DTWolfwood said:
I'd give it to the scout. Just cause its the only class where OFFENSE isn't to kill ppl but merely to cap the flags. Other than your speed you useless in a fight. yeh the bat is nice but u get caught in a hallway your more or less screwed.
The scout is actually borderline overpowered in the right hands, and it's one of the few classes (besides sniper and spy) almost completely dependant on your own skill. The scatter deals an insane amount of damage and has a healthy forgiving clip size, and even the fan has it's uses for separating single targets from a group. well, it's mainly for the triple jump/force jump. It's not as hateful as it once was at any rate. It doesn't stop him being hard to play however, it takes hundreds of hours to really shine with him, but after that he's unstoppable.
Plus he's a more dependable medic killer than a spy, and in a one on one fight is the top dog over everyone.
His real weakness is the terrain. In cramped conditions where you're forced to fight down narrow hallways, the spam and sheer volume of gunfire will make flanking impossible, and tear his skinny ass to shreds. A co-ordinated scout attack is a lot harder than a heavy-medic combo too.
How to win as scout- flank. He really is the best at it. (sorry pyros and spies.)
Anywho, the heavy is probably the weakest class, because he's way too slow to get to the action or retreat, takes too long to spin up/down to deal with with an advance without a good degree of luck. His shotgun makes him a lot easier to use effectively though, but he also needs the sandvich because he WILL take a lot of damage regardless. the trade off is too great, because you really need them both.
