The Witcher
I liked the way each chapter had its own almost free-standing story.
I also don't understand what everyone means by pointless repetitive side/fetch quests. I only ever completed the sidequests that were a direct result of doing the main quests. You don't have to go out of your way to do something like killing 6 ghouls; you can carry on with the main quest and eventually kill 6 of them. It's pretty much just like getting bonus XP.
Oblivion, on the other hand, had one good story and a lot of shitty ones.
Everything else was drab as hell, and I never managed to finish the main questline. Something about full-chameleon clothing just makes the game boring (and I'm not taking it off because I worked HARD to get that).
I liked the way each chapter had its own almost free-standing story.
I also don't understand what everyone means by pointless repetitive side/fetch quests. I only ever completed the sidequests that were a direct result of doing the main quests. You don't have to go out of your way to do something like killing 6 ghouls; you can carry on with the main quest and eventually kill 6 of them. It's pretty much just like getting bonus XP.
That said, the whole mutant final chapter was all kinds of bad. It was, however, pretty freakin' awesome to come back to the castle town on FIRE.
Oblivion, on the other hand, had one good story and a lot of shitty ones.
The Dark Brotherhood questline was fantastic and actually made me feel bad for killing my former comrades in evil.
Everything else was drab as hell, and I never managed to finish the main questline. Something about full-chameleon clothing just makes the game boring (and I'm not taking it off because I worked HARD to get that).