Doug said:
Sadism: The derivation of pleasure as a result of inflicting pain or watching pain inflicted on others.
Hence, a headshot is not sadism. Add to that, most combat games do not showcase the agnony of combat. Again, Manhunt is one of the few expections, and I doubt half as many people play that as the typical combat game.
Rape is all about the pain and suffering inflicted on the victims through control. If thats not present, it isn't really rape. Its centred around a massively different area of our pyschy than combat. And further, given most combat games are centred around the multiplayer, its hard to accept that its murder when the guy you just shot pops up again 1 minute later, alive and well.
Quoting the dictionary doesn't make you smart.
Read what I wrote again. No, a headshot by itself is not sadism. The fact that we almost always go for one even when we could get away with less, or are rewarded for it, is. Hell, most games reward us for overkill.
It's cute that you think you know psychology, but if you did you'd know that you're constantly triggering your mesolimbic system, being rewarded for your assassinations, kills and otherwise use of violence in your average game. Everytime your "score" goes up for it, everytime you complete an objective that involves executing someone. There's a message in your brain saying you did good. That's why we all love that "high score" message, or "mission complete". It's equally rewarding you for murder, making it vastly more acceptable to your subconscious.
In fact, here's one of my very favorite articles on the escapist [http://www.escapistmagazine.com/articles/view/issues/issue_153/4960-The-Anatomy-of-Violence]. Fairly interesting read. So you see, while morally it's more acceptable, psychologically the "damage" it's doing is just as accentuated.
We've now seen a whole generation grow, of people who grew up on Postal, GTA, Doom and assorted games. It hasn't turned them into murderers any more than Rape Lay will turn your average pervert into a rapist. I'll leave you with another interesting read: Schadenfreude [http://en.wikipedia.org/wiki/Schadenfreude], the reason we play most videogames.
Nemo from Utopia said:
good point...so are you saying that since it is culturally acceptable to kill/murder people in games that anything goes? how about peodophillia? although looking at some of the girls in these games they're pretty much borderline if not there already.
also for the most part combat or 'murder' games, to coin a phrase, dont involve the killing taking more than a few seconds of gun fire (for instance) and is only one aspect of the game. rather than being the whole game and involving a form of torture lasting long periods of time.
Why should ANYTHING "not go" in a videogame? You're not forced to play it. You don't like it, just don't buy it/play it. The whole social attempt to morally regulate harmless entertainment disgusts me to be honest.
If you're concerned about the psychological "implications" of these games, I suggest you read above my reply to other "concerned citizen". If GTA isn't turning us into deranged homicidal maniacs, games like Rape Lay are not going to turn people into rapists either...