Redryhno said:
Male protags, if you haven't noticed, are also in a pretty bad spot right now. Sure, you can say they've got more time in the spotlight, but when that spotlight basically only has 2 settings and nothing between the extremes, you honestly can't tell me they have it better.
And you seem to be placing the blame solely on Eastern devs saying "Fuck that" to localization. The western critics and devs are dismissive and outright rude about how they treat these products. Sure, there's some that are every bit of shit and full of crap nobody but the more depraved of all societies want to see, but we've got that too and it sells and there's only a few voices that rise up against it before they're drowned out by everyone else. But when you've got a game that's all about over-the-top and stupidly proportioned characters being touted out as some teenager's sex fantasy(Dragon's Crown) and Bayonetta getting raked over the coals because she's a sexy woman that knows it and kicks ass(Designed by a woman mind you, your earlier claim of her being made by a man is unequivocally false), can you really not understand why it's too much of a hassle for them to release a game outside of their area? You've got Fire Emblem being labelled a rape simulator for crissakes by western critics who barely look at the game mechanics past the shipping.
I don't know much about advertising, I never saw them all that much and the few I do see now have both boys and girls on them, outside of the specifically marketed boy and girl sets. However, legos figures have pretty much always been pretty gender-neutral, sure, you could make the argument that there weren't any obviously female figures, but when a scientific girl set was released that was designed to have obviously female figures, you then had the same people crying about there not being obvious females now crying about how impractical it was to have the features they did on the figures. There is no way to win and I never saw lego figures as male or female, and I don't know anyone who did, or still does. They're lego figures, not characters beyond their job archetypes.
I'll have to tell everyone that TLoU, Spec Ops, Dragon Age, ME, etc. are all totally aimed at kids! That snark aside, I never said games couldn't cater to one gender over another.
Reading that interview is all kinds of...confusion however. I agree that it's a self-fulfilling prophecy, but again, it says in that thing that boys action figures are a little under half what the doll companies make per year. As I said, nobody really wants to buy the stuff that's released from shows when you can get better made figurines with more detail from those comic shops that order from companies that release specifically for that audience. Say what you want about Todd McFarlane, the guy's a douche and "IMA TAKE YOUR BALL THAT I'M CLAIMING IS MINE AND GO HOME" type, but his company and the others like it have been making amazing statues and figures for years that people continue to buy because they're of such high-quality of their favorite characters. That's what's in comic shops for the most part, those kind of things, not so much these show-inspired action figures except as counter top impulse buys.
They're extra effort because, as I said, they would have to find a dev that doesn't spend so much time on making the character obviously female that they forget to make a good game. It's not that it takes extra effort to make a female protag, it's that it takes extra effort for a dev to not make that the defining point of the game.
Yes, in a way I am buying Ubisoft's "excuse". It was very poorly worded and should never have been a big deal(seriously, it doesn't change ANYTHING about the game that there's not female assassin pc models in it and even then, you're all the same character no matter what, not to mention they've been pushing Rogue for quite a bit, but nobody wants to remember that, not outragey enough.)
Exactly though, they need to make a good game first and stop caring about where to shove in a girl or how to cut, primp, and snip the game for it to fit with what they want from the female protag. There's not many good video game characters anyways. You take a piece of the pie and apply the same rules you do when you have a full pie and you're going to find a larger percentage of what you don't want.
Of course it doesn't care, the games people play and enjoy don't give a damn what jiggly bits their characters have, which is part of why I think they sell as well. Nobody wants to be lectured to, and that's what this kind of claim starts to sound like.
I do think male protags do have it better, though.
They get better development as characters, and are in well funded, well marketed, hotly anticipated games, AAA or not. Aside from being teased about being straight white and male (which they are most of the time), they get varied representation across multiple personality types. Look at the 3 main guys in GTA5, for instance.
They appear in a variety of game genres every year, and can vary wildly in assorted ways in terms of appearance, temperament, and personality. It's really common that they get love interests, options in love interests, and arguably many more better games. That's par for the course every year.
Guys don't get cut from games while women were cut from being playable in FC4, and Assassin's Creed Unity, and removed from create a wrestler in wwe 15, just for instance.
The industry hasn't, to my knowing, told a developer to change a guy into a woman.
The only real gripes I see about male protags is that thy're too common, and I don't expect to see that going away any time soon, and that they're a bit too similar when it's the straight white guy lead.
Heck, even in games with a male, and female character playable, it's not uncommon that guys get the spotlight. You either have to beat the game as a guy to unlock women (Resident evil 5, Transformers Fall of Cybertron, one of the Earth Defense force games, etc.), or you play most of the game as guys (Batman: Arkham City). Even in some of my favorite series like Dynasty Warriors, story mode is almost entirely playing as guys to unlock stuff despite having a respectable roster of women. WWE games despite having created female wrestlers, when they have them *Eyes WWE 15 which cut them* aren't allowed a story mode, aren't allowed in certain matches, and so forth.
What ever complaints are lodged against male protagonists, I think the good far outweighs the bad.
Don't get me wrong, I hate the industry in general, east, west, north, south and central. There's bright spots here, and there, but they're few, and far in between. Well, I take that back, I hate the BS the industry does, which almost all the industry does.
I admit I was wrong about Bayonetta being created by a guy, but I'd like to think that you still get my point that a vast majority of female characters had no women playing a role in their creation, yeah? Inspiration, aside, anyhow.
Heck, it's not just Eastern games that get screwed over by critics, Bioware's Mass Effect took a beating, too. That, and saints Row 4 were both banned in some areas. Saints Row 3 censored in Japan of all places thanks to the penetrator, then 4 got hammered in Australia.
But games do slide under the radar. I think I made my point in Senran Kagura. A game that you don't seem to have heard of. A game that includes school girl kunoichi with jiggle physics, proportions that make DoA look modest, has a system where their clothes can get blasted off via forceful attacks, contains a large cast where you only play as women, includes lesbians, and has released numerous games in the series in the west, including 3ds.
And I'm not against any of it, honestly. I'm not the sort of person to yell over design choices, just what comes with those design choices. Bayonetta's a stellar example of balance, IMO. Senran Kagura has a pretty decent story despite the boobs. Even Dragon's Crown is ok with me. I'm just saying, is all.
Playing that damned if they do, damned if they don't card doesn't work well with me, coz thy usually stick to the safer notion in aiming it towards guys, not just in legos, but in other things, and won't often take steps towards branching out. It doesn't really change anything, it just gives industries an excuse to maintain a status quo instead of breaking loose from that status Quo. That keeps people irritated.
I played with legos as a youth. I have experience with them from long ago (the 90's.). When a lego figure has 2d cleavage, a princess hat, and her legs are a triangular lego piece instead of legs representing a dress, and a makeup covered face it's pretty obvious it's a woman.
Lipstick, beards, and gender specific traits have been applies to lego people for ages. They aren't all the simple faces they're known for, and female traits are rare. Gender does play a role in Lego, and like you've said before, people want some familiarity with the media they take part in, which I agree completely. I don't believe legos are as gender neutral as you think.
I never intended to say that you said games couldn't be aimed at women, or both genders. Thing is, they often aren't, rather aimed at guys. It's a bit old, but the whole Bioshck Infinite, and TLOU cover incidents come to mind.
Lots of games aren't necessarily aimed at youths, but the 12 year old boy playing CoD, or GTA being offensive as all get out stereotype exists for a reason.
Toys do well. They may not do super well, but they still do well. I can't claim to know the breakdown on how well toys do. I'm not a great example, I imagine, because I prefer articulation over most everything else. I'd rather (and do) have Play Arts Kai figures over statues. I'd rather collect cheap action figures of arguable durability over statues. I just admire the skills in well done articulation as I feel they need more sculptural skill to make articulated figures look good.
In my experience, it's not the case that comicbook stores specialize in statues over figures. They do more in vintage figures, special editions, figures you can't get anymore, an so forth over statues. The toys far outnumber the statues.
More than a bit of it strikes a happy balance between statue, and action figure (I.E. Play Arts Kai figures, repackaged nostalgia, and so forth) while maintaining the price tag you'd expect from collectibles.
A lot of the merchandise I saw was inspired by shows like Transformers, Star Wars, TMNT, power rangers, transformers, Adam west era batman, TAS Batman, etc.
Videogames like Arkham City, too.
I won't deny the presence of inspiration outside of shows. Transformers and GI Joe would be middle ground, I guess.
Then there's definitely figures of characters I've never seen outside of comic books like X-23, Hush, Pandora, darkest night figures, and so forth.
There's a healthy blend, but not a reliance on statues, in other words. At least from my experience.
I can see your point in people working more to make a female character female over everything else, but it's largely because, as you said, they aren't terribly interested in making a good character, just the female form. They make very shallow women that don't really have lives. They're just female forms moving around.
Humor me, though. I keep my ear to the ground when it comes to concerns about being told they can't make a female character. That concern comes up, as does incidents where a female character just isn't allowed, kinda often.
What if you're wrong? What if there are many developers looking to make more fleshed out, quality female figures, but the industry suppresses it? Denies production of these games, demands gender changes, etc. You'd think that it'd surface more, and maybe it will, but this sort of thing has been happening for decades, but isn't often dragged out into the light.
Yes, in a way I am buying Ubisoft's "excuse". It was very poorly worded and should never have been a big deal(seriously, it doesn't change ANYTHING about the game that there's not female assassin pc models in it and even then, you're all the same character no matter what, not to mention they've been pushing Rogue for quite a bit, but nobody wants to remember that, not outragey enough.)
Maybe I'm taking it out of context, but you recognize that people want to interact with what they relate to, (Guys want to play as guys, gals as gals) yet you're saying depriving gals of the opportunity to do just that isn't a big deal?
As far as Ubisoft goes, they initially planed playable women in ACU, and FC4. They weren't worried about where to stick them because they already had plans for where they go. Then the women got cut out of those plans.
In other words, it's not so much that guys get games aimed at them, it's that games aimed at others get tampered with so they aim squarely at guys instead of trying to appeal to more than just guys.
There's some cases like Rockstar seeming to have no ability to do a female protagonist, I'll admit.
Yes, there's the argument that there aren't enough female protags, but that'd likely be less common if the industry would stop tampering with games aimed at a more diverse market.
There's a far sight more memorable guys than women. And there's always more being added.
Honestly, I'd be okay with more less than memorable women as playable characters. Waiting for masterpieces is a bad idea to me since the industry obviously doesn't want those games to exist. I'd rather have gamers more open to playing as women in general (Or the industry starts believing that) so that, hopefully the industry decides that the protagonist being male or female doesn't always make or break a game.
I'm of the mind that if we didn't have so few female characters, there'd be more that appeal to assorted people. The few we have wouldn't be such lightning rods for criticism because abundance should lead to some variety. Critics would be more likely to find characters they don't intensely disagree with, so they wouldn't be so nasty to the the ones they do disagree with.
This, IMO, would be similar to male characters occasionally coming under fire for being straight white dudes, yet there's enough variety, and numbers that it doesn't glare as much.
This lecturing isn't likely to go away until the industry stops preventing female characters from happening, bluntly. They keep churning the waters giving reason for this to go on. Keeping people upset won't make them stop being upset.
Damned if they do, and damned if they don't won't work if they unanimously go with don't as far as offering up female characters, IMO.