Guess you'll have to demand a written apology. Although I don't think it'll say what you want it to...KamikazeSailor said:This is a pretty bad review.
You don't really mention anything about what makes Halo Wars bad except that it doesn't live up to the PC. Well, no RTS game on a console can live up to the PC and I wish you hadn't dwelled on that fact for the entire stinking time. Especially considering this game does a lot more in making the controls easy and intituitive than other RTS games on the console have, since they've all been ports.
You mention modular bases, but Halo Wars isn't the first to use this fixed base system. Battle for Middle-Earth I did as well and I'm sure there are others. It has less to do with the system's capabilities and more to how they wanted to steer the focus of the game to combat versus economy.
There are problems with Halo Wars, a lack of depth in the unit selection, certain essential abilities are missing (like the ability to create groups or attack-move), the lack of appropriate factions and other things... but you didn't mention those. You mentioned "Halo Wars sucks cause it's not on PC." I'm not denying that you like consoles, but I am denying that you know anything about the RTS genre to have focused so little on what an RTS player wants to hear.
Unacceptable to me. The Escapist screwed the pooch with this review.
Really, though, designing RTS and FPS games for consoles was a flawed idea from the very beginning---mice and keyboards have been here all along, and why use an inferior input device? Why not stick to what each device is good at? Money, that's why. Plain and simple.