yoshemo said:
Dead Space happens in a mining ship. Only adults. Dead Space 2 happens in a colony. Everyday folks live there, so of course there would be children. Its more realistic than there being all adults
The lurkers (babies that crawl around on the walls/ceiling) were in the first game. They actually had a pretty gruesome scripted intro for the creature involving a man running for his life. I don't remember why they had babies on a mining ship however.
I haven't played the whole game, so my bad. But I'm pretty sure the children are new
 

ShadowsofHope

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Nov 1, 2009
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I resume you have also never played Dante's Inferno, where you enmass slaughter thousands of little Freddy babies with a large scythe?

Quite frankly, it's a horror game. Fuck it, Silent Hill is the worst offender of it. No one is safe in a horror genre, that's why it's horror.

Sheesh.
 

Dark2003

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Jun 17, 2010
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Dabox1 said:
Yea, play the first game, the spaceship was cloning babies and they jumped out of tubes and grew tentacles out of their backs...nothing new here...
Exactly first game your killing babies, this one its children, i'd say it a step up