I know.....glitches and all the james bond game showed me how easy sniping can be.L.B. Jeffries said:Hmmm, makes you wonder if the Wiimote is any better suited for the job. I've been amazed how much easier it is to aim with the thing in an FPS.
I know.....glitches and all the james bond game showed me how easy sniping can be.L.B. Jeffries said:Hmmm, makes you wonder if the Wiimote is any better suited for the job. I've been amazed how much easier it is to aim with the thing in an FPS.
The main difference is how you hold the device. Aiming at the TV with a wii remote generally precludes resting it on a surface, and a lot of the movement is wrist movement, rather than forearm/finger movement as with mouse controls. Depending on your muscle memory and general familiarity with the control scheme, you might well find one easier than the other.L.B. Jeffries said:Is it really that implausible to you that aiming with a TV remote isn't more efficient and easier than using a mouse? It's practically the same act.
Jordan Deam said:It's not a question of whether an RTS would be "better" on a PC - that's pretty much a given. First-person shooters are easier to control with a mouse and keyboard as well, but that fact hasn't stopped me from enjoying about a decade's worth of console FPSs. The question is whether a gamepad is "good enough" to feel like you have an adequate sense of control over the action in an RTS, and in my experience, it isn't.
Bungie actually had very little to do with this title. The game was developed by Ensemble Studios, most known for the Age of Empires series.hamster mk 4 said:I recall an interview with Bungie along time ago (pre Halo 1 release) where the developers were originally envisioning Halo as an RTS. Of course this was before the company was bought out by Microsoft and their product made the flagship of a whole console line. If this ever gets released on the PC I hope Bungie does an adequate port. The Halo 1 PC port was less than satisfying.
ok first of all i dont play halo secondly im guessing that you havent played halo warspalmcrusher said:God this game is a joke. You cant play rts on consoles. You need the precision of a mouse and the speed of a keyboard for the game to not insanely slow and boring. This game would fail hard if it didn't have halo plastered on the cover to lure all the fan boys into a crap ass game.
no an rts is about tactics you dont need to tell your soldiers to throw a grenade because they should without you telling them toSirSchmoopy said:RTS is about speed and micro managing. You simply cannot do it, or it has not been proven you can on any console RTS games. The demo is alright but I play RTS's for the players not the single player campaign.
Ehhh.. I'll wait on picking up this one. Too many other games to play and I would prefer a PC port.
Video Help [http://www.escapistmagazine.com/videos/help] if that doesn't help there is a contact link to get in touch with out Tech Dept.PauL o_O said:The video isn't playing for me...
o0 can u prove this?Bling Cat said:Actually, Halo CE was originally an RTS for the Mac, then Microsoft got it and Bungie decided to change it to an FPS.Jordan Deam said:For a series that probably never had an RTS in mind, the standard roster of Covenant and UNSC units are well adapted to this style of gameplay.
true, but you also said "Halo Wars will probably make for a decent PC RTS someday if Microsoft decides to port it" as your bottom line, which not only disregards everything else in the game to sum it up, but ironically answers that very question.Jordan Deam said:It's not a question of whether an RTS would be "better" on a PC - that's pretty much a given.
There's footage of early test of Halo in its very early RTS form in the documentary "The Evolution of Halo" [http://www.bungie.org/evolutionlargemirrors/], narrated by Bungie staff. (Link goes to a list of mirror sites for downloading. The video is rather large; sorry, I don't have a link to a streaming version.)Evil Scotsman said:o0 can u prove this?Bling Cat said:Actually, Halo CE was originally an RTS for the Mac, then Microsoft got it and Bungie decided to change it to an FPS.Jordan Deam said:For a series that probably never had an RTS in mind, the standard roster of Covenant and UNSC units are well adapted to this style of gameplay.
thanksAnton P. Nym said:There's footage of early test of Halo in its very early RTS form in the documentary "The Evolution of Halo" [http://www.bungie.org/evolutionlargemirrors/], narrated by Bungie staff. (Link goes to a list of mirror sites for downloading. The video is rather large; sorry, I don't have a link to a streaming version.)Evil Scotsman said:o0 can u prove this?Bling Cat said:Actually, Halo CE was originally an RTS for the Mac, then Microsoft got it and Bungie decided to change it to an FPS.Jordan Deam said:For a series that probably never had an RTS in mind, the standard roster of Covenant and UNSC units are well adapted to this style of gameplay.
-- Steve