syltman said:
Xzi said:
syltman said:
Diablo 3 will most likely blow torchlight away in terms of gameplay. You can clearly notice amazing amount of thoughts that have gone into the gameplay itself and how the well designed the art itself is in diablo 3, it's on a whole other level then torchlight 1-2. However I will agree somewhat about the auction house being a bit of a let down but I will just not use it.
I don't think you got the memo. Gameplay in both games consists left and right-clicking, the effects of which change and scale in power as you level up. The difference being that Torchlight 2 has more variation in those effects and the power of them thanks to far more character customization depth.
More variation in those effects and the power? You haven't played either game and you're saying that. But I guess it could be so yes. But in Diablo 3 you can use the environment as a weapon and there will be a lot of ways to enhance the weapons and skills. Also the quest will also be more fun and the environment is going to be a helluva lot more lively.
However this all just judging from what I've seen obviously.
We know the basis for the two systems. In Diablo 3 you get twenty some-odd skills for each character class, and have to choose seven active ones. You can then modify those seven with runestones. Torchlight 2 has an enhanced version of the stat point and skill tree system from Diablo 2. That allows for a lot more customization.
Every option you have for modifying equipment in Diablo 3 is also in Torchlight 2. There's no telling which quests will be more fun, but Torchlight 2 does have the design leads from Diablo 1 and 2 working on it.
The environments in Diablo 3 look fairly boring. Grey/brown at its finest. And almost never do you see the environment actually assist in killing enemies: