You took the words right out of my mouth. I would LOVE a really good system to co-op with my friend, but fight him or others? Not even a little. Please Bioware, stop with this multiplayer nonsense.Combustion Kevin said:story co-op, I could get into, PvP, no.
One rumor turned out to be true.Thunderhorse31 said:Just like the Mass Effect multiplayer was a rumor that was most likely false?zHellas said:It's just a rumor.Thunderhorse31 said:I literally just want to cry right now.
OT:
Oh look, a rumor that seems to be pretty tailor made to piss people off.
Honestly, it's most likely false.
He shoots he scores!
This is absolutely true. I want my cleave back! That bloody rocked for clearing out mobs. The older games were clearly attempts at creating a DnD style game, hence the settings of Neverwinter and Baldur's Gate which I think is a major fault of the newer games in that they stray from it. I felt like KOTOR was the perfect mix of engaging combat with control over a party of chars and the customization available from a DnD-esque game.SnakeoilSage said:I was fairly impressed with Dragon Age: Origins even if it was a more generic RPG than earlier titles like Baldur's Gate and Neverwinter Nights.AugustFall said:Good point, it's true that multiplayer improves the extendability of a title and the publisher would be interested in this.
I stand by my disapproving of Bioware's decision in the skills department. There is much less versatility in they're later games. KOTOR and NWN had so many interesting feats and abilities within each class that creating your build was an integral part of the experience and changed the gameplay as you progressed. Recent games have been more of the ilk of choose your path, here's what you are.
They've continued their high quality of writing and world building but that aspect of customisation was one of my favorites and without it combat is less exciting for me and combat accounts for a large part of the game.
I suppose by adding multiplayer perhaps they may focus in on the choice and customisation aspects in regards to skills to keep that interesting so that maybe a shining light. More likely though that I'll move backwards through their catalog as they have plenty of games already which will satisfy my needs when it comes to character building.
To be fair, however, a lot of the feats and such that you see in those games were created by Wizards of the Coast through their Dungeons and Dragons tabletop games, and not by Bioware, who actually snipped quite a few out and altered a few so they would work of the context of an active-combat-style RPG video game.
Yeah this is exactly what I thought of at first. Baldurs Gate and Neverwinter Nights were of course D&D games, which of course isn't a single player game. So you could play BG over LAN adding your friends to your party, and NWN with more advanced technology of course gave you a full world creating & DM toolkit.Worr Monger said:I'm no fan of multiplayer...
..but didn't Bioware have some multiplayer capabilities in both Baldur's Gate & Neverwinter Nights.... if so... why is everyone so damn surprised?
As long as multiplayer isn't required to enjoy the game, and I can still have a great single player experience... I don't care.
... if it comes to a Dragon Age MMO... I'll bow out of that. TOR will be my one and only MMO (maybe)... don't push it, please.
Aye! We want our Cleave! A few tweaks and you could kill everything within melee range.AugustFall said:This is absolutely true. I want my cleave back! That bloody rocked for clearing out mobs. The older games were clearly attempts at creating a DnD style game, hence the settings of Neverwinter and Baldur's Gate which I think is a major fault of the newer games in that they stray from it. I felt like KOTOR was the perfect mix of engaging combat with control over a party of chars and the customization available from a DnD-esque game.
dude come on, skyrim.sir.rutthed said:Fucking... Why does everything need multiplayer? I wanna play alone damnit! Origins really was the end of an age, it seems. Fare thee well, strong narrative driven RPG's that kick your ass at every turn...
Don't check out the second one. It's not worth it.Flight said:If that's the case, I certainly won't be buying it. I liked the first Dragon Age, and I'm considering checking out the second, but this just sounds ridiculous.
By 'Narrative driven' I meant 'not open world' and more linear and traditional in nature. Which Skyrim really is not.42 said:dude come on, skyrim.sir.rutthed said:Fucking... Why does everything need multiplayer? I wanna play alone damnit! Origins really was the end of an age, it seems. Fare thee well, strong narrative driven RPG's that kick your ass at every turn...