To me at least it seems like Stormrise is doing pretty much the same thing as Halo Wars (which is to say, creating a game around a control scheme) but with a Tactics RTS (think Total War) rather than a Traditional RTS (think Age of Empires).Indigo_Dingo said:Ok, whats your opinion on the Stormrise control scheme then? Instead of trying to replicate the PC RTS experience with a controller, its building an experience around a controller that can still be called an RTS.
This line frustrates me no end- but it's not the fault of the reviewer. Halo Wars has been billed as the definitive RTS console experience, and, as you can see, it is being received as such. But that is simply not fair to games like BFMEII and RA3. Halo Wars is the worst RTS on the 360 by a huge margin.The best compliment I can give Halo Wars is that it proved to me, conclusively, that there will never be a console RTS worth playing.
Wouldn't the correct answer to the question of 'Which control method is better?' be something like "Whatever works for you"? I mean, the Wii remote seems like a pretty decent way to play an FPS, but I prefer keyboard and mouse because I grew up playing FPS games with that. But I know people that do pretty damn well as FPSs with a controller, though I suck. It really boils down to what you prefer, what you're used to and what you're good with.L.B. Jeffries said:I dunno, this is going to just become an opinion argument but I found it way easier to make headshots while moving using the Wiimote. Obviously there isn't a game to test this out in multiplayer yet but it's really, really easy to play an FPS with the Wii.Abedeus said:Still not as good as with a mouse.L.B. Jeffries said:Hmmm, makes you wonder if the Wiimote is any better suited for the job. I've been amazed how much easier it is to aim with the thing in an FPS.
Well, shit. Jordan's gone and offended the military journalist by not answering unasked questions. How about this? Show us your own review of the game. We're all waiting to see if your own journalistic prowess can be deemed acceptable or not.KamikazeSailor said:This is a pretty bad review.
You don't really mention anything about what makes Halo Wars bad except that it doesn't live up to the PC. Well, no RTS game on a console can live up to the PC and I wish you hadn't dwelled on that fact for the entire stinking time. Especially considering this game does a lot more in making the controls easy and intituitive than other RTS games on the console have, since they've all been ports.
You mention modular bases, but Halo Wars isn't the first to use this fixed base system. Battle for Middle-Earth I did as well and I'm sure there are others. It has less to do with the system's capabilities and more to how they wanted to steer the focus of the game to combat versus economy.
There are problems with Halo Wars, a lack of depth in the unit selection, certain essential abilities are missing (like the ability to create groups or attack-move), the lack of appropriate factions and other things... but you didn't mention those. You mentioned "Halo Wars sucks cause it's not on PC." I'm not denying that you like consoles, but I am denying that you know anything about the RTS genre to have focused so little on what an RTS player wants to hear.
Unacceptable to me. The Escapist screwed the pooch with this review.
Well the grenades on this game are fairly powerful, so if every soildier threw them automatically it would completely ruin any balance. This is certainly a game that needs player-interaction such as throwing grenades, or other special abilities, to make up for the fact you can't directly micro-manage (thats the furthest it goes) or play as tactically as it may be possible on PC RTS's.lizards said:no an rts is about tactics you dont need to tell your soldiers to throw a grenade because they should without you telling them toSirSchmoopy said:RTS is about speed and micro managing. You simply cannot do it, or it has not been proven you can on any console RTS games. The demo is alright but I play RTS's for the players not the single player campaign.
Ehhh.. I'll wait on picking up this one. Too many other games to play and I would prefer a PC port.
*sigh* please refrane from making comments about a game tell you've played it. it's one of my pet peves. Yes the game may be awful, but untill you play it you shouldent assume it.palmcrusher said:God this game is a joke. You cant play rts on consoles. You need the precision of a mouse and the speed of a keyboard for the game to not insanely slow and boring. This game would fail hard if it didn't have halo plastered on the cover to lure all the fan boys into a crap ass game.
Have you even played the demo you dumb fuck?palmcrusher said:God this game is a joke. You cant play rts on consoles. You need the precision of a mouse and the speed of a keyboard for the game to not insanely slow and boring. This game would fail hard if it didn't have halo plastered on the cover to lure all the fan boys into a crap ass game.
How many RTS games have you actually ever played on PC? Have you played any? Do you have any idea of how to play them? Do you know how to spell ritalin? I play quite a few RTS games, and there is no sitting hunch-backed, no fingers flying and no ritalin. In fact, there's usually very little use of hotkeys at all in most RTS games.Darkjigglypuff said:I honestly don't see why people think RTS controls are better on PC, I feel more comfortable with a controller than hunchbacked over a keyboard with my fingers flying about it like a riddelin-junkie having a seizure. I don't see anything that a mouse can do any better than the left thumbstick, It's not like mouses can move in an extra dimension or something.
Halo Wars was designed from the ground up FOR the console, and any PC port it had would be shit.
that was just an "top of the head" thing besides yes i still think that grenades and that sort of thing should fire on its own but most need to be completly toned downD_987 said:Well the grenades on this game are fairly powerful, so if every soildier threw them automatically it would completely ruin any balance. This is certainly a game that needs player-interaction such as throwing grenades, or other special abilities, to make up for the fact you can't directly micro-manage (thats the furthest it goes) or play as tactically as it may be possible on PC RTS's.lizards said:no an rts is about tactics you dont need to tell your soldiers to throw a grenade because they should without you telling them toSirSchmoopy said:RTS is about speed and micro managing. You simply cannot do it, or it has not been proven you can on any console RTS games. The demo is alright but I play RTS's for the players not the single player campaign.
Ehhh.. I'll wait on picking up this one. Too many other games to play and I would prefer a PC port.
Throwing grenades is a tactic.lizards said:that was just an "top of the head" thing besides yes i still think that grenades and that sort of thing should fire on its own but most need to be completly toned downD_987 said:Well the grenades on this game are fairly powerful, so if every soildier threw them automatically it would completely ruin any balance. This is certainly a game that needs player-interaction such as throwing grenades, or other special abilities, to make up for the fact you can't directly micro-manage (thats the furthest it goes) or play as tactically as it may be possible on PC RTS's.lizards said:no an rts is about tactics you dont need to tell your soldiers to throw a grenade because they should without you telling them toSirSchmoopy said:RTS is about speed and micro managing. You simply cannot do it, or it has not been proven you can on any console RTS games. The demo is alright but I play RTS's for the players not the single player campaign.
Ehhh.. I'll wait on picking up this one. Too many other games to play and I would prefer a PC port.