Portal 2 Ending *SPOILERS!!!*

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Popido

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ZeroG131 said:
Popido said:
Hubbe said:
The ending becomes 10 times more epic once you translate what the Turrets were singing...

WOO SPOILER


Valve seem to be telling us that Caroline was Chell's mother. Which would be epic and creepy at the same time. Sheesh.
Gaahh! I hate that theory!

She acts motherly towards an orphan little girl, therefore shes her mother? D: How could Caroline even have a child in the first place? Shes single according to Cave Johnson and I dont think she could be Johnsons daugther either. Belive me, he wouldnt stop talking about it if he had a kid.

I still think Chell was just some orphan child that they put to run thru the tests after they ran out of the homeless people.
Well, heres something interesting. You remember when Wheatley was showing us the "Bring Your Daughter to Work Day" science projects? Well, the last one was that HUGE root structure of Potatoes and in the corner you can see the name of the kid who made it. It said "By Chell." Just something to roll around in your head.
Just proves that she was there as a little kid or as demented adult during that time and took a part on that event. GlaDoS keeps mocking Chell how she doesnt have or know her parents, so I find it unlikely that shes some workers child. Maybe the whole event was just used as a make up when social workers showed up to take a look at the adopted children. Or maybe just to mock her how she doesnt have parents, you know, to motive her to work harder.

Overall. I find the daughter theory as horrible as the Gman is Gordan/'s father/child.
 
Jan 29, 2009
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Portal 2's ending was so impossibly awesome I wish I could forget it and do it over again.
Only in a Valve game would you solve a puzzle by opening a portal ON THE MOON.
Also, it was great to have closure, just to know Chell's efforts were not in vain, and she got what she fought for.
Alon Shechter said:
To the whole "what cutscene is better" I suggest this:
Having a cutscene where you can move and do to stuff yourself, but make a new form of walking just for it
Like... Umm.... I think it was called "Aftermath" in CoD 4.
Hubbe said:
The ending becomes 10 times more epic once you translate what the Turrets were singing...

WOO SPOILER


Valve seem to be telling us that Caroline was Chell's mother. Which would be epic and creepy at the same time. Sheesh.
http://images.memegenerator.net/Cereal-Guy-Spit/File/332878/Cereal-Guy-Spit.jpg
*Reactionary pic lolling*
Anyways, I love that conspiracy theory- it gives a new idea as to GLaDOS's release of you...
 

Sniper Team 4

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Has anyone bothered to look up the words for that the turrets are singing? It adds to the theory that Chell is Caroline's--and thus GLaDOS's--daughter. I liked the ending (for a moment I thought it was going to go dark when the four turrets targeted you). Typical Valve ending. I do wonder what will happen to Chell now. She's been abandoned out in the middle of a field with no signs of life anywhere, but I'm sure she'll be fine.

EDIT: I see that people did look up the turret song. Oh well.
 

Tharwen

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Another thing: What were the really fat turrets about? I also managed to find a couple hidden around the campaign, and they don't seem to serve any purpose except to show how lighthearted the game is.
 

Flac00

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Adremmalech said:
The parallel with Promtheus was not unnoticed. The ending was great and the only part I have questions about is the fields of wheat on the surface.

1. At the end of Portal 1, we see a parking lot surrounded by a lush, green landscape, covered in trees. At the end of 2, we're in Ohioan wheat fields. Yes, it's a massive facility, but I didn't get the sense that we traveled very far horizontally, only vertically. Plus we wound up in GLaDoS' chamber again, so the elevator up should have brought us back to the same parking lot.

2. We're pretty much certain that the combine get a full defeat at then end of Episode 3, but this seems to promise us that the earth gets back to normal. Earth is lookin' pretty good now, with blue skies and abundant grain. This could also mean that North America is largely untouched by the Combine, as HL2 is in Europe somewhere.
Just to remind you, the parking lot is probably destroyed. You were sleeping for like 1000 years. It might be the same place, just it had to change over that huge amount of time.
 

Thrane

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Tharwen said:
Another thing: What were the really fat turrets about? I also managed to find a couple hidden around the campaign, and they don't seem to serve any purpose except to show how lighthearted the game is.
It isn't over untill the fat lady sings. Most likely just that :p

Tharwen said:
The one thing I don't really understand is why Wheatley woke you up in the first place. How did he know that you were the right person to save out of the thousands of people in Relaxation?
Everyone else was already dead. The only reason Chell's cryo-chamber didn't fail is because Ratman put hers in the reserve grid. She's also the first on the testing list cause Ratman put her on there (since she was initially rejected as test subject due to being too stubborn). So Wheatley may have just followed that list too. Either way works really :p
 

DEATHROAD

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davidarmstrong488 said:
How are you going to carry the C Cube without the Portal Gun? That thing sounded heavy when it fell out the door.
Whats-his-face from that comic was carrying a companion cude around on his back without much issue, dont think chell would have a problem tbh :p

OT: My fuck.. My fucking fuck, Better than portal one in EVERY single way.. really cant wait to try co-op :D
 

C2Ultima

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DrRockzo said:
I honestly wouldn't read too much into the wheat. It's most likely a sort of pun because you just beat "Wheatley." Just like the cake was the ending scene in Portal 1. I've got another question, though. When you are fighting him at the end, it's clearly the middle of the night, as there's a full moon right there in the sky. When you get to the surface soon after, it's broad daylight. Why is this?
When GLaDOS pulls Chell back in, you fall unconcious. Remember?
 

Tharwen

Ep. VI: Return of the turret
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Thrane said:
Tharwen said:
Another thing: What were the really fat turrets about? I also managed to find a couple hidden around the campaign, and they don't seem to serve any purpose except to show how lighthearted the game is.
It isn't over untill the fat lady sings. Most likely just that :p

Tharwen said:
The one thing I don't really understand is why Wheatley woke you up in the first place. How did he know that you were the right person to save out of the thousands of people in Relaxation?
Everyone else was already dead. The only reason Chell's cryo-chamber didn't fail is because Ratman put hers in the reserve grid. She's also the first on the testing list cause Ratman put her on there (since she was initially rejected as test subject due to being too stubborn). So Wheatley may have just followed that list too. Either way works really :p
You know what? That makes sense. I accept that.

Now I must play it again to experience how much it makes sense.
 

MarsProbe

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Dec 13, 2008
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Tharwen said:
The one thing I don't really understand is why Wheatley woke you up in the first place. How did he know that you were the right person to save out of the thousands of people in Relaxation?

Windown95 said:
Also why was Wheatly able to talk in space
Why was Chell able to survive on the moon?
Science, most likely. I'm no expert, but don't they say that death isn't exactly instantaneous, even when exposed to the cold vacuum of space? Though, the most likely explanation is, as follows: it's a game. But yeh, maybe the portal sucked in some breathable air from the lab, or something. Really though, I was too busy being caught unawares by the whole moon event to even think about.

Anyway, great ending. Just for the sake of asking, did anyone else find themselves somewhat inexplicably dying during the Wheatley encounter (not due to bombs)? I got a little too close to him and although it all happened rather quickly, my only guess is he actually went and crushed me with his anti-missile panels.

Going to have to run through the game again now and ideally not spend many infuriating hours trying to solve relatively simple test chambers in the most complicated way possible.
 

Wintermoot

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Aug 20, 2009
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Portal 2 in its entirety,
Portal 2 had a great story (I never expected Wheatly to turn evil and almost thought the game was over) I loved the GLaDOS backstory and the exploration of Aperture,s older labs was allot of fun.
The ending made me kinda feel sorry for Wheatley (pretty much floating in space with a guy that keeps yelling him how much ass space kicks) and I really liked how you could go to the moon (sort-off).
I really liked the turret opera and almost expected the four turrets to kill me (GLaDOS still wanting revenge).
Between Still Alive and Want You Gone I would prefer Want You Gone.
 

Wintermoot

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davidarmstrong488 said:
How are you going to carry the C Cube without the Portal Gun? That thing sounded heavy when it fell out the door.
you can carry a regular cube without any problem,s a Companion Cube is a slightly modified Storage Cube.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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MarsProbe said:
Tharwen said:
The one thing I don't really understand is why Wheatley woke you up in the first place. How did he know that you were the right person to save out of the thousands of people in Relaxation?

Windown95 said:
Also why was Wheatly able to talk in space
Why was Chell able to survive on the moon?
Science, most likely. I'm no expert, but don't they say that death isn't exactly instantaneous, even when exposed to the cold vacuum of space? Though, the most likely explanation is, as follows: it's a game. But yeh, maybe the portal sucked in some breathable air from the lab, or something. Really though, I was too busy being caught unawares by the whole moon event to even think about.
I just looked it up, and apparently Douglas Adams is right. You can survive for around 30 seconds without much permanent damage (you might get the Bends or sunburn, for example), but after that you're likely to die fairly quickly. I imagine the air flowing through the portal was also helpful. Well done Valve, you win at science.
 

Wintermoot

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MichiganMuscle77 said:
So what's the overall timeline of the Half-Life/Portal story?

I am pretty sure HL1 took place in the 80's.. Portal had kind of an 80's vibe to it. And the test chambers in the salt mines... isn't the last one like 1982 or something? That would probably mean that the Aperture Labs from Portal 1 were built not too long after that.

HL2 takes place maybe 15 years after HL1, the only real measure being Alyx and the fact that she was a baby during the events of HL1...

Portal 2 takes place some 200 years or so after HL2. So as far as we know, Gordon's story is all done and over with by the events of P2...

THEN AGAIN, remember Dr. Kleiner's "slow teleporter", in which Alyx and Gordon showed up an entire week after they entered it? Maybe that will come back into play at some point...

The one thing we know for sure is that the Portal gun itself won't show up in Half-Life.
Portal probably took place after the Combine conquered the earth (remember when GLaDOS said things have changed outside? although she could also be bluffing)
it at least took place in the early 2000,s (just look at how everything was designed)
Half-Life 1 took place during the 2000,s (A form had the date 200- on it with the last number obscured)
HL2 took place around 20 years after HL1 (Alyx looks like in her late 10,s early 20,s)
 

TerribleAssassin

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HG131 said:
A_Parked_Car said:
I thought the ending was quite excellent. The entire final boss battle was much more entertaining than the one from the first game.
Agreed. Though getting the False Fact core was a pain in the ass.
Really, I thought Rick was more anal to get, it only clicked after I got neurotoxined...


And it was a perfect ending to a perfect game, the entire monologue thing at the end especially "I'm in space." just kept me laughing for ages...
 

MarsProbe

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Dec 13, 2008
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Tharwen said:
I just looked it up, and apparently Douglas Adams is right. You can survive for around 30 seconds without much permanent damage (you might get the Bends or sunburn, for example), but after that you're likely to die fairly quickly. I imagine the air flowing through the portal was also helpful. Well done Valve, you win at science.
Funnily enough, that's what I thought of too. :) That was the time Arthur and Ford spent floating in space before they were picked up, after all.

Anyway, since I'm clearly missing something, can someone point out where we get the info from that Portal 2 is taking place a whole 200 years post-HL2?
 

Vault Girl

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Apr 17, 2010
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My mind is a buzz with what the future possibilities could be. The ending was well done and despite the whole self reflection of Glados was amazing the deletion of Caroline was just amazingly wicked, exactly what she would do.

Gaben has said that Chell is going to be an important figure in the future of the whole half life series or will at least have some significance.


Loved the whole battle the ending, nothing written as an explination could do it justice.


That Space Core is just friggin amazing, he must be a really happy little guy now he managed to reach his dream :)
 

Piorn

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You know what I love about Valve. They don't explain everything. Be it for Chell and Caroline, or things like the G-Man and the Vortigaunts. Too much information would kill the mystery that makes the whole thing so interesting.
 

Azulito

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It was an amazing ending. My first reaction was "What the f**k is this?" and it grew on me.

I also loved how it came to a seeming 'end' when Wheatly got into power. Kudos to Valve for that, I was like "Wow... short... no suprises there" then Wheatley got into power and I was like "SWEEET!!"
 

Andaxay

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Jun 4, 2008
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While I found the ending a little snooker loopy, I thoroughly and whole-heartedly enjoyed Portal 2. I was like, "WTF" at the portal-at-the-moon thing, but I loved Wheatley (both good and bad - especially bad), I found the boss battle enjoyable, and I liked that this one had a "proper" ending rather than Chell just blacking out at the end. I was also very glad that GLaDOS deleted Caroline, I was afraid she'd slip too far out of character for my liking, but her deleting her restored all faith.

Great song, too. I heart Fat Turret.

All in all, I bloody love this game. And Stephen Merchant. I love GLaDOS so much, but my GOD he blew me away. He was incredible and my favourite part of Portal 2.