This one just went into my "I no longer care" list.
Binding the leveling system to a dead-stupid binary good/evil path is just silly. The more "roleplaying" you do, the weaker your character. The more you blindly embrace one path or the other, the stronger you get. This is made worse by the endless hype promising us interesting choices. And in the end we get: Self-sacrifice vs. senseless murder.
I've been hoping RPG's would move away from the binary morality and experiment with more interesting choices (as The Witcher did), but instead they're embracing the idea and yoking the leveling system to it.
Why don't you just give me a popup: Do you want the good points or the evil points?
Binding the leveling system to a dead-stupid binary good/evil path is just silly. The more "roleplaying" you do, the weaker your character. The more you blindly embrace one path or the other, the stronger you get. This is made worse by the endless hype promising us interesting choices. And in the end we get: Self-sacrifice vs. senseless murder.
I've been hoping RPG's would move away from the binary morality and experiment with more interesting choices (as The Witcher did), but instead they're embracing the idea and yoking the leveling system to it.
Why don't you just give me a popup: Do you want the good points or the evil points?