I'm suprised at the turn out, I would of thought witcher would get more votes than Oblivion, with all it's bugs. Then again I never played Witcher so I don't know if it's any good. My PC is a load of crap so I'll have to wait for the console version
Well, just like most people I LOVED oblivion, it was the first RPG and XBox game I played. I saw my friend playing it and he just handed me the controller and said "play it, you'll like it." Suddenly I was in a world like no other. I did what ever I wanted for the first time in a video game, rather than going down a linear corridor.
It was amazing, that's the best I could say for the first time I played, and it still isn't enough.
EDIT: I also do not understand the thing were people say Oblivion has no plot. It may not be the best plot in the world (I do all the DLC, Guilds and Sidequests first), but I thought it made perfect sense as fantasy goes.
The three combined gifts of Akatosh, the Emperor, The Amulet of Kings and the Dragon Fires, stop the Daedric Lord Mehrunes Dagon from entering the World. The Emperor is killed, the Dragon Fires die out and the Amulet is stolen, allowing Dagon to get through. Right, a pretty good RPG Backstory, I could imagine this being in other fantasy games.
Then there's the bulk pf the story, You must find the Heir to the throne, and retrieve the Amulet, which has been stolen by a cult leader and is taken to "paradise," a realm created for the Cult by Dagon for when they die. You must build a portal in order to find the amulet and use it with the divine power of the Emperor's heir to relight the dragon fires, thus stopping the invasion. Right, I think we have a plot. But what's a plot with no quests, eh?
The quests are very varied, and, as I said, maybe not the best quests in the world, at least they are not just the same things over and over again. It has you go to a destroyed city, a temple of guardians known as the blades, plains of Oblivion (which were HORRIBLY repetitive, but at least avoidable), the cultist's lair Ruins to gather artifacts, as well as Daedric Artifacts (the daedric quests were always fun). And when you're not in a dungeon you are gathering clues to find the lair, routing out spies... ect
You may not like the Oblivion Main Quest, but saying "it has no story" is a poor excuse, making what you say pointless.
Well, just like most people I LOVED oblivion, it was the first RPG and XBox game I played. I saw my friend playing it and he just handed me the controller and said "play it, you'll like it." Suddenly I was in a world like no other. I did what ever I wanted for the first time in a video game, rather than going down a linear corridor.
It was amazing, that's the best I could say for the first time I played, and it still isn't enough.
EDIT: I also do not understand the thing were people say Oblivion has no plot. It may not be the best plot in the world (I do all the DLC, Guilds and Sidequests first), but I thought it made perfect sense as fantasy goes.
The three combined gifts of Akatosh, the Emperor, The Amulet of Kings and the Dragon Fires, stop the Daedric Lord Mehrunes Dagon from entering the World. The Emperor is killed, the Dragon Fires die out and the Amulet is stolen, allowing Dagon to get through. Right, a pretty good RPG Backstory, I could imagine this being in other fantasy games.
Then there's the bulk pf the story, You must find the Heir to the throne, and retrieve the Amulet, which has been stolen by a cult leader and is taken to "paradise," a realm created for the Cult by Dagon for when they die. You must build a portal in order to find the amulet and use it with the divine power of the Emperor's heir to relight the dragon fires, thus stopping the invasion. Right, I think we have a plot. But what's a plot with no quests, eh?
The quests are very varied, and, as I said, maybe not the best quests in the world, at least they are not just the same things over and over again. It has you go to a destroyed city, a temple of guardians known as the blades, plains of Oblivion (which were HORRIBLY repetitive, but at least avoidable), the cultist's lair Ruins to gather artifacts, as well as Daedric Artifacts (the daedric quests were always fun). And when you're not in a dungeon you are gathering clues to find the lair, routing out spies... ect
You may not like the Oblivion Main Quest, but saying "it has no story" is a poor excuse, making what you say pointless.