animehermit said:
it's more like the other way around here. People are not mad because of the quote, people are mad because they think the ending is bad. I've already mentioned, in great detail, how this relates to the quote from Casey Hudson, apparently you ignored it.
There are many reasons why people mad; each one alone isn't enough to warrant a 'retake' group, but together they show the callousness of BioWares part:
1) Ending not as promised by Lead Developer and EA Managers even after the game had gone into certification. These had been the very same, very specific promises since the production of ME1 (even before ME1 was launched on the 360). People always assumed this was a lofty goal and had expected BioWare/EA to recant during the final development of ME3, but they held onto to that tag line until the very end. Had BioWare/EA not made those very specific promises about the ending, well within the development cycle that they knew those statements would be lies; half of our validation of proof would be dust.
2) The ending, by most accounts of the mast majority who had publicly voiced their opinion, finds the ending does not match the theme, narrative or coherence of the previous 120 hours of game play. The last minute change after being hit by the beam fundamentally ignores its own self and openly insults anybody who took a passing interest in the theme and narrative of the Mass Effect universe. If the Mass Effect was nothing more then a poorly made third person shoot with "too much dialog" then the ending may not have made much of a difference to get worked up over. Its weird, but what ever.. bad ending.. on with gaming. But to anybody who took the time to dig into the history, science, themes, narrative, emotions and context; the ending is flagrantly insulting. Most people in this 'retake' movement would rather have had a bad unoriginal typical cliché ending that still fits the narrative of the game, rather then a last second narrative twist based off a barely used cliché ending that throws away the entire structure of the plot.
Both are bad on their own, but together show irrefutable reasons why gamers may have a valid complaint on their hands.
Look, as most people who have a problem with ME3 end, understands and is willing to accept that the ending doesn't have to be an ending that makes us "happy", but it has to be an ending that we can accept and understand. I don't have to like an ending, but I have to 'understand' the context for which is frames from.
I can't respect the ME3 ending in any capacity, but ME3 ending doesn't respect me in any capacity, a view shared by many many others.
Also, there are no adept metaphors to use, as games are both art and product. We don't have to eat at a specific place of business, but if that restaurant no longer makes food that people find edible, people may stop going there which may affect their ability to do future business. If a painter isn't able to keep specific promises about paintings, word will get out that this painter doesn't keep set promises, people may stop buying their future paintings to which may affect their ability to earn a living.
We really like this restaurant/painter. We have really enjoyed their product/art in the past, and we wish to continue to enjoy more of it in the future; that is why we feel we are entitled to tell said restaurant/painter that we didn't like their current meal/painting and may withhold future business if they don't correct the features we dislike.
Edit: and this is also why we feel entitled that we expect the restaurant/painter to correct their current work, because it does not live up to the expectations that they themselves set. Gamers didn't put these "exceptions" out there, BioWare did it themselves; and god forbid anybody tells us we are wrong because we expect them that they
should.