Poll: What's your perferred alignment?

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Mathak

The Tax Man Cometh
Mar 27, 2009
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Mcoffey said:
Chaotic good. Lawful good is just too restrictive. It basically means you'd still have to hold up and enforce the laws of an unjust society, simply because those are the laws. Nah, when in a game where you have the power to change things, why wouldn't you?
That's a common misconception, actually. Lawful good means you follow your own moral code that may not neccesarily coincide with local laws. If a paladin kicks down the door of the local Lich King's castle the Lich isn't going to weasel out of a righteous asskicking by pointing out he made asskickings illegal. The paladin's personal code takes precedence over the law.

Lawful good all day erry day.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
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Purely Good.

Why.

Not for the respect.
Not for the rewards.
Not for myself.

But for the greater good, frankly I consider myself good in anything, in life, in games and even in marshmallow roasting (Its true. XD)
And being good is me and a major part of my life.
 

Lhianon

New member
Aug 28, 2011
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while i usually end up with a rather bright halo in bioware-style games, this hapens because i think the baby-eating evil they normaly portray is rather stupid and boring.
in d&d terms i would be a neutral evil char with a constant mind blank spell cast on me.
to elaborate: i think a true villain needs allies and pawns, also blackmailing and manipulation is preferred over murder. if you can't avoid killing a person, you should either try to hide the evidence or convincingly blame one of your enemys in a way that lets them look more guilty the more they denie it.
 

Blubberburg

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Sep 17, 2009
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games usually either have real harsh punishments for going evil (in Bauldurs gate shop items are 200% more for a low reputation(evil)and random event spawns of powerful knights n stuff appear to wreck your team. while you get a half price discount on everything for the max reputation (good) and all the quests are like 'do the good thing for a sweet magic item, gold, experience and sweet stuff' or 'do the evil way for not much gold, hardly any xp, lose some reputation with the only payoff being the evil NPCs are better than the others, but your still better off getting a high reputation just under the 'evil guys will ditch you cap'.


However in a game like Fable or Fallout3, being good is slow and boring and being evil and slaughtering towns gets you tons of experience, items, allows you to buy their houses, gold, sometimes grows you demon horns and just all the sweetness.

Basicly i take the easy route
 

plugav

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Mar 2, 2011
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Grottnikk said:
In a CRPG I usually play an extroverted philanthropic kleptomaniac. I'll talk to everyone I see, do any good quests they have, then rummage through their chest-of-drawers for anything nifty.
Wow, I couldn't have said it better. Yes, that's my character as well.

In pen&paper RPGs, though, I lean towards the neutral. I'd sooner do good then evil, but whether you want me to save the princess or to kidnap her, you'd better be paying. Not that I'm greedy, I just need to eat. And equipment doesn't grow on trees either.
 

th155

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Mar 4, 2011
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My alignment? I like to think of myself as lawful good, i always follow the rules. However, when going about those laws, i like to be a little chaotic... So I suppose in the long-term i'm lawful good, but in the short-term i'm chaotic good. But always good.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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Tend to go with the goody-two shoes on my first playthrough in games with moral system. It also feels the best. When doing my purely evil playthrough I always hesitate before choosing my replies.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Regarding moral choices, I tend to neutrality, because of how stupid some of those moral choices can be. A pity most morality systems punish you for being anything but all good or all bad.

In games, depends on who I'm playing. I generally play good guys, but if I'm playing a game like Saints Row 2, it's going to be for the chaos and mayhem.
 

ksn0va

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Jun 9, 2008
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I go neutral. Mostly because I hate it when a game gives me bad karma for opposing the religious fanatic dictator.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
3,646
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Neutral Evil

Because druids aren't druids if they don't poison the water supply of a town and seek the 'curse' of lycanthropy to appease Malar, God of the Hunt. Coupling savagery with ritualised, bloody sacrifices and wholesale slaughter to protect places of natural beauty.

Neutral Evil ... because you're right, everybody else is wrong. I am crippling 'civilisation' for the people's benefit, not my own... mostly :D
 

joshuaayt

Vocal SJW
Nov 15, 2009
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Neutral Evil, man. Lets me do any damn thing I please, so long as I benefit. I can even help save that village from that warlord, if they pay me plenty for it.

'Course, maybe the warlord will pay more. Maybe I can get them both to pay me, and then I'll just skip off and watch the fight from afar! I love having no conscience.
 

Togs

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Dec 8, 2010
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IF you wanna use the D&D system then Ive always prefered Neutral Good/Chaotic Neutral characters especially antiheroes- morally compromised often heavily flawed or unpleasant people who try and do the right/necessary thing in their own warped way.
 

captaincabbage

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Apr 8, 2010
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My conscience usually get the better of me in games, so I'll always play the good guy, without even knowing it a lot of the time, since it's mostly a subconcious thing.

When I go out of my way to be evil, I usually just end up feeling bad.